For all you Zelda fans out there...

BobTheJoeBob

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I don't know why people hated the DS Zelda's, I thought they were great, same with Twilight Princess, I loved the dark gritty style. I guess a lot of it's opinion based.

That was an awesome video, I wonder if anyone went up to him noting that it's from Zelda.
 

twiztidsinz

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BobTheJoeBob said:
I don't know why people hated the DS Zelda's, I thought they were great, same with Twilight Princess, I loved the dark gritty style. I guess a lot of it's opinion based.

That was an awesome video, I wonder if anyone went up to him noting that it's from Zelda.
I hated Phantom Hourglass because it was essentially the same thing over and over and over.
Go in the temple til you can't proceed, go out and explore a place on boat, go through the SAME TEMPLE and explore a little further til you can't proceed again, go out and explore a place on boat again, and keep repeating.

Spirit Tracks was similar, the same main dungeon, but you explored different sections of the tower -- you didn't have to go back through the older parts to progress.

And both of them had the stupid Boat/Train parts collection thing which was fun at first, but quickly got old.
 

KingVamp

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twiztidsinz said:
BobTheJoeBob said:
I don't know why people hated the DS Zelda's, I thought they were great, same with Twilight Princess, I loved the dark gritty style. I guess a lot of it's opinion based.

That was an awesome video, I wonder if anyone went up to him noting that it's from Zelda.
I hated Phantom Hourglass because it was essentially the same thing over and over and over.
Go in the temple til you can't proceed, go out and explore a place on boat, go through the SAME TEMPLE and explore a little further til you can't proceed again, go out and explore a place on boat again, and keep repeating.

Spirit Tracks was similar, the same main dungeon, but you explored different sections of the tower -- you didn't have to go back through the older parts to progress.

And both of them had the stupid Boat/Train parts collection thing which was fun at first, but quickly got old.
A lot of exploring(which you are not putting into detail) is good for a Zelda game. Boat/Train going back/through the same tower is call
a challenge.

I guess it be better to have less challenges and exploration in the game and just plain riding?
 

Fear Zoa

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I loved the art style in twilight princess the exploration in wind waker, the mask concept in majoras mask, and the puzzles and storyline of OoT....
I love them all equally
wub.gif


And the vid was badass
 

twiztidsinz

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KingVamp said:
A lot of exploring(which you are not putting into detail) is good for a Zelda game.But it's NOT a lot of exploring.
It's ONE dungeon that you explore a little bit, then go somewhere else because you cannot advance, then come back TO THE SAME DUNGEON to explore a little further then go and get something else so that you can... wait for it... EXPLORE THE SAME DUNGEON JUST A LITTLE BIT MORE!

KingVamp said:
going back/through the same tower is call a challenge.No, that's called LAZY.
Look at every other Zelda game, of which I'm a huge fan, they all have DIFFERENT dungeons and each dungeon typically has a theme or is representative of the area it's found in.
When they essentially make ONE dungeon that you have to repeatedly re-visit WALKING OVER THE SAME GROUND OVER AND OVER EACH TIME JUST TO ADVANCE that's not a challenge, it's tedium. It's artificially expanding the game/game time by making you do the same thing over and over and over and over.

QUOTE(KingVamp @ Mar 3 2011, 04:23 PM)
I guess it be better to have less challenges and exploration in the game and just plain riding?
Way to twist my words around to something that I didn't say.
You're mistaking tediousness for challenge. Just because something takes longer to do doesn't make it more of a challenge.
The only challenge in Phantom Hourglass was managing to keep playing it.

If you want to see a challenge in a Zelda game, play the ORIGINAL Ice Dungeon from A Link to the Past on Super Nintendo, not the sissified dungeon from the GBA version.
 

Samurai Goomba

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Guild McCommunist said:
I don't know what you guys are talking about but Phantom Hourglass and Spirit Tracks were easily the worst Zelda titles since Zelda II, not counting the CDi ones.
Agreed. That's not to say they're bad, however.
 

KingVamp

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twiztidsinz said:
KingVamp said:
A lot of exploring(which you are not putting into detail) is good for a Zelda game.But it's NOT a lot of exploring.
It's ONE dungeon that you explore a little bit, then go somewhere else because you cannot advance, then come back TO THE SAME DUNGEON to explore a little further then go and get something else so that you can... wait for it... EXPLORE THE SAME DUNGEON JUST A LITTLE BIT MORE!

KingVamp said:
going back/through the same tower is call a challenge.No, that's called LAZY.
Look at every other Zelda game, of which I'm a huge fan, they all have DIFFERENT dungeons and each dungeon typically has a theme or is representative of the area it's found in.
When they essentially make ONE dungeon that you have to repeatedly re-visit WALKING OVER THE SAME GROUND OVER AND OVER EACH TIME JUST TO ADVANCE that's not a challenge, it's tedium. It's artificially expanding the game/game time by making you do the same thing over and over and over and over.

KingVamp said:
I guess it be better to have less challenges and exploration in the game and just plain riding?
Way to twist my words around to something that I didn't say.
You're mistaking tediousness for challenge. Just because something takes longer to do doesn't make it more of a challenge.
The only challenge in Phantom Hourglass was managing to keep playing it.

If you want to see a challenge in a Zelda game, play the ORIGINAL Ice Dungeon from A Link to the Past on Super Nintendo, not the sissified dungeon from the GBA version.
Zelda games do not have to always be the same and it did have different dungeons, ok "temples" . So you had that and other temples, doesn't seem lazy to me. You have to get pass all temples and the main one, your whole point is mute. This was a fun and different game.


QUOTE(Guild McCommunist @ Mar 3 2011, 03:50 PM)
I don't know what you guys are talking about but Phantom Hourglass and Spirit Tracks were easily the worst Zelda titles since Zelda II, not counting the CDi ones.
Never said it was the best, but it was a good game.
 

blackdragonbaham

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the guy in the back is just looking over a few times like he couldn't believe what is getting in his ears, as impressed as i am.

to get into that discussion, oot seems to be the zelda game which have most potential to get a story technical sequel, the story ww offered wasn't even a bit satisfying as an continuation of the oot story line. although it wasn't a bad game at all. twilight princess came along with a good graphical presentation but the whole wolf thing was really strange, didn't like it much. and the element that i missed the most was an music instrument like the ocarina which made out a big part of the brilliance of oot. hopefully they will get something like this into skywar sword. also the motivation to beat the game again isn't really big, at least for me.
contrary to the impression the game i favorite of the franchise is a link to the past.. it's just a timeless masterpiece
 

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Sweet, one of my favourite Zelda songs as well
biggrin.gif
I used to play it or go to the woods just to listen to the song.
 

twiztidsinz

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Sora de Eclaune said:
I don't think I played the game this was from....The song is from Ocarina of Time, it's called 'The Lost Woods theme'.

QUOTE(Sora de Eclaune @ Mar 3 2011, 06:37 PM) Do you mean Legend of Zelda? I have never heard of a game called just Zelda.
A bit generic of a title, it's typically used to refer to the whole Legend of Zelda series.
But it has been used once as a complete game title: "Zelda" for the Game&Watch. You could also consider that "BS Zelda" and "BS Zelda II - Ancient Stone Tablets" StellaView games (which were the episodic "remakes" of the original Legend of Zelda and "A Link to the Past" games) use "Zelda" as their title as opposed to the more complete "The Legend of Zelda".
 

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