Hi guys,
I am a new membie, currently self-learning and trying to translate the Pokemon Brilliant Diamond game into Vietnamese.
I downloaded and installed the game from the .nsp file using Yuzu, then used Yuzu to Dump RomFS.
I found the path containing the game's text at romfs\StreamingAssets\AssetAssistant\Message.
I tried opening the file for the "English" language with HXD and found it to be UnityFS.
Therefore, I used AssetBundleExtractor to extract it into .txt format as shown in the image below.
I have tried translating some assets and importing them back into the file.
I tried going to File => Apply and Save All. UABE helped me create a save as an english-mod file
Now, how can I put it into the game and test it with the newly edited language?
I am attaching some files below for easy reference:
Thank you for any help.
I am a new membie, currently self-learning and trying to translate the Pokemon Brilliant Diamond game into Vietnamese.
I downloaded and installed the game from the .nsp file using Yuzu, then used Yuzu to Dump RomFS.
I found the path containing the game's text at romfs\StreamingAssets\AssetAssistant\Message.
I tried opening the file for the "English" language with HXD and found it to be UnityFS.
Therefore, I used AssetBundleExtractor to extract it into .txt format as shown in the image below.
I have tried translating some assets and importing them back into the file.
I tried going to File => Apply and Save All. UABE helped me create a save as an english-mod file
Now, how can I put it into the game and test it with the newly edited language?
I am attaching some files below for easy reference:
- english: original language file
- english-decompressed: decompressed language file
- english-mod: language file that I saved from UABE.
Thank you for any help.