Well I was going with GTA V since it was released last week; fairly modern game. And games are not the focus of these monstrosities they call game consoles: if they were, then people would be releasing games for Nintendo. I'm pretty sure this was part of Nintendo's falling out. They only cared about the games: it was most apparent with the Wii. They didn't even have an online service; just a few games that used the internet for battling with your friends. And their Wii codes, were, well, you know how those were.
It's more about the services rather than games, methinks. That's why they take so long to make them. It takes maybe a full year to make these games? A year? No, bro. No. And then there are rarely any new internet protocols; they just release rehashes of previously successful games.
And I guess I did forget about Halo. I never paid much attention to Microsoft anyway, so I didn't know they had those other series. Thanks for the info. I don't know; I guess I just expect games to be released on a console (preferably Nintendo) so it'll be worth my while. I don't need internet and all these other bullshit services that people clamor for: I just want games.
All these sour grapes.
Third party developers shy away from Nintendo because a) Nintendo has been a history of poor relations with them, b) Nintendo is evidently not willing to go out and secure exclusives on their own (Rayman Legends, for example), and c) third party titles generally don't do well on the market.
Zombi U, a coveted launch exclusive from Ubisoft, failed to make a profit. Kamiya was publicly complaining that Nintendo was not promoting The Wonderful 101 nearly enough. And these are just recent examples!
Not only that, but Nintendo's recent consoles have seriously lagged behind the competition in terms of hardware (the Wii last gen, the Wii U this gen). That may keep costs down, sure, but it also means that the consoles are much more difficult to develop around. If you want to bring over the latest releases, you'll basically have to make a whole new version from scratch. And if these games don't sell... well, why waste the money?
(inb4 "Technology doesn't matter, games do!" A console doesn't have to be the strongest in order to provide the best game library. However, the technology under the hood determines what games can be made for your console, so yes, it is very much relevant. If there's a significant gap between machines, there are going to be problems.)
EA and the rest aren't "abandoning" Nintendo just because their online is weaker. That may be the convenient answer, that may be the comfy answer, but it is not the right one.
But if we're getting on the tangent of services... yeah, they are incredibly important. If I'm spending hundreds of dollars on a gaming machine, why shouldn't I expect versatility? These services don't come at the expense of the games - a glance at the PS3 and 360's libraries can tell you that much. Hell, they often enhance the selection. Entire games and genres now are based around online play, and that's only possible with a good online component. Plus, an online infrastructure is essential for digital distribution; some of the last generation's greatest titles (Bastion, TWD, Journey, etc.) were produced this way.
It's not an "either/or" proposition. "I just want games," in this context basically means, "I want less value for my purchase." And that's silly.