I think I've mentioned this elsewhere but the reason things dropped off was nobody really cared too much, I kinda tried to keep things chugging along with makefst and by getting WUT up to steam but for the most part interest fell quickly even after we picked up more people to go for a release (but, go figure, they were more interested in dropping an exploit and leaving than trying to get something nice).
Releasing is hard and Wii U CFW is still a bit funky imo. I did personally want our patches open though, we put out minute (yes, its source is open) because we knew people we didn't grant permission to had the files, we kinda expected it to leak earlier but they held onto it for almost a year.
Anyhow...
- Ramdisk deletion solves the issue of haxchi rebooting, Mocha renames the system.xml file as a workaround for this. Additionally, the ramdisk contains RPLs from the previous NAND. It has to be cleared to completely sever ties between sysNAND and redNAND.
- All file permissions are stripped, so running a redundant /dev FS backdoor isn't needed to dump files.
- Minute dumps NAND images which can actually be restored, it's quite nice. But minute has been open, nobody's bothered with it. It's a good intermediate loader though, I'd like to see more people using it.
The CFW isn't where most of our work went, more went into Minute and WUT anyhow so yeah it's not that big, but if Mocha wants to pull in changes feel free. I still don't like dimok's weird IOS-FS wrapper meme, removing file permissions is cleaner imo.
Also:
"Please use System Config Tool when installing games as this is official Nintendo development software and will ensure a safe install."
woomïnstaller actually works out of the box on this CFW and was designed for it, I feel like that got put in just to piss me off