going back/through the same tower is call a challenge.No, that's called LAZY.
Look at every other Zelda game, of which I'm a huge fan, they all have DIFFERENT dungeons and each dungeon typically has a theme or is representative of the area it's found in.
When they essentially make ONE dungeon that you have to repeatedly re-visit WALKING OVER THE SAME GROUND OVER AND OVER EACH TIME JUST TO ADVANCE that's not a challenge, it's tedium. It's artificially expanding the game/game time by making you do the same thing over and over and over and over.
KingVamp said:
I guess it be better to have less challenges and exploration in the game and just plain riding?
Way to twist my words around to something that I didn't say.
You're mistaking tediousness for challenge. Just because something takes longer to do doesn't make it more of a challenge.
The only challenge in Phantom Hourglass was managing to keep playing it.
If you want to see a challenge in a Zelda game, play the ORIGINAL Ice Dungeon from A Link to the Past on Super Nintendo, not the sissified dungeon from the GBA version.