After the text "; patches start here" in the file 0x10700000.s put the patch.
I don't recall there being one anywhere, but where are you referring to?Also, if I do get FSHax working, does the numbered folder for MK8's title key have to include the dash or not?
Oh, that's an SDCafiine question. The tutorial I saw for SDCafiine did say that there is a dash, but you should probably look for a SDCafiine thread if that doesn't work. FSHax isn't going to change the way an app like that works.I'm referring to the numbered folder on the root of the sd card for SSB4, and if that works the same way for other games when you use FSHax
Nope, and /vol/content is assumed.Also, if I do get FSHax working, does the numbered folder for MK8's title key have to include the dash or not?
You have to do additional stuff if you want to add FSHax to sysNAND iosuhax.After the text "; patches start here" in the file 0x10700000.s put the patch.
No dash.Also, if I do get FSHax working, does the numbered folder for MK8's title key have to include the dash or not?
Sounds more like an issue with SDCafiine, but it's interesting that's for sure.Erm, some Mario Kart 8 files that work in regular Cafiine crash SDCafiine, like the AI ones.
Comment out the redNAND patches.How do I do sysNAND IOSUhax with FShax then?
so that would be
//; Enable everything access to the entire filesystem
.org 0x107043E4
MOV R2, #0xFFFFFFFF
MOV R3, #0xFFFFFFFF??
Every time I load the patched iosuhax with CFWbooter, I get a red screen on my gamepad saying it's loading dev/socket/some file and none of my mods show up, how do I fix this?