FE Fates USA: Custom Playable Characters DLC

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by DeathChaos25, Apr 8, 2016.

  1. DeathChaos25
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    DeathChaos25 Unmei wo kaeru!

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    Current version is v6.

    Installation instructions can be found here.

    EITHER USE THE LATEST VERSION OF FBI OR BIGBLUEMENU TO INSTALL!

    To uninstall the old version, an extdata wipe is needed, go to 3DS System Settings > Extra Data, and delete your FE Fates extra data, if you want to keep your saves, you'll need extra steps involving JK's Save manager.

    To keep your saves located in extra data, in JK's Save Manager, chose to dump the extra data for Fire Emblem Fates, inside the extdata dump, you will have a bunch of files starting with "g_", these are the asset files that need to be deleted, delete those from the extdata dump, delete your extra data from System Settings, then with JK's Save Manager inject your extdata back in after having deleted all of the "g_" files EXCEPT "g_contents.bin".

    V3 Notes:
    - Reconstructed Awakening Characters so that they no longer conflict with the Before Awakening DLC (NOTE: For some reason, Before Awakening still breaks, if you enter Before Awakening a 3rd time, your game will crash, the best way would be to save and reset every 2 visits, this is the best I can do to fix it from the character's side, the other fix has to be done from Before Awakening itself)
    - Fixed the reclass glitch on Awakening Characters! You can now reclass them without any weird costume Glitches, however, they WILL keep their unique outfit regardless of class, and Chrom will keep his sword attack animations and idle pose.
    - Frederick is no longer a Unique Great Knight, he is now a normal Great Knight, if you reinstall and already had Frederick on your save, please Reclass your Frederick into a normal Great Knight if he is still in his Unique Lance only GK class, or else he'll have no horse.
    - HOPEFULLY, as of V3, no further updates should require an extdata wipe to reinstall (V3 itself does however require one.)

    IT IS STRONGLY SUGGESTED THAT NONE OF THESE UNITS BE USED IN MULTIPLAYER, ANY BUGS/CRASH/BANS ARE YOUR FAULT.

    V4 Notes: Added a Generic Witch named Arfoire!
    Human Lilith has been added (LILITH MAY RANDOMLY CRASH YOUR GAME FOR NO REASON, I AM NOT RESPONSABLE FOR ANY UNSAVED PROGRESS LOST, USE AT OWN RISK)
    - Fixed crashing bug for Sumeragi and Mikoto in revelation (this sadly requires an extdata backup/wipe.

    V5 Notes:
    - Fixed Red side crash on certain units (this sadly requires an extdata backup/wipe if updating from previous version, again, soz)
    - Added Cipher characters + Amiibos
    -The loading times when initially loading the extdata when first starting the game have been massively improved and shortened.

    V6 Notes:
    - Small Update, Added Arete!
    - she's a scaling character, she will scale proportional to your story progress.
    - She's also a Jakob/Felicia, a prepromote who can level up to 40 while having an internal level of -1 so she gains exp as fast as an unpromoted unit.

    V6.5 Notes:
    - Divided DLC into 3 entries, Chrom/Lissa/Frederick on entry 1, all non Cipher/Amiibos on Entry 2, and Cipher/Amiibos on entry 3.
    - few fixes for Chrom/Lissa/Frederick, they should now be treated as normal player units, complete with death camera pan, they even have their Awakening growths now!
    - Lissa's BCSAR has been rebuilt! All of her missing clips should now be included, such as Attack heavy and Critical quotes!
    - Extdata dump has been updated.


    DOWNLOAD LINKS:

    V6.5:
    https://github.com/DeathChaos25/CustomDLC/releases/tag/fixes

    QR CODES
    install with latest FBI release

    fe14unit files (includes Chrom/Lissa/Frederick/Mikoto/Sumeragi/Garon/Lilith, THESE WILL NOT WORK IF THE DLC IS NOT INSTALLED)
    This download also includes an extdata dump (FOR ANY GAME VERSION/REGION) that you can manually merge into your own extdata backup and then inject it to get access to the characters via the unit files.
    https://www.dropbox.com/s/kj2fnwe2mxyo8z8/DLCExtdata.7z?dl=1

    Assorted screenshots:
    Warning: Spoilers inside!

    UPDATED EXTDATA:
     
    Last edited by DeathChaos25, Nov 4, 2016


  2. Thunder Kai

    Thunder Kai #TeamRem

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    OMG THANK YOU :D
     
  3. Thunder Kai

    Thunder Kai #TeamRem

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    What would Mikoto, Garon and Sumeragi look like online to someone w/o the DLC?
     
  4. MsMidnight

    MsMidnight part time fe modder

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    kys
    Cool. gonna mess with this for spring break :)
     
  5. jimmyleen

    jimmyleen GBAtemp Maniac

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    Time to play fates to its full potential! :D
     
  6. JordenNixNix

    JordenNixNix GBAtemp Regular

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    Cool.
    Finaly a playable Mikoto.

    Does they have voice clips when activating skills or are they like a regular einerjar character?
    Will this shadow ban you?
    And "What would Mikoto, Garon and Sumeragi look like online to someone w/o the DLC?"
     
  7. SkittleDash

    SkittleDash Loading...

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    I can only picture a crash. By the looks of it, they'd need the extra data too.
     
  8. DeathChaos25
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    DeathChaos25 Unmei wo kaeru!

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    They have voice clips wherever they are available, for example, Mikoto lacks any lines that are in any way related to pair up, so for example, she has no line when supporting someone, when doing a dual strike, etc.

    "Does this shadowban me?"

    Ask yourself this, this contains 3 DLC only characters who are exclusively meant to be NPCs, whose data does not exist within the game itself, and 3 chapter bosses who were never meant to be playable, there is always the chance that you can and will be shadowbanned.

    "What would any of these characters look like to anyone who doesn't have the DLC?"
    [​IMG]

    That, or the game will outright crash for them, most of the time I would experience crashes.
     
  9. SkittleDash

    SkittleDash Loading...

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    Heh, I'd love to have a unit called Unknown. Open to every class and weapon there is.
     
  10. MsMidnight

    MsMidnight part time fe modder

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    kys
    @DeathChaos25 will you give us a tutorial as to how we can do this ourselves so we can make our own custom playable character DLCs ?
     
  11. DeathChaos25
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    DeathChaos25 Unmei wo kaeru!

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    Hmm, it's actually somewhat complicated, it gets even more scary if you do stuff like I did with Chrom Lissa and Frederick, since you'd have to meticulously piece together some assets, you also have to create a character block for each character and each character block goes on its own separate file.

    In short, not exactly the easiest thing to do, and even then there are some stuff that I don't quite understand yet.
     
    Thunder Kai likes this.
  12. foreveryang

    foreveryang GBAtemp Fan

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    wow cool thanks dude
     
  13. froggestspirit

    froggestspirit D/P/Pt Demix Guy

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    Are the characters from awakening in the same format? I miss Henry
     
  14. DeathChaos25
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    DeathChaos25 Unmei wo kaeru!

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    Nope, everything is completely different.
     
  15. Raji

    Raji Member

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    Not completely related to the topic, but would you have any idea how to create/add bond units with personal skills, or even change/add personal skills to boss characters?
     
  16. trainboy2019

    trainboy2019 Shadow Maker in the Shadows

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    How would I transfer the assets to the exdata of another 3ds?
     
  17. DeathChaos25
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    DeathChaos25 Unmei wo kaeru!

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    I dunno, using an extdata tool to dump/inject?

    I have no idea.
     
  18. Thunder Kai

    Thunder Kai #TeamRem

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    Before Awakening dlc crashes xD
     
  19. DeathChaos25
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    DeathChaos25 Unmei wo kaeru!

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    That's to be expected, remember that the assets were taken from there and broken into pieces that were individually reconstructed, while the DLC itself has everything bunched up.
     
  20. Thunder Kai

    Thunder Kai #TeamRem

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    Where the assists from the other 3 come from then?