Homebrew Official Citra - New 3DS Emulator

Leo121

Well-Known Member
Member
Joined
Jan 3, 2016
Messages
250
Trophies
0
XP
667
Country
Trinidad and Tobago
The only conflict is that both commits introduce a new QHBoxLayout in src/citra_qt/configure_general.ui with the same name (horizontalLayout_7). Just rename one of those and it merges without conflicts. Thats just a naming issue, it doesn't affect any code.
I get 2 merge conflicts in both configure_general.cpp and configure_general.ui. From what I understand, both screen layout and language options occupy the same position in the configure window and I have to edit the code to accommodate for both. In configure_general.ui the horizontallayout_7 is for both options. I'm not sure what you rename one of them. You mind posting a screenshot of the configure window in citra with both options.
 

Axel Blaze

Member
Newcomer
Joined
May 4, 2016
Messages
10
Trophies
0
Age
27
XP
52
Country
Bulgaria
yaa leo u are really doing a fine job for us thanks
by seeing ur builds i am sure that i will be able to play my pokemon oras and x without any problem real soon
I really appreciate it
 

☠Emulator Team☠

Well-Known Member
Newcomer
Joined
Feb 3, 2016
Messages
55
Trophies
0
Age
26
XP
111
Country
Poland
Without filtering v2
With filtering v2
:hrth: Nice effect
604184e3.jpg
 
Last edited by ☠Emulator Team☠,

Nato

Member
Newcomer
Joined
Apr 18, 2016
Messages
8
Trophies
0
Age
23
XP
42
Country
Well, frame skip dosent work (video) and i doubt it will for a long time and if we try to get this working it ould be key in playing roms. also when i put frame skip on it speeds up the audio 2x.
 

KillzXGaming

Well-Known Member
Member
Joined
Jan 2, 2016
Messages
1,629
Trophies
0
Age
28
XP
1,618
Country
United States
Let me point out:
One, Filtering may cause crashes, even in Pokemon
Battle transitions will crash still (Believe CROs get executed then however sometimes fail, on older builds the log showed when they were executed)
Using layout_option=4 in qt-config in Leo626s build gives a nice 4x top screen and 1x small screen!
 

KillzXGaming

Well-Known Member
Member
Joined
Jan 2, 2016
Messages
1,629
Trophies
0
Age
28
XP
1,618
Country
United States
but, why ?
runs off an interpretor, so it sends instructions one at a time however that is how an emulator is made so the devs can maintain accuracy. Merrymage is working on a CPU JIT which should compile multiple instructions at once giving 5-10x speed boosts hopefully. Also some things aren't optimized. Some speed improvements however has been created such as improved vertex loading, and the way tex fowarder renders/caches surfaces.
 
  • Like
Reactions: VİOLENTİA

citrafan

Member
Newcomer
Joined
Mar 8, 2016
Messages
13
Trophies
0
Age
32
XP
84
Country
Hello guys,

long time lurker here I have finally created an account.
I was able to build leo's build for Linux (Arch Linux testing in my case) after fixing a few issues in the source (that were already fixed upstream anyway).

If anyone is interested here are the builds (they are built with mtune=generic but non-static linking so not sure if they'll work for other distros):
citra: https://mega.nz/#!9hByzKRA!-E6Q0zzkuI-cSrKIL2e2ekV3r5l2VY5r9LzXfqQ3SxY

citra-qt : https://mega.nz/#!Y9oBVLBS!KiFlk_GlALpn76fczGubtnxxmCzYX6xYo48rqHOIbFo

and with linear filtering hack:
citra: https://mega.nz/#!R0ZV1ThZ!bMxKFjXV6HT-EYCFDGu2BVsMdYthFDrwjh_qw4l_egM
citra-qt: https://mega.nz/#!IgwDDL6b!319e0dkyvWnJdQo6zPvt8vII3ggpplh4IlmY2Zicr2E

has cro?

pd: If
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Yea true, but using a wheel and pedals for gas/brake was awesome feature back in the day.
  • Psionic Roshambo @ Psionic Roshambo:
    Not sure if that or RC Pro AM was my favorite NES racing game... hmmmm
  • BigOnYa @ BigOnYa:
    Yea I loved the rc pro am games
  • Psionic Roshambo @ Psionic Roshambo:
    @SylverReZ, RC Pro AM was made by Rare, and that explains why I liked it. Just learned the other day about a game I loved that was made by Rare and I was surprised lol
  • K3Nv2 @ K3Nv2:
    I was playing need for speed remastered and said to myself this is a nice Forza remaster
  • Psionic Roshambo @ Psionic Roshambo:
    https://en.wikipedia.org/wiki/List_of_video_games_developed_by_Rare Not all of them are awesome but man the hits on that list.
  • Psionic Roshambo @ Psionic Roshambo:
    Oh snap Super Offroad was by them too? lol damn
    +1
  • BakerMan @ BakerMan:
    Today I learned that the creators of the Donkey Kong games also made Sea of Thieves
  • BakerMan @ BakerMan:
    why do i feel the sudden urge to start singing pirate's scorn from the donkey kong country cartoon?
  • BigOnYa @ BigOnYa:
    Are you being for real, cause that's hard to believe, DK is Nintendo and made in japan, Sea of thieves was from Microsoft, in America. I'm not calling you a liar, just didn't know.
  • BigOnYa @ BigOnYa:
    Ok yes they were both made by Rare, but DK was from Rare back then, Rare now is owned by MS. So makes since.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    They even developed a LJN game.... lol
  • K3Nv2 @ K3Nv2:
    It was pretty rare
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder what deal with Satan LJN worked to get Rare to make that one...
  • BigOnYa @ BigOnYa:
    I remember couple years ago, they announced they were working on a Perfect Dark remake, wonder what ever happen with that?
  • K3Nv2 @ K3Nv2:
    It went into the darkness
  • BigOnYa @ BigOnYa:
    Me and buddies used to play the hell out of Perfect Dark on N64, that and Goldeneye, was the first real PvP shooter games I remember
  • BigOnYa @ BigOnYa:
    4-way split screen on a tiny 19" TV, lol
  • K3Nv2 @ K3Nv2:
    Did you share joysticks also
  • BigOnYa @ BigOnYa:
    Nuh we had the 4 controller add on thingy for n64. Duh I just got your joke, lol
  • K3Nv2 @ K3Nv2:
    So you touched ends
  • BigOnYa @ BigOnYa:
    Yea, but being in the boy scouts, they forced us to
  • K3Nv2 @ K3Nv2:
    Chopped down some wood for the scout master
    K3Nv2 @ K3Nv2: Chopped down some wood for the scout master