Haven't seen it. kekOld news this has already been mentioned and shown here!
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It's sad that Miitopia doesn't work anymore.
Haven't seen it. kekOld news this has already been mentioned and shown here!
Strange this because you have comments your soon to follow in the page 233 that was shown!Haven't seen it. kek
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It's sad that Miitopia doesn't work anymore.
Oh really. Anyways, I was tired. Can't think straight nor remember anything. I need my rest. But I left my laptop on for an assignment.Strange this because you have comments your soon to follow in the page 233 that was shown!
Again getting the ''infamous'' black, could not find qt plugin platform windowsCitra-GCC6.3.0-SSE4.1-OPTIMIZED-06-FEB-2017 (For Intel CPU with SSE4.1 or higher)
Based on Citra (Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017)
- Vector-VFP
Some basic tests:
Some Performance Gain in FPS (1-2 fps):
New Super Mario Bros. 2
Mario Kart 7
Super Mario 3D Land
Poochy And Yoshi s Woolly World
Bravely Second: End Layer
Little to no Gain in FPS:
Dragon Quest VII - Fragments of the Forgotten Past
The Legend of Zelda - A Link Between Worlds
Pokemon Sun
Give it a try
http://www21.zippyshare.com/v/n4EQHJT1/file.html
Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
https://github.com/MerryMage/dynarmic
Is SMT 4 playable now?
Can you add controller support?Citra-GCC6.3.0-SSE4.1-OPTIMIZED-06-FEB-2017 (For Intel CPU with SSE4.1 or higher)
Based on Citra (Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017)
http://www21.zippyshare.com/v/n4EQHJT1/file.html
I have been playing SMT IV for 40 hours already on tabnk's GCC builds (since New Year's Eve one)
I get 60 fps on native res everywhere and 40-60 fps upscaled x2
The only graphical glitch I noticed is that some battle effects which are supposed to be transparent are opaque (black)
My specs are i3-4170 @ 3.7 ghz, GTX 650Ti 1 GB OC
Did you also tried SMT IV Apocalypse?
Sorry I meant to say SMT IV A (Apocalypse).
Citra-GCC6.3.0-SSE4.1-OPTIMIZED-06-FEB-2017 (For Intel CPU with SSE4.1 or higher)
Based on Citra (Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017)
- Vector-VFP
Some basic tests:
Some Performance Gain in FPS (1-2 fps):
New Super Mario Bros. 2
Mario Kart 7
Super Mario 3D Land
Poochy And Yoshi s Woolly World
Bravely Second: End Layer
Little to no Gain in FPS:
Dragon Quest VII - Fragments of the Forgotten Past
The Legend of Zelda - A Link Between Worlds
Pokemon Sun
Give it a try
http://www21.zippyshare.com/v/n4EQHJT1/file.html
Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
https://github.com/MerryMage/dynarmic
Did you also tried SMT IV Apocalypse?
Sorry I meant to say SMT IV A (Apocalypse).
Citra-GCC6.3.0-SSE4.1-OPTIMIZED-06-FEB-2017 (For Intel CPU with SSE4.1 or higher)
Based on Citra (Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017)
- Vector-VFP
When Geometry Shader has been reprise.When the animations on Pokemon ORAS will be on again?
The build lacks Geometry Shader. So you'll see broken particle textures.Is there a way to fix fire emblem awakening texture glitch?
Thanks, This is better in other games like Kirby Robobot/3ple Deluxe when I compared it to the last GCCKU04-02 build.Citra-GCC6.3.0-SSE4.1-OPTIMIZED-06-FEB-2017 (For Intel CPU with SSE4.1 or higher)