You can check here https://docs.google.com/spreadsheet...B_PFiBc0G9p4KyuJzY6YhCxxGU/edit#gid=458727969, lot's of games are playable nowHas there been any progress on making commericsl games work on citra? last time i checked only one game could run
You can check here https://docs.google.com/spreadsheet...B_PFiBc0G9p4KyuJzY6YhCxxGU/edit#gid=458727969, lot's of games are playable now
Anyone can edit it (I will add my results and update most of the other information in the list today with the games I have here)Someone need to edit it: New Super Mario Bros 2 - Graphical glitches (intro) (not sure about ingame)
If by analog, you mean controller support, then there's already a PR for it. As for other features, it's open source. Anyone who's interested can help implement it. There's a workaround to get fullscreen using third party software.Guys when will we get basic analog support or even fullscreen mode? I just wanna be able to fully use the analog on ocarina of time ;-; citra devs please make it happen
I don't see why you'd want the devs to disable effects just for the sole purpose of gaining speed. There are more important things than that. The slow speed of this game is probably caused by the emulator falling back to the interpreter because of unimplemented instructions in JIT.Also i figured out the cause of the slowdown in luigis mansion dark moon. The game puts down a video filter at all times that is briefly disabled and renabled when selecting a mission. This filter is the reason for the slowdown as the same graphical effect slows down majoras mask 3d if there is a way to disable this effect we could get full speed luigi ^-^
Thought the developers would want to know.
I don't see why you'd want the devs to disable effects just for the sole purpose of gaining speed. There are more important things than that. The slow speed of this game is probably caused by the emulator falling back to the interpreter because of unimplemented instructions in JIT.
Guys when will we get basic analog support or even fullscreen mode? I just wanna be able to fully use the analog on ocarina of time ;-; citra devs please make it happen
If by analog, you mean controller support, then there's already a PR for it. As for other features, it's open source. Anyone who's interested can help implement it. There's a workaround to get fullscreen using third party software.
So is the input overhaul PR conflicting with the hotkey for fullscreen?i tried making a fullscreen feature using the backends inbuild window control, was pretty much able to make it for the sdl backend and added a -f parameter for start control( no hotkey). working with the qt citra was more difficult. i was able to make it fullscreen but with the menu showing, and i could make a hotkey for it. i am suspending work on it until the imput overhaul PR gets merged.
the dev was planning on fixing/ improving the hotkey feature.So is the input overhaul PR conflicting with the hotkey for fullscreen?
the dev was planning on fixing/ improving the hotkey feature.