These features in the enhanced mGBA need to be merged with the main project, they really make a big difference.It's "--scan-mode=non-interlace", Enhanced mGBA only.
Also, SGB support
These features in the enhanced mGBA need to be merged with the main project, they really make a big difference.It's "--scan-mode=non-interlace", Enhanced mGBA only.
Crash Bandicoot 2 N-Traced save worked fine for me with this app, not sure what your problem is.Is it normal that in-game save doesn't work in crash bandicoot 2 n-tranced? I gotta use savestates instead, not a big deal just reporting it.
Also metal slug advance audio crackles quite often
Yay! Now that's some great news for me and my PVM!Great news for CRT users - 240p support has been added to the Wii development builds! Unfortunately it appears that pixel-accurate mode is incorrect when 240p is activated; hopefully this will be fixed shortly. Stretched mode works as it should, but of course the scaling is not ideal.
https://github.com/mgba-emu/mgba/commit/d9964ee727f7eebf2da0a97b0c0f2ddd9c7c73c4
Does the "stretch" mode still give a boxed output instead of actual full screen?Great news for CRT users - 240p support has been added to the Wii development builds! Unfortunately it appears that pixel-accurate mode is incorrect when 240p is activated; hopefully this will be fixed shortly. Stretched mode works as it should, but of course the scaling is not ideal.
https://github.com/mgba-emu/mgba/commit/d9964ee727f7eebf2da0a97b0c0f2ddd9c7c73c4
Does the "stretch" mode still give a boxed output instead of actual full screen?
I use a 4:3 CRT, and yes there was still borders on the top and bottom in stretch. Not sure what it would look like on a more modern TV.
Yeah I'm starting to think that my feedback is not appreciated.Crap, I guess Endrift will never give us the option to adjust it and disable the overscan compensation >.<
Yeah I'm starting to think that my feedback is not appreciated.
We touched that one quite a few months back, and I brought it back several times.
Meh, I will stick to mGBA on RA then, I can modify the screen option there.
I just hope RA adds the GB/GBC support for the core build soon.
Huh I ca't recall in detail rigth now.Well, I added a thread in the forums, I know she's not gonna like it, but I can't think of any other recourse. Also, does the RA mGBA core still have issues with 32 MB ROMs? Last I heard games like Golden Sun 2 and Mother 3 crash the emulator.
https://forums.mgba.io/showthread.php?tid=449
I can do that tomorrow, today was an absolutely seemingly-forever dayHuh I ca't recall in detail right now.
I think Mother 3 was compatible with the latest nightlies of RA, but my memory might be fuzzy.
Test it out and let me know if it indeed works or if I'm just some wacko.
endrift said:Basic screen stretching has just landed, but you'll need to edit your config.ini to configure it.
Code:[ports.wii] stretchWidth=1.0 stretchHeight=1.0
Adding those two options to the listed section will make it stretch to 100% of the screen, whereas decreasing the numbers decreases the size of the viewport.
Oh my FINALLY!
How do i exactly apply that in config.ini?, should i just put "stretchWidth=1.0 stretchHeight=1.0" after REMAP* or not?, if possible, I'd like if anyone could upload a config.ini with basic screen stretching, thank you very much.
[ports.wii]
stretchWidth=1.0
stretchHeight=1.0
How do i exactly apply that in config.ini?, should i just put "stretchWidth=1.0 stretchHeight=1.0" after REMAP* or not?, if possible, I'd like if anyone could upload a config.ini with basic screen stretching, thank you very much.
Yeah as @the_randomizer said, you can just write it underneath [ports.wii], it doesn't matter in what order they go after that part or if there's anything else in there, the ini should simply read them despite the order.I would assume you'd put it in as is
Code:[ports.wii] stretchWidth=1.0 stretchHeight=1.0