ROM Hack Official Mario Kart 7 - Custom Track Grand Prix 7 (CTGP-7)

What would you like to see more?

  • New Custom Tracks

    Votes: 114 61.6%
  • New Extra Features (such as backwards cam, etc)

    Votes: 71 38.4%

  • Total voters
    185
  • Poll closed .

krystabegnalie

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thanks for this i've installed the patch correct. Though one problem in the first track, it seems the karts go out in place in the bottom map (or should we ignore it since the map below uses the previous map from the original game?)
 
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Wolfy

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thanks for this i've installed the patch correct. Though one problem in the first track, it seems the karts go out in place in the bottom map (or should we ignore it since the map below uses the previous map from the original game?)

The bottom maps have yet to be fixed so just keep it out of your mind :)
 

kiwiis

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I like the idea of CTGP-7, but I have just one small piece of feedback on the Sandcastle Park map. If you fall off the map at any point the way the lakitu places you back onto the map basically guarantees you will redo the entire lap and fall behind. Very punishing.

EDIT: I also noticed some AI issues with Figure-8 Circuit in Mirror Mode. The AI basically ran into a wall and stayed put all race long, which is a shame since the map feels a lot more polished than some other rougher CTs.
 
Last edited by kiwiis,

akira123

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I like the idea of CTGP-7, but I have just one small piece of feedback on the Sandcastle Park map. If you fall off the map at any point the way the lakitu places you back onto the map basically guarantees you will redo the entire lap and fall behind. Very punishing.

EDIT: I also noticed some AI issues with Figure-8 Circuit in Mirror Mode. The AI basically ran into a wall and stayed put all race long, which is a shame since the map feels a lot more polished than some other rougher CTs.
Hehe, falling off near the start on Sandcastle Park while playing online is even worse. It respawns you back near the start line, then disconnects you.
 
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DSoryu

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It doesn't even boot on my console:

Sysnand: 9.2 USA Old 3DS.
Emunand: 10.4-U RXTools latest nightly.
Entrypoint: MEnuhax Coldboot.
Homebrew launcher: 2.5
 

PabloMK7

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Since lot of people are having problems with hans, I'm working on adding support to NTR CFW. I'm working on a manager made in lua that will allow enabling or disabling CTs:
ECBV5Od.jpg
 

DSoryu

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Since lot of people are having problems with hans, I'm working on adding support to NTR CFW. I'm working on a manager made in lua that will allow enabling or disabling CTs:
ECBV5Od.jpg
sweet, I will continue to try the HANS method, but thank you so much for your efforts :D
 

DeslotlCL

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Since lot of people are having problems with hans, I'm working on adding support to NTR CFW. I'm working on a manager made in lua that will allow enabling or disabling CTs:
ECBV5Od.jpg
Hey pablo, will the ctgp-7 builder be included in the future releases? it worked with the recent release and plays without problems in hans... also, for cfw users, would it be posible to include a cia too?
 

ayylmao

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Maybe i'm just dumb but how do i launch it through homebrew launcher if there is no 3dsx on the download?

EDIT Nevermind i placed the Shortcut files on a folder that is what messed it up
Does it mess up my original save file somehow? Also what about online how do i play online? Is it possible
 
Last edited by ayylmao,

PabloMK7

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Maybe i'm just dumb but how do i launch it through homebrew launcher if there is no 3dsx on the download?

EDIT Nevermind i placed the Shortcut files on a folder that is what messed it up
Does it mess up my original save file somehow? Also what about online how do i play online? Is it possible
It won't corrupt it. To go online, simply go online :P (There is a community for people which have ctgp-7)
 

WooHyun

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Thanks! I can't wait for this to grow up and become like Wii. If there are DLCs for MK8, then here is CTGP for MK7!! XD
 

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