I was wondering if something could be included about installing wii u games to a fat 32 hard drive, I think I've seen a post somewhere before from Cyan saying it was doable. If not then can someone explain to me how to do this?
You're not installing them, you're just putting them in a modified Mocha FAT32 fork.I was wondering if something could be included about installing wii u games to a fat 32 hard drive, I think I've seen a post somewhere before from Cyan saying it was doable. If not then can someone explain to me how to do this?
You're not installing them, you're just putting them in a modified Mocha FAT32 fork.
These games can be ran on Loadiine only [pretty awful if you ask me], can't install games yet.
For now just install games to either another USB HDD or to NAND. [or format your FAT32 HDD to Wii U format]
Every CFW expect SigPatcher has "iosuhax speed boost", in other words, it boosts SDCard speed.OK, so the guide says that CBHC has iosuhax like Mocha does. I thought only Mocha had it, or am I reading wrong?
Well, that's strange, because when I use the WII U USB Helper Transfer Tool with CBHC, it tells me that there isn't IOSUhax available. Maybe I'm missing something.Every CFW expect SigPatcher has "iosuhax speed boost", in other words, it boosts SDCard speed.
Mocha CFW uses modified IOSU, yes. [Most CFW's use modified IOSU]
It has iosuhax nodes apparently, but it still provides SDCard speed boost.Well, that's strange, because when I use the WII U USB Helper Transfer Tool with CBHC, it tells me that there isn't IOSUhax available. Maybe I'm missing something.
Thanks for the feedback. I'm currently researching more information for those so i can explain it way better. Gonna edit when i find time though. Again, thank youGood guide. I would probably do it a bit differently to make it smaller but to each their own.
Here is something that I think you need to explain though. In the NAND dump section, explain the options. Not everyone know what SLC, MLC, and the others are. Stress on the importance of the OTP also, with explanation.
Hope that helps
Can you detail each for Me? Old buddy ol pal? (for those of you that don't know @Madridi is directly responsible for making the offline AIO stable)Good guide. I would probably do it a bit differently to make it smaller but to each their own.
Here is something that I think you need to explain though. In the NAND dump section, explain the options. Not everyone know what SLC, MLC, and the others are. Stress on the importance of the OTP also, with explanation.
Hope that helps
Haha thanks but I didn't provide anything that wasn't created by othersCan you detail each for Me? Old buddy ol pal? (for those of you that don't know @Madridi is directly responsible for making the offline AIO stable)
I'd like to include this detail in my guide as well. Mine just kinda says "dump it all and be safe" lol
What is it though?SEEPROM is created on-demand, it's not present in memory until function is called to create it.