Final Fantasy VII Battles Are Action-Based, Confirms Director Tetsuya Nomura
In the latest issue of Weekly Famitsu, Final Fantasy VII Remake director Tetsuya Nomura gave additional details about the highly anticipated remake:
Because there was an imperfection in the interpretation of an interview we did at the site [of MAGIC 2017], I will explain here.
“Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.
“The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.”
So what do you think of this decision for the battle system?
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