Homebrew [WIP] PKMN NTR - Pokémon Gen 6 Memory Editor

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proflayton123

The Temp Loaf'
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maybe it can still be fixed though since ntrs loaded into ram have you tried looking into the ram to find some thing else that could be causing the problem

Unless you're contributing or researching yourself try doing something to help instead of keeping asking and demanding.. I'm surprised you've not been suspended yet


Sent from my iPhone using Tapatalk
 

hacksn5s4

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i got a shiny unxie with this 77 resets

wonder trade bot broke on pss menu log tested it twice and it breaks after trading 12 pokemon
Test if the PSS menu is shown
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 1
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Box View
finished
finished
Test if box view is shown
packet: cmd = 9, dataLen = 4
finished
Touch New Box
finished
finished
Select New Box
finished
finished
Test if box view is not shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 2
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 3
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 4
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 5
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 6
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 7
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 8
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 9
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 10
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 11
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 12
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
Wait 30 seconds
Test if back to the PSS menu
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Reading Pokémon data from box 21, slot 13
packet: cmd = 9, dataLen = 232
finished
Press Wonder Trade button
finished
finished
Test if the save screen is shown
packet: cmd = 9, dataLen = 4
finished
Press Yes
finished
finished
Test if Wonder Trade screen is shown
packet: cmd = 9, dataLen = 4
finished
Touch Yes
finished
finished
Test if the boxes are shown
packet: cmd = 9, dataLen = 4
finished
Touch Pokémon
finished
finished
Select Trade
finished
finished
Select Yes
finished
finished
Test if the boxes are not shown
packet: cmd = 9, dataLen = 4
finished
Wait for trade
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
packet: cmd = 9, dataLen = 232
finished
No trade partner is found
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
No trade partner is found
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished
finished
packet: cmd = 9, dataLen = 4
finished
finished

i found a weird bug with sr bot the bug isn't the black screen but it got stuck on the save screen and when i press the a button on the 3ds noting happens until i i sent a command though the remotecontrolls
 

drgoku282

Well-Known Member
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Yesterday's update broke NTR in the New3DS, devs are working on fixing it. It still works fine for Old3DS. I'll be working on the offsets for XY soft-reset.

About the other issues:

- No, I can't check memory for the black screen issue, NTR is broken, so I can't read any memory from the game.
- It seems you got the No trade partner was found message, this was correct. As the wiki says it's not tested yet.
 
Last edited by drgoku282,
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Stoned

Well-Known Member
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Mar 26, 2014
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Greatly Tripple Post.
Why do you Not edit you
Yesterday's update broke NTR in the New3DS, devs are working on fixing it. It still works fine for Old3DS. I'll be working on the offsets for XY soft-reset.

Sure?
Im on N3ds whit Sr at the Moment on 213 Sr´s
PID: 0x1D5

My O3ds has Problems whit the Update.
The Highest Reset whit Old 3ds was 77 Sr´s
 

drgoku282

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Stoned

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Ahh i understand.
I Have Ntr Selector on my 11.0 N3ds
And on my 11.1 O3ds the Updated Ntr.
 

Stoned

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I have a updated N3DS and a 2DS, so I can work on both, I'm installing Pokémon Y on my 2DS to start working on offsets.

Okay Nice.

Whats Planing you as next?
I mean a new Bot?
When i Can you Help, please say me what i can do and how. :)
 

drgoku282

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Okay Nice.

Whats Planing you as next?
I mean a new Bot?
When i Can you Help, please say me what i can do and how. :)

Support other simple soft-resets like Mewtwo or Deoxys in the Sky Pillar (only one A press to trigger battle). Then, probably event soft-reset because it's practice for interacting with NPC's, reading map and interacting with PC.
 

drgoku282

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Can you add Mistery Gift Pokemon SR?

It's what I meant for event soft-reset, yes is comming soon(tm). But the catch is without party read, I need to deposit them on PC to get stats, so it's going to be annoying and it will suffer from the same blackscreen issue that the other soft-reset bot.

EDIT: BootNTR was just updated, it works on 11.2 New3DS.
 
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drgoku282

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I have good news and bad news:

Good news: I can read the party.
Bad news: It's a complete mess, the offsets are fixed but the pokémon that is in the slot is like put at random. I'l try to explain:

Let's say that pokeA is the only pokémon in your party, it starts in the slot 1 in the ram, then you withdraw pokeB, although it is put in the second slot of your team it will be put in a random slot in the ram (from my observations), then you deposit pokeA back in the PC, but pokeB will stay in the ram where it was put and the slot 1 is empty, then you withdraw pokeC and pokeD, but they are also put at random spots in the ram. You can arrange the three pokes in your party as you wish but their positions in the ram doesn't change until the number of pokémon in your party changes.

However, it's an easy fix for the bot, I just need to loop between the six slots until I find the correct one.

Need testers for party view. Currently working only in XY: https://github.com/drgoku282/PKMN-NTR/releases/tag/1.18.4-beta4
 

RustInPeace

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I tested on Y. As long as the dump happens after withdrawing pokemon, all the dumped mons match with the slots. Depositing one mon from say, slot 2, it says the data is empty. So who ever is in slot 2, you'd have to dump from slot 3 for it to work. Withdrawing the original slot 2 pokemon to now slot 6, slot 2 can be dumped again, but it dumps the original slot 2 mon, not the new one (that stays as slot 3). Basically, it's exactly how you explained it. Switching positions without depositing/withdrawing also doesn't change. So switch original slot 2 with slot 4, the new slot 2's info won't be dumped, rather, the original slot 2.
 
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