Alright, ability to generate TWLN xorpads included with the latest commit (no binary release yet, compile yourself). Testing would be appreciated. I also heard (read) people are still unhappy with the way partition dumping / injection is handled. So... any ideas how to handle it better? For safety, there already is (invisible to the user) checking of the crypto routines and of the files intended for injection. I could enable granular dumping / injection (one menu entry per partition to dump / inject), but that would lead to a whopping 10(!) more menu entries. Guess even
@Shadowtrance wouldn't be to happy about cramming this into his visual menu structure.
Cool.
I'm looking at it now (just woke up AND have a headache, awesome right?
).
No, no and no! lol I got enough menu things to cram in as it is now, not another 10 options please.
I amended my post, don't know why I put down agb_firm.
Anyway, another easier option maybe is to have partition selector flags via text or binary file. After reading it will skip or dump based on the data.
This will certainly be easier on shadowtrance as he doesn't need to change his gui.
@d0k3 Oh one more thing, save partitions to a work directory! My sd for example has about 50 files in the root already and it's a pain to find the partitions scattered amongst them.
The working directory never went away in my build, i left it there as it posed no problems (from what i can see) and yeah i got enough crap on the root of my sd card as it is. haha
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Also, on the menu side of things... anyone got any ideas for better icons to use?
Atm I'm just using random icon images i have, would be nice to have some better suited icons rather just random ones.
Hmm looks like i run out of menu options after 9 ( 0 - 9 ), once i get to 10 (now) the last one won't show up for some reason... grr
Looks like I'll just add twln xorpad as a sub menu to the nandfat16 xorpad option like i did with the nand backup/restore rather than its own menu option.
Aaaaaaaand updated and released!
https://github.com/Shadowtrance/Decrypt9/releases/tag/v1.9-mod
Also, has anyone noticed the buttons are really touchy on old3ds? Just noticed it testing this on my o3ds and n3ds, sub menu options are really touchy on old3ds, say i press A on a menu option, it opens sub menu waiting for input... on old3ds i press A and it sometimes jumps back to the main menu from the sub menu straight away, but on n3ds i press A and it actually sits there and waits for input EVERY TIME like it should... kinda weird.