Gaming Mega Man Maker Version 1.1 Update Released Today, Huge Changes & Additions!

Sonic Angel Knight

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Today, a major update to the fan game known as Mega Maker has arrived. For anyone who didn't know, Mega Maker (Now officially renamed Mega Man Maker) is a fan game that allows players to create 2D Mega Man stages for others to play similar to Super Mario Maker, using assets from the first 6 NES titles as well as other concepts not featured in the original games by Capcom. There was a major update released today involving redone menus, new additions to the maker modes and bug fixes.

NEW FEATURES
-A brand-new level builder interface with tons of new features and a much cleaner look overall.
-Lots of new assets to use in your levels. It's too much to list here, so launch the game and check it out for yourself!
-The game is now called Mega Man Maker instead of Mega Maker due to trademark issues.
-New fancy main menu graphics.
-New title theme.
-The online menu now has a different theme from the regular menu.
-New pause menu graphics.
-You can change the color of Pointan (the custom cursor) in Options Other.
-In the level builder, you can move the screen with the left mouse button while holding control.
-New example levels - Authentic MM1 Oil Man and Authentic MM1 Time Man by TheSkipper1995 and Standup Comedy by SnoruntPyro.

CHANGES
-Gemini Man's tileset has a better-looking ceiling.
-Skeleton Joe bones now rotate properly. (This does not change their hitbox and thus has no effects on gameplay)

FIXED BUGS
-Terrain can become non-solid and enemies can despawn when performing a non-standard screen transition.
-Pointan won't turn into an eyedropper in fullscreen mode.
-The auto-updater behaves weirdly when the game is played in fullscreen.
-After jumping out of a grounded Charge Kick, you can no longer air kick.
-Conveyor belts can clip you into the wall after you got hit.
-Plant Barrier still makes a healing sound when the game is muted.
-Teleporters reset enemies and gimmicks when teleporting within the same screen.
-If you place a boss, then make it de-spawn in the editor, you can place another boss.
-Conveyor belts become out-of-synch when they are partially offscreen.
-Conveyor belts are still animated during Flash Stopper.
-If you click the middle mouse button while moving an object, the game crashes.
-If you shoot Perfect Freeze then switch weapons or pause, the sound keeps playing.
-Numbers are white instead of very light gray in the font.
-If you Charge Kick through a boss door, then jump right after, you are no longer affected by gravity.
-Conveyor belts can push you through spikes while Skull Barrier is active.
-Upside-down Screwbombers instantly respawn when defeated at the top of the screen.
-Left-facing Force Beams appear in the wrong direction for 1 frame.
-Energy pickups can fill more health or ammo than they should.
-Water's color does not match the background color palette.
-More that I forgot to list here.

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