I wasn't arguing with you, I was providing the real-life numbers, or rather as faithful approximations as I could find/calculate for the sake of argument clarity.*Snip!*
I didn't count the vector co-processors in the CPU's GFLOPS count because they're co-processors, I'd have to examine them separately. Similarly I don't count SPU performance to the total of the PS3's CPU, just the PPU performance, since that's the central unit.
RAM or VRAM don't give you an advantage in processing, those are just memory for storing data - unless your argument is that the 3DS could use less compression and by proxy require less processing power, VRAM/RAM doesn't give it the advantage.
Overall the original 3DS is a little over a half weaker than the Wii, which is precisely the reason why the N3DS, said to be twice as powerful as the original 3DS, is better for the job. Not that you couldn't port the game to the original - you could, you'd just have to cut a lot of corners. Similarly you could port a 360 game to the Wii (which has been done in the past as far as I remember), it's just the results that are less than satisfying.
Hz are a measure of cycles per second, not performance. Performance is measured in MIPS (millions of instructions per second, this measurement can be deceiving depending on the instruction set, but is still generally applied) and FLOPS (floating-point operations per second) in terms of calculation power and other measurements (for instance triangles per second). Speaking of newer technology, neither the 3DS nor the Wii is based on anything new.Clear example that powerfull hardware and more GHZ =/= Better performane.
Instead: Newer architectures and technollogy = Better Performance.