Homebrew DS2x86 (SCDS2 Entry)

ma3str0au

New Member
Newbie
Joined
Aug 8, 2012
Messages
3
Trophies
0
XP
1
Country
so XCOM... has anyone got this working properly with the latest version of ds2x86? It runs a lot more smoothly than previous versions but when it tries to change program (as in from Geoscape to Tactical) it locks up... you can still use the keyboard and everything but the next program will not load! Pate if you can help would really appreciate it as want to keep playing this excellent game on the DS!!


just wanna bump this so Pate doesn't miss it...
 

raulpica

With your drill, thrust to the sky!
Former Staff
Joined
Oct 23, 2007
Messages
11,056
Trophies
0
Location
PowerLevel: 9001
XP
5,716
Country
Italy
so XCOM... has anyone got this working properly with the latest version of ds2x86? It runs a lot more smoothly than previous versions but when it tries to change program (as in from Geoscape to Tactical) it locks up... you can still use the keyboard and everything but the next program will not load! Pate if you can help would really appreciate it as want to keep playing this excellent game on the DS!!


just wanna bump this so Pate doesn't miss it...
Yes, it works on my SCDS2. I remember landing in a mission without problem. Lemme test it again.

EDIT: Indeed, started a new game, brought down a UFO, went there, and everything started smoothly.

It's Pate's amazing work that makes me really sad that the DS doesn't have a screen with a higher resolution - I dream of perfect DOS emulation with 1:1 resolution, without zooming, streching and stuff :(
 

Killermech

Cookie Monster
Member
Joined
Mar 5, 2004
Messages
1,809
Trophies
0
Website
Visit site
XP
274
Country
It's a shame you're considering quitting, but I don't really blame you I guess. You're the only one left as it seems. Although the main reason I think is because you've been getting way over your head with getting Windows to work properly and based on what I've reading on your blog. It sounds like real painful work.
At the current state, I think it's pretty much gold and most of the stuff is already working great. Maybe just fixing some OP codes now and then so the stuff that works great, works even better.
But, the choice is entirely yours. If you think it's time to throw the towel, then so be it and I think you've done some amazing work on this gem over these few years.

Hat's off good sir.
 
  • Like
Reactions: 1 person

Another World

Emulate the Planet!
Former Staff
Joined
Jan 3, 2008
Messages
10,579
Trophies
2
Age
48
Location
From Where???
Website
wiki.gbatemp.net
XP
5,535
Country
Colombia
hey pate,
i just read your recent blog post. i was curious what goals you reached with ds2x86? you said that you feel the ds/scds2 no longer has anything to teach you, but in regards to the program itself, do you feel it has reached its end or is there more that could still be done with it?

do you feel that the lack of user input and interaction is something that is driving you to leave ds coding? i've already seen it with many prominent ds homebrew devs, the lack of appreciation for their work has caused them to lose the drive to develop for the system. it seems like this may be a deciding factor for you as you mentioned the larger user base of android devices.

when the learning experience is over and then the appreciation wanes, it is difficult to set new milestones and convince oneself that there is reason to reach them. if you have come to this point with ds2x86, what about the original dsx86? are your plans to stop the future nds development of both?

at this point in the history of the ds homebrew scene we have lost almost everyone. it is inevitable that we would reach this place. losing you will be a major blow and it should start to put into perspective what smartphones and android devices did to to the ds. ds-mode gaming is still popular, hacking ds games is still popular, ds systems are still popular, flash kits are still popular, the discussions (help, guides, information) of flash kits is still popular. it is only homebrew that has disappeared from the equation.

regardless of your decision, i wish you the best of luck. you are a talented coder and an all around nice guy. i hope to see dsx86 on the OYUA via HDMI!

-another world
 

raulpica

With your drill, thrust to the sky!
Former Staff
Joined
Oct 23, 2007
Messages
11,056
Trophies
0
Location
PowerLevel: 9001
XP
5,716
Country
Italy
It's a shame to read that, @[member='Pate'].

I do feel that DS2x86 is a great product, and even kinda finished on its own. It was a project so magnificent and large that it was incredible to even see it reaching the current point.

Porting DSx86 to Android is indeed a good idea. No Dosbox port currently reaches the speed DSx86 on a 8x more powerful device. Dosbox might be more accurate thanks to a larger codebase, but DSx86 is indeed faster on lower-power devices, and Android devices most certainly need that.

Thanks again for your awesome emulators.
 

ma3str0au

New Member
Newbie
Joined
Aug 8, 2012
Messages
3
Trophies
0
XP
1
Country
so XCOM... has anyone got this working properly with the latest version of ds2x86? It runs a lot more smoothly than previous versions but when it tries to change program (as in from Geoscape to Tactical) it locks up... you can still use the keyboard and everything but the next program will not load! Pate if you can help would really appreciate it as want to keep playing this excellent game on the DS!!


just wanna bump this so Pate doesn't miss it...
Yes, it works on my SCDS2. I remember landing in a mission without problem. Lemme test it again.

EDIT: Indeed, started a new game, brought down a UFO, went there, and everything started smoothly.

hmm wonder what the issue might be with mine... it definitely used to work... maybe I should reinstall ds2x86 *shrug*
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
    Veho @ Veho: It inserts a newline in a random spot.