Same build as before but no gs-new-refactor.
http://www.mediafire.com/download/mv04c9vggo9exr0/Release_unofficial_v2.1_(no_gs).rar
http://www.mediafire.com/download/mv04c9vggo9exr0/Release_unofficial_v2.1_(no_gs).rar
I'm blocking people asking about Pokémon games on Citra in my channel, it's really boring how these guys keep on repeating the same questions and comments over and over againI don't know why some people think every new commits will magically fix pokemon.
Same but for me, I just wanted to make a comparison between the actual 3DS and Citra. But meh, I'm not saying that every commit may fix the error.I'm blocking people asking about Pokémon games on Citra in my channel, it's really boring how these guys keep on repeating the same questions and comments over and over again
Probably they think that commits are the same thing(which means that all commits of Citra are in one compress commit). But meh, that's just me. If they answer your question(which they wouldn't), I'll be grateful.I don't know why some people think every new commits will magically fix pokemon.
I'm blocking people asking about Pokémon games on Citra in my channel, it's really boring how these guys keep on repeating the same questions and comments over and over again
Same for me. I close commentary on my video guides about citra. Boring and people don t understabnd what emulator not run all games.I'm blocking people asking about Pokémon games on Citra in my channel, it's really boring how these guys keep on repeating the same questions and comments over and over again
Shaders get cached cleared once you initiate battle, caused crashing awhile back where you needed to disable the shader JIT as they didn't get cleared before. This clearing of shaders likely could crash it as they might overflow or something else does though i could be wrong considering single stepping of shaders being cached was fixed a while ago.Last time I checked no one asked you to do anything about it. Newcomer with an attitude. Geez, buzz off dude.
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Most of the time citra freezes, the graphics debugger says memory filled, is it cause the amount of memory citra can use is capped or sth?
EDIT: Pokemon Rumble World - Corrupted game data redownload from eShopanyone want to try pokemon rumble world since its not on the google docs list
it is working with a certain commit which is now merged in master.*Pokemon Rumble World* boots fine but i can't reach the main game. The game needs a mii. I don't know if mii maker is working on citra.
Here is a screenshot :
View attachment 48184
shuts off on both after you hover over the cartridge icon oddly, likely unimplimented functions or something. Audio still plays after black screen for me.So yeah, I'm back. I have an other problem with home menu. When home menu boots, i see the main menu but the screen turns black 1 sec after.
I've tested with older build (March 2016) and home menu works fine.
What's wrong with the newest build ?
Note : I use the lastest build. This is the home menu from nand 4.5 USA.
View attachment 48205
It's the same for me. I can hear the sound but black screen.shuts off on both after you hover over the cartridge icon oddly, likely unimplimented functions or something. Audio still plays after black screen for me.
Tested some games:
- Mario Kart 7 - 50FPS Menus 30-40FPS In-game
- Super Mario 3D Land - 30FPS (Everywhere)
- Dragon Ball Z Extreme Butoden - 60FPS Menus 54FPS In-game
- Hatsune Miku Project Mirai DX - 60FPS Menus 15FPS In-game
- Pushmo - 60FPS Menus 45FPS In-game
- Tomodachi Life - Crash
- Paper Mario Sticker Star - Crash
- Sonic Lost World - Crash
- Mario Party Island Tour - Crash (No, I did not try the fixed Mario Party build yet)
- HarmoKnight - Crash
- Flipnote Studio 3D - Crash