And that's why you connect the batteries in seriesHehe, a controller using a backlit LCD panel with force feedback, motion controls and extremely advanced wireless capabilities would have difficulty running off 1.5 volts.
And that's why you connect the batteries in seriesHehe, a controller using a backlit LCD panel with force feedback, motion controls and extremely advanced wireless capabilities would have difficulty running off 1.5 volts.
Ooh sweet, 3 whole voltsAnd that's why you connect the batteries in seriesHehe, a controller using a backlit LCD panel with force feedback, motion controls and extremely advanced wireless capabilities would have difficulty running off 1.5 volts.
Or 4.5. Or 6. Or 7.5. Or 9. The magic of voltageOoh sweet, 3 whole volts
I agree. Personally, I would love to see touchscreen item mapping, like Ocarina of Time 3D.As a gameplay aspect though, I've played plenty of games that use a touchscreen, for DS to iPod to Vita, and I can easily say I can live without the gameplay features. I just like it mostly for the button mapping.
I think Nintendo said at one point that it wouldn't be, and it would be strictly a screen to stream what the Wii-U itself is processing. But hey, you never know what might change.I would really like to know if the controller is self-containing, in that it can do some things without the console. Like, if it has the basics like a CPU, RAM, etc, enough to be able to handle small programs/games while the console is off.
It isn't. As xwatchmanx said, the thing is strictly to stream content from the wiiU. So it won't even work if you move too far from your television. Can't tell whether it'll need a CPU and RAM and things that actually make it into a sort of computer, but I'm pretty sure nintendo will stick to the bare minimum to keep things affordable.I would really like to know if the controller is self-containing, in that it can do some things without the console. Like, if it has the basics like a CPU, RAM, etc, enough to be able to handle small programs/games while the console is off.
It isn't. As xwatchmanx said, the thing is strictly to stream content from the wiiU. So it won't even work if you move too far from your television. Can't tell whether it'll need a CPU and RAM and things that actually make it into a sort of computer, but I'm pretty sure nintendo will stick to the bare minimum to keep things affordable.I would really like to know if the controller is self-containing, in that it can do some things without the console. Like, if it has the basics like a CPU, RAM, etc, enough to be able to handle small programs/games while the console is off.
(remember that those controller will be sold separately. even if it'll remain that only a single one can connect, users will need to be able to replace a faulty one).
That would be a simple dedicated video decoding processor, and a dedicated encryption/decryption chip, both highly specialized, and extremely ill-suited for general tasks outside of their focus. You could run a "hello world" program on them but nothing big.Well... We know that the there will have to be SOME kind of processor. The streamed data will have to be compressed and thus once received by the controller it will have to do decoding. On top of that, you can guarantee that the data stream is fully encrypted to prevent people from exploiting the system through the controller. With that in mind, it'll certainly have to have at least a little bit of "working space" ram (it has to reassemble the entire image before sending it to the screen to be displayed, otherwise you'd get bad tearing). That said, it wouldn't need an especially large amount just for that.
The English name is just "Battleship". Creative name, huh?that one where you have to sink the other's battleships...it's called "Zeeslag" in Dutch, but don't know how it's called in English