too much talking and stoping in fusion. messes up speed flow
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Super Metroid is too slow so there
it is because I say so. so dont talk back
too much talking and stoping in fusion. messes up speed flow
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Super Metroid is too slow so there
it is because I say so. so dont talk back
since i haven't played SM when i played MF, i did not see the text as a negativetoo much talking and stoping in fusion. messes up speed flow
Metroid Fusion is more story heavy than Super Metroidsince i haven't played SM when i played MF, i did not see the text as a negative
zero mission better fastersince i haven't played SM when i played MF, i did not see the text as a negative
too much talking and stoping in fusion. messes up speed flow
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it is because I say so. so dont talk back
I only think Prime is boring AF, while rest is decent at least.
It tries to be FPS (or look like one), but gunplay is dull and plot is barely there, which only adds to zzz factor. Maybe leveldesing is alright, I dunno.
Because it's the best of the three classic Metroidvania-style Metroids. It has its own set of flaws, for sure, but the map and progression are the best in the series. Despite the flaws, it flows really, really well.why exactly is Super Metroid the best?
You have to factor in that most of those critic reviews were written at the time of its release. Present-day, almost no one recommends the GameCube version, even specifically citing the broken controls as a stopping point. If you ask on any Metroid board whether it's still worth playing, most people will say, "They fixed the controls in the Wii version, so play that one instead." The only ones who still stick to the GC version seem to be the speedrunners and people who played it on that system when it was new.I'm going to assume you never got really far into the game since you weren't into it which is fine, but like other Metroids there's a ton of upgrades and it's just amazing to me they could accomplish what they did in a first person game it's never been done before and only attempted to be duplicated since, while 99% of other first person games are still pretty much just pew pew pew shoot then shoot some more. You're entitled to your opinion but I can't disagree more as someone who's beaten around 600 games in my life to me Metroid Prime 1 especially is a masterpiece. It's also one of the highest reviewed games on average of all time so game critics agree with me.
I enjoyed it much more than Prime at least. The story could have been fine as it was if they didn't screw up Samus. I think a lot of the story hate is more about that.Other M is the best
Best story
Best gameplay
Best everything
I started my gaming career on one of those old tabletop LED Pac-Man units, then on to Atari 2600, NES, all the 16 and 32-bit consoles and onward. I still mostly play older games and I think I'm pretty good about taking date of release into account. Some games just hold up better than others. Most recently I just played through Shining Force CD for the first time. The menus and equipment setup in that game are atrocious by modern standards but I didn't stress over it as I played since the core game is still solid.I was playing old games (90s and early 2000s) in rencent few years till now. So I can understand how you feel and here's the reason: you are looking backward with a NEW or PRESENT method, or viewpoint.
When palying old games, I keep telling myself: you should consider the circumstance the game was created at before you judge it. If you take the present point to old things, most of them are outdated.
I'vs played 10 main titles of metroid, except MPH on DS and FF on 3DS. So I think I have some sort of right to discuss this one of my favorite series.
Prime 1 was definitely a great game at 2002. Before this, I doubt you could ever play a 3D game which has FPS, puzzles and exploration these elements FUSED together and still be with such a high completion. This game is definitely pioneering at 2002.
You mentioned controls are broken. Maybe you just COMPARED Prime with Halo, or some present FPS game (with modern FPS control). With nowaday opinion, left stick TURNS character left or right rather than MOVES left or right and right stick does not control cursor seems a little dumb. Yes I agree with this. But with existence of LOCK ON, I feel this dumb control acceptable.
If you are really feeling this control so bad, you can try Prime trilogy on wii, that's way more comfortable.
Thats not saying much considering Metroid 1 & 2 aren't that great. I would rather play Zero Mission or Samus Returns 3DS over Super Metroid.Because it's the best of the three classic Metroidvania-style Metroids. It has its own set of flaws, for sure, but the map and progression are the best in the series. Despite the flaws, it flows really, really well.
I don't have a problem with the story in Fusion being so central. The bigger problem for me is the disjointed map, the boss fights that could have been great but just come down to mashing shoot really fast, and the fact that new players could easily screw themselves at the end of the game if they don't grab enough power-ups before 90% of the map is locked. I think the story is actually pretty well done for what it is.
Zero Mission does a lot of things right, especially fixing up the iffy controls from the other two. But despite the map being way more wide open than Fusion, it still feels kind of disjointed. I keep wanting to think that it's the best of the three since it feels so polished, but every time I replay it I'm reminded that it doesn't flow anywhere near as well as Super Metroid. Plus it's a lot shorter than the other two and the difficulty spikes in ways that it shouldn't (ie, the shinesparking is harder than the boss fights).
Samus Returns doesn't deserve to be included here. Broken, headache of a game.
You do know there are secret tunnels that connects to the different maps in Fusion? Also you can say that all the 2D Metroids are short of you speed run them and use exploits.Because it's the best of the three classic Metroidvania-style Metroids. It has its own set of flaws, for sure, but the map and progression are the best in the series. Despite the flaws, it flows really, really well.
I don't have a problem with the story in Fusion being so central. The bigger problem for me is the disjointed map, the boss fights that could have been great but just come down to mashing shoot really fast, and the fact that new players could easily screw themselves at the end of the game if they don't grab enough power-ups before 90% of the map is locked. I think the story is actually pretty well done for what it is.
Zero Mission does a lot of things right, especially fixing up the iffy controls from the other two. But despite the map being way more wide open than Fusion, it still feels kind of disjointed. I keep wanting to think that it's the best of the three since it feels so polished, but every time I replay it I'm reminded that it doesn't flow anywhere near as well as Super Metroid. Plus it's a lot shorter than the other two and the difficulty spikes in ways that it shouldn't (ie, the shinesparking is harder than the boss fights).
Samus Returns doesn't deserve to be included here. Broken, headache of a game.
Metroid 3 is a masterpiece? I would disagree.Super Metroid 3 is the mother of all metroids.
This game is more than a Master Piece.
Nobody can explain what is a "master piece" you have to play this amazing game and you will see what i mean.About Story ,the best part ist you dont know what the story is only at the beginning of the game you will see a little of the story but not too much, and this makes it so great.
This game can not be comapared with the new games today there is so much magic inside that the new games never reached. If you understand Metroid 3 you will love Metroid Prime 1-2
There are many other Metroid games that pack you full of history and destroy everything that is exciting.
Metroid doesn't need a story, it gets it from playing. Unfortunately, with many other games it is the case that the story is in the foreground and actually already knows what is coming next. I HATE THAT
Thats not saying much considering Metroid 1 & 2 aren't that great. I would rather play Zero Mission or Samus Returns 3DS over Super Metroid.
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You do know there are secret tunnels that connects to the different maps in Fusion? Also you can say that all the 2D Metroids are short of you speed run them and use exploits.
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Metroid 3 is a masterpiece? I would disagree.
Halo gets the praise it does for being the first console FPS to nail the controls - pretty much every console FPS since has used almost exactly the same controls; left stick moves, right stick controls view, shoulder buttons shoot. If the GC's controller had been designed slightly differently and Nintendo had nailed FPS controls the way Halo did, Prime would be pretty much an untouchable classic.How people can hate on Metroid Prime and turn around say Halo and Call of Duty are masterpieces when all you do pretty much is shoot in those games with different backgrounds is pretty stupid.
Halo gets the praise it does for being the first console FPS to nail the controls - pretty much every console FPS since has used almost exactly the same controls; left stick moves, right stick controls view, shoulder buttons shoot. If the GC's controller had been designed slightly differently and Nintendo had nailed FPS controls the way Halo did, Prime would be pretty much an untouchable classic.
As for CoD... meh... it's trash, always has been, always will be. No one in their right mind is calling any CoD title a masterpiece.
Modern Warfare 2Halo gets the praise it does for being the first console FPS to nail the controls - pretty much every console FPS since has used almost exactly the same controls; left stick moves, right stick controls view, shoulder buttons shoot. If the GC's controller had been designed slightly differently and Nintendo had nailed FPS controls the way Halo did, Prime would be pretty much an untouchable classic.
As for CoD... meh... it's trash, always has been, always will be. No one in their right mind is calling any CoD title a masterpiece.
Feel like Halo did a better job and if Goldeneye did nailed it how come there wasn't a game that took Goldeneye controls?Guess you never played a game called Goldeneye, nailed the controls long before Halo.
Super Metroid, Zero Mission, Fusion, am2r if that counts, prime 2 (pretty sure I used guides for the stupid hidden keys in prime 1)Before you disagree with me I'm going to need to know which of the Metroid games you've completed without FAQs or save states
Id say its on you to explain why the controls ARE broken? ZM and Fusion basically just have Super Metroids controls, except much tighter and more responsive. The only major changes i can think of are you dont have a dedicated run button (a bit of a downgrade but far from 'completely broken') and using L as a diagonal up and down aim button rather than having individual sholder buttons for both directions. Understandable when moving to a console with fewer buttons to work with.and why you think the controls aren't completely broken from Prime onward.