thanks, ill give that a shot tomorrow and find out what's up!maybe we could help if you could setup the part 1. from http://gbatemp.net/threads/loadiine-gx2.413823/page-45#post-6087624
thanks, ill give that a shot tomorrow and find out what's up!maybe we could help if you could setup the part 1. from http://gbatemp.net/threads/loadiine-gx2.413823/page-45#post-6087624
It has been ported already, but at this time no games seems to work.Any plan to take it to 4.1.0?
Windows 7 x64 will be fine. You need devkitPro + portlibs and libogc from dimok.is someone able to explain me what environment is needed to compile loadiine for 5.3.2 on win7x64 ? is it possible to compile it under win7x64 or do i have to use a vm ?
Yep, but no success. On second step black screen: "failure when receive data from peer" (sd and non-sd version)
Yep, but no success. On second step black screen: "failure when receive data from peer" (sd and non-sd version)
Hello, need some advice:
WiiU v5.4.0E
Also tried to run sd version with latest version of the loadiine_gx2.elf file from the http://gbatemp.net/threads/loadiine-gx2.413823/page-45#post-6087233
Using link: http://sd.loadiine.scuba156.com/
First step: Kernel exploit successful
Second step: Freezing on white screen
Already up with the latest commitsHey everyone,
I added intial wiimote + nunchuck, classic and pro controller support, thanks to Cyan for testing it. It might not be perfect and requires probably a bit filtering as the jitter is a bit high on the wiimote but the controlls should work and you should be able to navigate through the GUI with those. For classic/pro controllers we had to add something special to enter the settings or switch the layout. ZL is used for settings and ZR for the layout switch. Its added in gamepad too for a quick access support.
Anyway you can compile the last github commit and check it out. It combines good with Maschells addition to the settings menu regarding the DPAD controls.
EDIT:
Just added one more thing. It now shows a progress window when the game is launched instead of freezing the GUI.
Hey everyone,
I added intial wiimote + nunchuck, classic and pro controller support, thanks to Cyan for testing it. It might not be perfect and requires probably a bit filtering as the jitter is a bit high on the wiimote but the controlls should work and you should be able to navigate through the GUI with those. For classic/pro controllers we had to add something special to enter the settings or switch the layout. ZL is used for settings and ZR for the layout switch. Its added in gamepad too for a quick access support.
Anyway you can compile the last github commit and check it out. It combines good with Maschells addition to the settings menu regarding the DPAD controls.
EDIT:
Just added one more thing. It now shows a progress window when the game is launched instead of freezing the GUI.
I am having the same problem maybe it needs compiled againThx for the update!
I just tried the new SD cards file but it seems I keep freezing at the white screen with the Wii U logo at the bottom right corner.
Am I doing something wrong?
replace the loadiine_gx2.elf in both folders on the SD-Card to be on the safe side make also sure that you are using also the latest payloads.I am having the same problem maybe it needs compiled again
Where do I get those?make also sure that you are using also the latest payloads.
Works fine here with replacing the elf just on the sd and using the www folder from the previous build found here: #887 ... The menu controls with the gamepad are really sweet now! Also worth mentioning that L and R on the gamepad now moves through the covers 5 at the time as requested by @EclipseSin for quick browsing. Thanks @dimokreplace the loadiine_gx2.elf in both folders on the SD-Card to be on the safe side make also sure that you are using also the latest payloads.
sd:\wiiu\apps\loadiine_gx2\loadiine_gx2.elf
sd:\www\loadiine_gx2.elf
This works for me with the latest stable (Fri, 5 February 8:30 pm) & beta (Sat, 20 February 3:15 pm) builds.
Cheers,
CableLeecher
i'm having touble loading Bayonetta US the second time
i keep getting a black screen after pressing the bayonetta icon in gx2
but it ran just fine the first time i lauched it
does anyone know what may be causing this problem?
I'm having the same problem. I'm downloading another dump to see if that worksit seems to be a problem with the savedata
if i delete the folder the game loads, but i lose all my progress
is there anyway to fix this?
btw, i'm running bayonetta US on a EUR console
I'm having the same problem. I'm downloading another dump to see if that works