[Definition]
titleIds = 0005000010180600
name = "Captain Toad: Treasure Tracker - 2160p (4K)"
[TextureRedefine]
formatsExcluded = 0x41A # exclude title screen
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3384
overwriteHeight = 2160
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3000
overwriteHeight = 1800
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3000
overwriteHeight = 2160
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048
Is Cemu automatically using this one over the rules for SM3DW? Will there be conflicts and should I disable the SM3DW graphicPack before loading CTTT?
Anyone tried to create a graphic pack for Twilight Princess HD? I have a PAL version and I followed all the steps from the readme but nothing seems to work
@CustomEyeBrows :
Thanks, mate! Your pack is actually perfect for me (especially the 5k one ). If by flickering you mean those embers in the dragon level, that doesn't even look like a glitch, looks like they're supposed to do that
The only thing still bothering me is the Gamepad res still being low; at least in the cart levels where you actually need it.
So, since you managed to get rid of the multiple bloom issue without messing with shaders, I guess this could be done with SM3DW as well?
I'm a bit confused about some of the values. Most of them seem to work like 'original value x 3 = 4k' and 'x 4 = 5k'. A few values (like e.g. those for the gamepad) don't fit in there... is that a mistake or is it supposed to be like that?
CEMU 1.7.0 always stop working when I try to load a rpx file (Fatal Frame V) what can I do?
I'm sorry, did I ask for your help tough guy? I guess not hahaha.Play it on your Wii U and stop complaining, since you are supposed to own the original anyway, RIGHT???
Play it on your Wii U and stop complaining, since you are supposed to own the original anyway, RIGHT???
@Yoshimashin has a valid pointIs this a joke post? Don't come into an emulator thread and post nonsensical garbage that doesn't involve the emulator.
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. - High Res Shadows"
[TextureRedefine]
width = 512
height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 1024
overwriteHeight = 1024
[TextureRedefine]
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048
is there a graphics pack for captian toadstool am i allowed to ask that question