Can you re upload the build plsss thanksTry unzip DLL.7z and replace all in Citra folder. Let me know if it fix.
(All DLL files. Except citra-qt-.exe)
http://www30.zippyshare.com/v/5Lgz94qZ/file.html
same error.Can you re upload the build plsss thanks
Eyy! It worked!Another version of qwindows.dll 5.8.0.0. Let me know if it fix. Unzip qwindows.7z and replace in your folder platforms.
Is this the same one before but added the qwindows?NICE
--------------------- MERGED ---------------------------
Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017-FIX (For intel CPU with SSE4.1 or higher)
Based on Citra Master (632562f)
http://www88.zippyshare.com/v/JyJhqStb/file.html
- IPC helper
- Texture decoding cleanups
- Timer
- Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
- Implemented Tangent Space Bump maps
- Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
- Shader Refactor 3
- Arm_dynamic: Coprocessor support
- ShaderJIT: add 16 dummy bytes at the bottom of the stack (Fix Pokemon Sun/Moon crashes at intro with Shader JIT on)
- jfr-fix-batch-errors (Fix graphic in Mario Game)
- Implement one variant of DSP Pipe 2 Channel 3 (Binary Pipe) (PIPE3)
- Latest version Qt5 Core .
- Disabled Logging (Minor speed Gain)
Give it a try
Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
NICE
--------------------- MERGED ---------------------------
Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017-FIX (For intel CPU with SSE4.1 or higher)
Based on Citra Master (632562f)
http://www88.zippyshare.com/v/JyJhqStb/file.html
- IPC helper
- Texture decoding cleanups
- Timer
- Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
- Implemented Tangent Space Bump maps
- Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
- Shader Refactor 3
- Arm_dynamic: Coprocessor support
- ShaderJIT: add 16 dummy bytes at the bottom of the stack (Fix Pokemon Sun/Moon crashes at intro with Shader JIT on)
- jfr-fix-batch-errors (Fix graphic in Mario Game)
- Implement one variant of DSP Pipe 2 Channel 3 (Binary Pipe) (PIPE3)
- Latest version Qt5 Core .
- Disabled Logging (Minor speed Gain)
Give it a try
Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
Is it possible to add direct input to configure an usb gamepad? In another version this worked.Results from Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017:
- All Pokemon Games(XYORASSM) have transition issues. But runs great.
- Mario and Sonic 2016 Olympics improved from 5FPS to 25-30FPS! Gameplay have 15-20FPS.
- Metroid Prime: Federation Force improved from 1-5FPS to 15-20FPS!
- Other games like NSMB2 and Mario Kart 7 revert back to their original selves.
- Super Smash Bros for 3DS improved from 10FPS to 20FPS. However, stuttered screen cause epilepsy(similar issue as Pokemon).
- Pokemon Super Mystery Dungeon improved from 15FPS to stable 60FPS! However, it crashed after creating a save file.
- Super Mario Maker loading improved from 30FPS to 45FPS. However, it's unplayable(EAT THE DAMN FOOD YOU STUPID PIGEON).
- The rest are the same as before.
Read here:Is it possible to add direct input to configure an usb gamepad? In another version this worked.
- IPC helper
- Texture decoding cleanups
- Timer
- Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
- Implemented Tangent Space Bump maps
- Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
- Shader Refactor 3
- Arm_dynamic: Coprocessor support
- ShaderJIT: add 16 dummy bytes at the bottom of the stack (Fix Pokemon Sun/Moon crashes at intro with Shader JIT on)
- jfr-fix-batch-errors (Fix graphic in Mario Game)
- Implement one variant of DSP Pipe 2 Channel 3 (Binary Pipe) (PIPE3)
- Latest version Qt5 Core .
- Disabled Logging (Minor speed Gain)
Results from Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017:
- All Pokemon Games(XYORASSM) have transition issues. But runs great.
- Mario and Sonic 2016 Olympics improved from 5FPS to 25-30FPS! Gameplay have 15-20FPS.
- Metroid Prime: Federation Force improved from 1-5FPS to 15-20FPS!
- Other games like NSMB2 and Mario Kart 7 revert back to their original selves.
- Super Smash Bros for 3DS improved from 10FPS to 20FPS. However, stuttered screen cause epilepsy(similar issue as Pokemon).
- Pokemon Super Mystery Dungeon improved from 15FPS to stable 60FPS! However, it crashed after creating a save file.
- Super Mario Maker loading improved from 30FPS to 45FPS. However, it's unplayable(EAT THE DAMN FOOD YOU STUPID PIGEON).
- The rest are the same as before.
Really with this Build of Drwhojan citra Citra-GCCKU-Citra-04.02.2017 ", Zelda Majora's Mask is possible to go in the game without save game thanks DrwhojanWith this build, "Citra-GCCKU-Citra-04.02.2017", Zelda Majora's Mask finally pass the circle pad screen without issue and lets see the intro!!
Maybe it's the new gamepad support via SDL who fixes the problem.
One more time, thank you drwhojan!
Just the default as is sse/sse2Thx bro, this one is pretty fast, btw does it support all processors or just avx2 etc?
why does it's still not working for me, i also replaced the qwindows.dll but it's also not workingNICE
--------------------- MERGED ---------------------------
Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017-FIX (For intel CPU with SSE4.1 or higher)
Based on Citra Master (632562f)
http://www88.zippyshare.com/v/JyJhqStb/file.html
- IPC helper
- Texture decoding cleanups
- Timer
- Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
- Implemented Tangent Space Bump maps
- Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
- Shader Refactor 3
- Arm_dynamic: Coprocessor support
- ShaderJIT: add 16 dummy bytes at the bottom of the stack (Fix Pokemon Sun/Moon crashes at intro with Shader JIT on)
- jfr-fix-batch-errors (Fix graphic in Mario Game)
- Implement one variant of DSP Pipe 2 Channel 3 (Binary Pipe) (PIPE3)
- Latest version Qt5 Core .
- Disabled Logging (Minor speed Gain)
Give it a try
Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches