Yeah I do have the original MIDI tracks playing, but do you mean mp3 quality music? or the original MIDI sounds?I have music already when play doom, you do not?
Nope - not implemented.I was making a clean up of the fies I found in my SD's root, and I opened up the prboom.cfg file.
Found this:
Code:# Music mus_e1m1 "e1m1.mp3" mus_e1m2 "e1m2.mp3" mus_e1m3 "e1m3.mp3" mus_e1m4 "e1m4.mp3" mus_e1m5 "e1m5.mp3" mus_e1m6 "e1m6.mp3" mus_e1m7 "e1m7.mp3" mus_e1m8 "e1m8.mp3" mus_e1m9 "e1m9.mp3" mus_e2m1 "e2m1.mp3" mus_e2m2 "e2m2.mp3" mus_e2m3 "e2m3.mp3" mus_e2m4 "e2m4.mp3" mus_e2m5 "e1m7.mp3" mus_e2m6 "e2m6.mp3" mus_e2m7 "e2m7.mp3" mus_e2m8 "e2m8.mp3" mus_e2m9 "e3m1.mp3" mus_e3m1
What does this mean?!
Can we use .mp3 files in Doom 3DS and we didn't even know?! o.O
Well older version I posted works best for me without bugs and has higher fps, the latter version works better for others without bugs. So you have to try them both I guess. I'm running via cia on New 3DS XL 10.7 sysnand
There is no setup for 3dsx. Via depends on the version. You may need to run a Dsp dumper to extract the Dsp binary. Aside from that nothing is needed.hello,
Could someone please direct me to instructions on how to setup music for prboom?
.3dsx or/& .cia
Thank you.
That would be sweet, also if we could full screen the top screen and drop hi elements to bottom screen then the 3d would more comfortable too.DsDoom has it's source code available:
http://gbatemp.net/threads/dsdoom-svn.364770/
And I just saw that elhobbs helped out with the music of it.
I was wondering if you have peeked at the SVN to see if you could implement the automap in the lower screen like how that version did.
Not without a code change. The default path would need to be changed to romfs. I don't really see the benefit though.@elhobbs I am wondering if it possible to compile from git and package the wads into a cia. Can this be done do you know?
Thanks for that. I still have know idea how to do that, lol.Not without a code change. The default path would need to be changed to romfs. I don't really see the benefit though.
Haven't tried this myself (as I don't spend a lot of time worrying about how pretty my sd card root directory is ) but you could try putting the files in "/doom/" or "/usr/local/share/games/doom/".Thanks for that. I still have know idea how to do that, lol.
I'm asking because the new theme seems to be going all cfw flies will be stored in nand which really cleans up the SD card of files. Now all I have are doom file on the SD card root, would have love to have it all hidden a bit better: say in the Nintendo 3DS folder.
That's great! Thank youHaven't tried this myself (as I don't spend a lot of time worrying about how pretty my sd card root directory is ) but you could try putting the files in "/doom/" or "/usr/local/share/games/doom/".
If you want to try a code change then I would change current_dir_dummy in I_DoomExeDir here - https://github.com/elhobbs/prboom3d...86c583244e7bcf84a04/arm9/source/ds_sys.c#L248
I have not done anything with doom for a while. thought about adding the hardware render code from the heretic port I created - since they are both both doom engine games, but I have not been particularly motivated to work on it though. started a couple of other ports as well but again motivation has been lacking.Hey, I really don't intend to sound like an ass, but is this still being worked on? Your homebrew is great and I would love to see more.
If you were to add heretic's render code, would that be beneficial to performance somehow (It's not bad at all) ? And of course, work whenever you want to. No one is pressuring you.I have not done anything with doom for a while. thought about adding the hardware render code from the heretic port I created - since they are both both doom engine games, but I have not been particularly motivated to work on it though. started a couple of other ports as well but again motivation has been lacking.