Gaming Gateway Cheats

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SuzieJoeBob

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@SuzieJoeBob codes for Ever Oasis ported by me for the EUR 00040000001A4900 version:

Code:
[All Turbans]
D3000000 00000000
C0000000 00000008
206159B0 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000

[All Clothes]
D3000000 00000000
C0000000 00000051
20615770 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000

[All Accessories]
D3000000 00000000
C0000000 00000050
20615A10 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000

[All Materials]
D3000000 00000000
C0000000 000000D9
20615C90 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000

[All Weapons]
D3000000 00000000
C0000000 00000080
20616358 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000

[All Festival Cards (Possibly Safe)]
D3000000 00000000
C0000000 00000005
20616BB0 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000

[All Garden Seeds]
D3000000 00000000
C0000000 00000033
20616BF8 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000

[All Slabs]
D3000000 00000000
C0000000 00000012
20616D90 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000

[All Healing Items]
D3000000 00000000
C0000000 0000000C
20616E20 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000
If you go to the addresses in memory with your Gateway 3DS, you should notice that the items take up 8 bytes each, with the first byte acting like a category value. I personally refer to the item groups by their category byte value:

0x15 = Turbans and Clothing
0x16 = Accessories
0x17 = Materials
0x18 = More Materials
0x19 = Weapons
0x1A = More Weapons
0x1C = Important Items
0x1D = Gardening Seeds
0x1E = Slabs and Healing Items

Since you ported those codes, would you like to help me figure out what these item groups are?

Code:
[All **Unknown Item Set 1** (Set 0x13)]
D3000000 00000000
C0000000 00000024
20616670 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000

[All **Unknown Item Set 2** (Set 0x14)]
D3000000 00000000
C0000000 0000003E
20616790 00000063
DC000000 00000008
D1000000 00000000
D2000000 00000000
 

Skeet1983

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If you go to that ISO site, they have the update available to download and you can install it through FBI, Title Manager, etc.


I was just so caught up in finding the addresses that I did not see your post. Sorry!!!
An interesting note about Dewadems is that 999,999 is not the most that you can have, but there are enough digits to display the number properly so it would be harder for people to tell how much they actually have. That's why I set the value to the max that can be displayed.

I found the 1.1 update for Ever Oasis US version. Is it safe to rename update before install through FBI? It is currently named to title ID. Help appreciated :)
 

SuzieJoeBob

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I found the 1.1 update for Ever Oasis US version. Is it safe to rename update before install through FBI? It is currently named to title ID. Help appreciated :)
The filename for any CIA file does not matter, just make sure you do not install the update while in Gateway mode, as the installation might get an error.
 

Smoker1

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@Smoker1 I found the code!!!!
Code:
Donkey Kong Country Returns 3D
00040000000CCE00

[Infinite Crash Guard]
08A6C190 00000002
I originally posted this in the Gateway ported to NTR thread by mistake.
Well I posted the Code on Fort42 under DKCR and mentioned you helping with finding it. Hopefully it helps others as well. But yeah, works perfectly. No problems with it.
 
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Please make cheat of inazuma eleven chrono stone thunderflash eur for citra.
 

Silent Hell

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You can install DLC with CIA.
Please look for that DLC by yourself.
A little off topic but would it be possible to make a code that puts all units in Echoes at max stats AND have it reflected on the save? And possibly another version where you can choose which stats are maxed?
 

ymyn

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A little off topic but would it be possible to make a code that puts all units in Echoes at max stats AND have it reflected on the save? And possibly another version where you can choose which stats are maxed?
Code:
Fire Emblem Echoes JPN v1.1
00040000001A2B00
[Partial Stats Max(Press START+Y on status screen) v1.1]
00528440 E59640CC
00528444 E3540000
00528448 08BD8070
0052844C E5D44008
00528450 E3540000
00528454 13540003
00528458 18BD8070
0052845C E3A04064
00528460 E5C640XX <- XX=D8(HP), D9(ATK), DA(TEC), DB(SPD), DC(LUC), DD(DEF), DE(RES), DF(MOV)
00528464 E8BD8070
00452CA0 E8BD8070
DD000000 00000808
00452CA0 EA0355E6
D0000000 00000000

Fire Emblem Echoes Shadows of Valentia USA v1.1
00040000001B4000
[Partial Stats Max(Press START+Y on status screen) v1.1]
00527B40 E59640CC
00527B44 E3540000
00527B48 08BD8070
00527B4C E5D44008
00527B50 E3540000
00527B54 13540003
00527B58 18BD8070
00527B5C E3A04064
00527B60 E5C640XX <- XX=D8(HP), D9(ATK), DA(TEC), DB(SPD), DC(LUC), DD(DEF), DE(RES), DF(MOV)
00527B64 E8BD8070
00452388 E8BD8070
DD000000 00000808
00452388 EA0355EC
D0000000 00000000

Fire Emblem Echoes Shadows of Valentia EUR v1.1
00040000001B4100
[Partial Stats Max(Press START+Y on status screen) v1.1]
00527D00 E59640CC
00527D04 E3540000
00527D08 08BD8070
00527D0C E5D44008
00527D10 E3540000
00527D14 13540003
00527D18 18BD8070
00527D1C E3A04064
00527D20 E5C640XX <- XX=D8(HP), D9(ATK), DA(TEC), DB(SPD), DC(LUC), DD(DEF), DE(RES), DF(MOV)
00527D24 E8BD8070
00452568 E8BD8070
DD000000 00000808
00452568 EA0355E4
D0000000 00000000
 

ymyn

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@ymyn Is it possible to create a code for Echoes that stops overmap reinforcements from appearing?
Code:
Fire Emblem Echoes Shadows of Valentia JPN v1.1
00040000001A2B00
[Stops overmap reinforcements from appearing v1.1]
0041164C E3A00000
by speedfly
Code:
Fire Emblem Echoes Shadows of Valentia USA v1.1
00040000001B4000
[Stops overmap reinforcements from appearing v1.1]
00410DB0 E3A00000
by speedfly
Code:
Fire Emblem Echoes Shadows of Valentia EUR v1.1
00040000001B4100
[Stops overmap reinforcements from appearing v1.1]
00410F94 E3A00000
by speedfly
 

Silent Hell

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Damn you're quick! I feel kinda bad for asking since you've done so much, but would there be a way to edit your inventory.

Like how you made a code to remove units from your army by highlighting them and then using a button combo, would there be a way to make a code where you highlight an item in your inventory and replace it with something else?
 
Last edited by Silent Hell,

ymyn

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Damn you're quick! I feel kinda bad for asking since you've done so much, but would there be a way to edit your inventory.

Like how you made a code to remove units from your army by highlighting them and then using a button combo, would there be a way to make a code where you highlight an item in your inventory and replace it with something else?
You can do something like that if you use this NTR Plugin.
http://www.speedfly.cn/18716.html (17. Edit Carry Item)
But, I think that's a very hard thing to do it with GateWay3DS.
 
Last edited by ymyn,

ymyn

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Hi @ymyn !
http://www.fort42.com/gateshark/game1947/10035/
For the (paralyze all monster) (mhxx), im not sure how it functions but is it possible to make the cheat poisons monsters (or any other status) instead of paralyze?
Code:
[(L+B)All monster abnormal status (R+B)Off v1.1]
00BE5D30 E92D4005
00BE5D34 E59F2014
00BE5D38 E0822001
00BE5D3C E1D200B0
00BE5D40 E2800020
00BE5D44 E1C200B2
00BE5D48 E2811F6B
00BE5D4C E8BD8005
00BE5D50 0000XXXX <- XXXX=5842(Poison), 5846(Sleep), 585C(Paralyze)
DD000000 00000202 <- L+B
008B0A4C EB0CD4B7
D0000000 00000000
DD000000 00000102 <- R+B
008B0A4C E2811F6B
D0000000 00000000
 
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cheat of inazuma eleven chrono stone thunderflash eur for citra.anyone?
 
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