It's still strange that it doesn't work because all homebrew applications use the same libWUP library.
admitable i have only been tryin these emulators through wiiflow. so i will try gensplus directly through the homebrew channel. personally i would ashume if it works with those other apps i have a good chance of it working in gensplus (or so i hope)It's still strange that it doesn't work because all homebrew applications use the same libWUP library.
Oh, the R965 is on!
https://code.google.com/p/genplus-gx/source/browse/trunk/builds
EDIT: I'm happy to report that Dungeon Explorer for the Sega CD now is working!
I tried the latest update, pretty nice!! Damn fine picture quality on my 32'' CRT. Only one small caveat compared to the previous version i used (1.7.4). A 10MB rom-hack named Ultimate Mortal Kombat Trilogy (v.22) based on UMK Mega Drive rom bad massively expanded & enriched with content. The hack (10MB rom as i said before) works perfect with 1.7.4 but gives a blue screen with 1.7.5.
[Core/MD] fixed large ROM (> 8MB) loading accidentally enabling CD hardware emulation
[Core/MD] improved I2C EEPROM boards emulation accuracy
[Core/MD] fixed regression introduced with first version of SF-001 mapper
[Core/CD] fixed AUDIO tracks length calculation when using separated files (WAV/OGG/BIN) with INDEX pause defined in CUE file
[Core/CD] minor changes to CDD status codes
[Core/CD] minor optimization
[Core/CD] forced DATA track minimal length (fixes BIOS refusing to boot small homebrew demos)
[Core/CD] modified CDD "no disc" status code (fixes boot sequence loading time when no disc is loaded)
[Core/VDP] confirmed register $0A default state on reset
[Core/IO] improved XE-1AP controller emulation
[Core/IO] improved control pad emulation accuracy (verified on real hardware)
[Core/Misc] code cleanup
[Gamecube/Wii] fixed Boot ROM selection not being always applied immediately
[Gamecube/Wii] removed inline forcing (fixes compilation warnings with devkitPPC r27)
[Gamecube/Wii] minor optimizations (no need to invalidate D-cache)
[Core/MD] fixed large ROM (> 8MB) loading accidentally enabling CD hardware emulation
[Core/MD] Correct fix (ROM type field is actually not part of product code)
[Core/MD] fixed incorrect I2C EEPROM board detection for SRAM-patched hacks (Wonder Boy in Monster World, Megaman - The Willy Wars / Rockman Mega World)
[Core/VDP] fixed spurious 8K-16K VRAM switching when reloading SG-1000 context + minor optimizations
You'd need to code it, or reuse an open source code as a base. I think that was one of the main reasons for not adding it in those years. Maybe someday? It would certainly be nice and we can only dream for now.Any chance of sega 32x being added to this emulator?