awesome, thanks.
oh yeah, the option to show the internal game name works, however it literally displays the internal name - not the name displayed when you insert the legitimate cartridge.
for example for the game 999, rather than displaying
Nine Hours, Nine Persons,
Nine Doors
Aksys Games
it displays
999HRPERDOOR
i don't mean to nitpick, but was this intentional?
My bad, it won't be hard to fix.
Razor1993 said:
MANUAL said:
*Notes*
FAT16 is highly recommended over FAT32 for a considerable speed boost in loading and browsing. The Supercard seems to support FAT16 using 64kb clusters which should cover sd cards up to 2tb.
Its not possible to Format a SD KART Up to 4GB to Fat16!
and there isnt an option on windows to Format the SD Kart to Fat16 (FAT)
or is it possible with free tools to format the Card to Fat16??????
Thx!
In Windows 7 x64 I can format a 4gb card with 64k clusters fine. However 4gb is the limit for fat 16 apparently with 2tb being a theoretical limit i assume. It is not necessary to use fat16 however it is much faster than fat32.
QUOTE(nathancnc @ Mar 27 2011, 06:01 AM) It will only read covers that are png and bmp........ please do png, its a much smaller file size.
Also:
Is it possible to add covers for all my GBA, and Gameboy games........ and if yes, How????
Yes it is possible to add covers for anything, just rename your cover images the exact same name as your files - gameboy game.gbc / gameboy game.png and set up a CoverArt.ini file for the folder with your games.
QUOTE(Aguilera_87 @ Mar 27 2011, 07:14 AM)
Hi!
I finish the CoversPack, with 5631 covers, 32 bit png and 175x160 px (the same size that the cover at first post scan)
but now my upload speed are tooo slow, and sometimes fail, im uploading to megaupload in 4 parts of 95Mb and 1 of 20Mb (cause i cant stay more than 5 hours uploading 1 part of 400Mb to probably have an error and restart again...)
I copy here this links when they are ready