Homebrew Citra - Unofficial \ Chinese builds discussion

tabnk

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Another version of qwindows.dll 5.8.0.0. Let me know if it fix. Unzip qwindows.7z and replace in your folder platforms.
 

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tabnk

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NICE :D

--------------------- MERGED ---------------------------

Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017-FIX (For intel CPU with SSE4.1 or higher)

Based on Citra Master (632562f)

  • IPC helper
  • Texture decoding cleanups
  • Timer
  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
  • Implemented Tangent Space Bump maps
  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
  • Shader Refactor 3
  • Arm_dynamic: Coprocessor support
  • ShaderJIT: add 16 dummy bytes at the bottom of the stack (Fix Pokemon Sun/Moon crashes at intro with Shader JIT on)
  • jfr-fix-batch-errors (Fix graphic in Mario Game)
  • Implement one variant of DSP Pipe 2 Channel 3 (Binary Pipe) (PIPE3)
  • Latest version Qt5 Core .
  • Disabled Logging (Minor speed Gain)
http://www88.zippyshare.com/v/JyJhqStb/file.html

Give it a try :)

Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
 

Miguel Gomez

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--------------------- MERGED ---------------------------

Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017-FIX (For intel CPU with SSE4.1 or higher)

Based on Citra Master (632562f)

  • IPC helper
  • Texture decoding cleanups
  • Timer
  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
  • Implemented Tangent Space Bump maps
  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
  • Shader Refactor 3
  • Arm_dynamic: Coprocessor support
  • ShaderJIT: add 16 dummy bytes at the bottom of the stack (Fix Pokemon Sun/Moon crashes at intro with Shader JIT on)
  • jfr-fix-batch-errors (Fix graphic in Mario Game)
  • Implement one variant of DSP Pipe 2 Channel 3 (Binary Pipe) (PIPE3)
  • Latest version Qt5 Core .
  • Disabled Logging (Minor speed Gain)
http://www88.zippyshare.com/v/JyJhqStb/file.html

Give it a try :)

Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
Is this the same one before but added the qwindows?
 

drik333

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With this build, "Citra-GCCKU-Citra-04.02.2017", Zelda Majora's Mask finally pass the circle pad screen without issue and lets see the intro!!
Maybe it's the new gamepad support via SDL who fixes the problem.
One more time, thank you drwhojan!
 

rikario

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NICE :D

--------------------- MERGED ---------------------------

Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017-FIX (For intel CPU with SSE4.1 or higher)

Based on Citra Master (632562f)

  • IPC helper
  • Texture decoding cleanups
  • Timer
  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
  • Implemented Tangent Space Bump maps
  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
  • Shader Refactor 3
  • Arm_dynamic: Coprocessor support
  • ShaderJIT: add 16 dummy bytes at the bottom of the stack (Fix Pokemon Sun/Moon crashes at intro with Shader JIT on)
  • jfr-fix-batch-errors (Fix graphic in Mario Game)
  • Implement one variant of DSP Pipe 2 Channel 3 (Binary Pipe) (PIPE3)
  • Latest version Qt5 Core .
  • Disabled Logging (Minor speed Gain)
http://www88.zippyshare.com/v/JyJhqStb/file.html

Give it a try :)

Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches

Excellent build, I can play New Super Mario Bros 2 at 60 fps only with this version, and other games have a moderate boost. Thanks :mthr:
 

Miguel Gomez

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Results from Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017:
  • All Pokemon Games(XYORASSM) have transition issues. But runs great.
  • Mario and Sonic 2016 Olympics improved from 5FPS to 25-30FPS! Gameplay have 15-20FPS.
  • Metroid Prime: Federation Force improved from 1-5FPS to 15-20FPS!
  • Other games like NSMB2 and Mario Kart 7 revert back to their original selves.
  • Super Smash Bros for 3DS improved from 10FPS to 20FPS. However, stuttered screen cause epilepsy(similar issue as Pokemon).
  • Pokemon Super Mystery Dungeon improved from 15FPS to stable 60FPS! However, it crashed after creating a save file.
  • Super Mario Maker loading improved from 30FPS to 45FPS. However, it's unplayable(EAT THE DAMN FOOD YOU STUPID PIGEON).
  • The rest are the same as before.
 

Cava

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Results from Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017:
  • All Pokemon Games(XYORASSM) have transition issues. But runs great.
  • Mario and Sonic 2016 Olympics improved from 5FPS to 25-30FPS! Gameplay have 15-20FPS.
  • Metroid Prime: Federation Force improved from 1-5FPS to 15-20FPS!
  • Other games like NSMB2 and Mario Kart 7 revert back to their original selves.
  • Super Smash Bros for 3DS improved from 10FPS to 20FPS. However, stuttered screen cause epilepsy(similar issue as Pokemon).
  • Pokemon Super Mystery Dungeon improved from 15FPS to stable 60FPS! However, it crashed after creating a save file.
  • Super Mario Maker loading improved from 30FPS to 45FPS. However, it's unplayable(EAT THE DAMN FOOD YOU STUPID PIGEON).
  • The rest are the same as before.
Is it possible to add direct input to configure an usb gamepad? In another version this worked.
 

Miguel Gomez

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Is it possible to add direct input to configure an usb gamepad? In another version this worked.
Read here:
  • IPC helper

  • Texture decoding cleanups

  • Timer

  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)

  • Implemented Tangent Space Bump maps

  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)

  • Shader Refactor 3

  • Arm_dynamic: Coprocessor support

  • ShaderJIT: add 16 dummy bytes at the bottom of the stack (Fix Pokemon Sun/Moon crashes at intro with Shader JIT on)

  • jfr-fix-batch-errors (Fix graphic in Mario Game)

  • Implement one variant of DSP Pipe 2 Channel 3 (Binary Pipe) (PIPE3)

  • Latest version Qt5 Core .

  • Disabled Logging (Minor speed Gain)
 

tabnk

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Nice benchmark results. :)


Results from Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017:
  • All Pokemon Games(XYORASSM) have transition issues. But runs great.
  • Mario and Sonic 2016 Olympics improved from 5FPS to 25-30FPS! Gameplay have 15-20FPS.
  • Metroid Prime: Federation Force improved from 1-5FPS to 15-20FPS!
  • Other games like NSMB2 and Mario Kart 7 revert back to their original selves.
  • Super Smash Bros for 3DS improved from 10FPS to 20FPS. However, stuttered screen cause epilepsy(similar issue as Pokemon).
  • Pokemon Super Mystery Dungeon improved from 15FPS to stable 60FPS! However, it crashed after creating a save file.
  • Super Mario Maker loading improved from 30FPS to 45FPS. However, it's unplayable(EAT THE DAMN FOOD YOU STUPID PIGEON).
  • The rest are the same as before.
 

NiagA

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With this build, "Citra-GCCKU-Citra-04.02.2017", Zelda Majora's Mask finally pass the circle pad screen without issue and lets see the intro!!
Maybe it's the new gamepad support via SDL who fixes the problem.
One more time, thank you drwhojan!
Really with this Build of Drwhojan citra Citra-GCCKU-Citra-04.02.2017 ", Zelda Majora's Mask is possible to go in the game without save game thanks Drwhojan
 
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drwhojan

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Thx bro, this one is pretty fast, btw does it support all processors or just avx2 etc?
Just the default as is sse/sse2

Seems the remove of texture-decode and added texture-overhaul gave it about 10 more fps in pokemon x/y on a fresh game intro start, where it was 60 like almost 70

And zelda a albw like 90/91 to 95 fps at start without frame limiter enabled

Strange how fps can sometimes be less then 60fps without Frame limit enabled and yes stable at 60fps with it enabled.
 
Last edited by drwhojan,

adrianjoshj

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--------------------- MERGED ---------------------------

Citra-GCC6.3.0-SSE4.1-OPTIMIZED-04-FEB-2017-FIX (For intel CPU with SSE4.1 or higher)

Based on Citra Master (632562f)

  • IPC helper
  • Texture decoding cleanups
  • Timer
  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
  • Implemented Tangent Space Bump maps
  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
  • Shader Refactor 3
  • Arm_dynamic: Coprocessor support
  • ShaderJIT: add 16 dummy bytes at the bottom of the stack (Fix Pokemon Sun/Moon crashes at intro with Shader JIT on)
  • jfr-fix-batch-errors (Fix graphic in Mario Game)
  • Implement one variant of DSP Pipe 2 Channel 3 (Binary Pipe) (PIPE3)
  • Latest version Qt5 Core .
  • Disabled Logging (Minor speed Gain)
http://www88.zippyshare.com/v/JyJhqStb/file.html

Give it a try :)

Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
why does it's still not working for me, i also replaced the qwindows.dll but it's also not working

edit
it's working now, i found out that citra uses the one in msys64 and i replaced the qwindows.dll there and it worked now
 
Last edited by adrianjoshj,

Xeron21

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Majora's Mask in all version of Citra freeze when booting (even before the title screen). Someone maybe know how to fix this problem?
 

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