I'm going to quote a post I made at HacksDen last night:
You can always trust gbatemp to bring out pirates who've got their head stuck so far up their ass that they believe they are being cheated by DRM.
Reminds me of a "funny" situation I was recently having. I bought the Humble Bundle Weekly Serious Sam bundle, knowing that of all the games listed, I had only any real serious hope in being able to play Serious Sam 3 as it was the only one for Linux--the rest are a crap shoot under wine. The catch is one has to use Steam for SS3 (along with a few of the other games). No, problem, right? I mean, Steam is supposed to be DRM done right. Well, great, except getting as far as actually downloading SS3 and Steam kept crashing with a "double free" error.
Now, I can sort of say there's a happy end to this story. I saw the error, tried to Google it and didn't get much help, so I decided to try to debug the problem. As it happens, the steam.sh comes with a helpful DEBUGGER environment variable. So, a quick "DEBUGGER=gdb ./steam.sh" and...no crash. So, while I have no idea why Steam for Linux was crashing, have little doubt it'll crash again--possibly in-game which, you know, would suck--, and am rather confused about Steam's rather "helpful" debugging aid...
So, I'd guess my point would be, nah... DRM punishes the legitimate users more often than not--although SS3's invincible scorpion in pirated game is an interesting counter to that argument. I mean, serious, the DRM system itself is so unstable I'm not even sure if I can play the games I bought.