Just a small update so you guys know this is still being worked on.
Might chance the face model, no idea which one to use though...
Might chance the face model, no idea which one to use though...
Characters with already existing assets, such as Lilith, Sumeragi, Mikoto, etc, yes, it should be 100% possible, that's how I got Lissa working the very first time I had her, but then comes the next point, characters like her or Chrom would be impossible to be fully implemented since their voices will not work, as that would require decrypting the entire bcsar file and adding the clips for them, which is currently impossible.Is there any chance you can make a version where some of the characters replace bond units so they can be married through ROM editing?
.... -i x.0020.00000043:0x0020:0x00000043 ...
.... -i x.0020.0000bb00:0x0020:0x0000bb00 ...
I chose content 20 because in the USA release this content doesn't exist and the entry is marked as "Reserved".
You can change the content ID to match a "Reserved" entry from the Japanese DLC without having to replace anything.
That's normal, I think.For now, 0x20 doesn't replace any existing DLC in any region, so that's a good choice!
By the way, some Custom Units in my game doesn't say anything during victory pose and I've noticed Chrom say "!..." after leveling up.
Is that normal? I'm using the Undub v 6.7.
So it seems there's a small issue with replacing bond characters, or any character in the game naturally, when you quit the game the next time you load the game they load as the normal character, not the EX DATA one.Characters with already existing assets, such as Lilith, Sumeragi, Mikoto, etc, yes, it should be 100% possible, that's how I got Lissa working the very first time I had her, but then comes the next point, characters like her or Chrom would be impossible to be fully implemented since their voices will not work, as that would require decrypting the entire bcsar file and adding the clips for them, which is currently impossible.
tl;dr
If the character uses ingame assets and only needs a playable block, yes, otherwise, the answer ranges from maybe to no.
Certain characters are missing some of the audio clips (like the Vallites not having victory audio) because IS didn't add all of the audio for most enemy units. As for the level up text, that must be added manually for each new character.For now, 0x20 doesn't replace any existing DLC in any region, so that's a good choice!
By the way, some Custom Units in my game doesn't say anything during victory pose and I've noticed Chrom say "!..." after leveling up.
Is that normal? I'm using the Undub v 6.7.
As for the level up text, that must be added manually for each new character.
They don't have level up quotes.So I take it this Custom Units DLC doesn't include custom LVL Up quotes? Not that it's much of a big deal anyway...
None of the characters have any quotes included, Death quotes, level ups, etc.So I take it this Custom Units DLC doesn't/planned to include custom LVL Up quotes? Not that it's much of a big deal anyway...
Well, if you were to replace a bond unit, this would mean you're doing a GameData romhack, there's literally no reason to replace characters with DLC since we can make new entries, so as long as the modified GameData is loaded, nothing should change, and even if the modified GameData is not loaded, and you save the game with an unedited GameData, nothing should happen to the character, and next time you load up the hack again everything should be as you left it, I know this because the very first iteration of Lissa, she was placed over bond Unit Luka (which I believe was character ID EE), and many times I would load with and without the modified GameData.So it seems there's a small issue with replacing bond characters, or any character in the game naturally, when you quit the game the next time you load the game they load as the normal character, not the EX DATA one.
Well, if you were to replace a bond unit, this would mean you're doing a GameData romhack, there's literally no reason to replace characters with DLC since we can make new entries, so as long as the modified GameData is loaded, nothing should change, and even if the modified GameData is not loaded, and you save the game with an unedited GameData, nothing should happen to the character, and next time you load up the hack again everything should be as you left it, I know this because the very first iteration of Lissa, she was placed over bond Unit Luka (which I believe was character ID EE), and many times I would load with and without the modified GameData.
They are using the English translation of the the Japanese game.Hi, i had a stupid question maybe, in the Screenshots in the main post, the rom seems to have the original japanese names for the characters (kamui, aqua, tsukiyomi), not the ones used in the USA localization (corrin, Azura etc), could someone tell me which rom are they using? thanx!
View attachment 58032
It is. He haven't released the DLC for the Japanese version of the game yet (which I'm hoping he will soon).i though that the dlc was for the USA version... im confused now haha
I doubt it, if you look at the user interface of the screenshot, it is NOT the one used in the English translation of the Japanese version. It is most likely the Name Patch mod by Team IF.They are using the English translation of the the Japanese game.
Actually, DeathChaos Custom Units DLC do in fact work on a JP game, but right now you need to go through a somewhat complicated process of DLC rebuilding. I detailed the steps I took at the beginning of this page.i though that the dlc was for the USA version... im confused now haha
You mean the Japanese game? He's already released the US/EU DLC.Actually, DeathChaos Custom Units DLC do actually work on a US/EU game, but right now you need to go through a somewhat complicated process of DLC rebuilding. I detailed the steps I took on the page before this.
You mean the Japanese game? He's already released the US/EU DLC.