Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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You are dealing with hexadecimal here, and 2x 0x08000000 = 0X10000000
And your change to FCRAM_PADDR sutff doesn't even change anything because they will compute to the same result.

Hang on use caluclator, number seems bigger then that

0X10000000
0x100000000

Compiling, will post test.
 

drwhojan

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You are dealing with hexadecimal here, and 2x 0x08000000 = 0X10000000
And your change to FCRAM_PADDR sutff doesn't even change anything because they will compute to the same result.

Basicy it is the same result.

5543453.jpg
 
Last edited by drwhojan,

Dr_Syner

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Hello guys,

Yesterday I downloaded the lastest official version of Citra and a Fire Emblem Awakening ROM. My problem is that I got 60fps during fight's map, but it's decrease to 15-20 fps during fights and cut scenes...
Could you help me ?
 

NiagA

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humm I can not get ingame now in Super Mario 3D land on Citra Canary 55 the emulator crashes before going in the game,Anyone else having this problem?
 

Miguel Gomez

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Hello guys,

Yesterday I downloaded the lastest official version of Citra and a Fire Emblem Awakening ROM. My problem is that I got 60fps during fight's map, but it's decrease to 15-20 fps during fights and cut scenes...
Could you help me ?
That's basically normal to most computers though.
Same goes to unofficial builds.
 
Last edited by Miguel Gomez,

drwhojan

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humm I can not get ingame now in Super Mario 3D land on Citra Canary 55 the emulator crashes before going in the game,Anyone else having this problem?

Any error message on the cmd line ?, mostly red/purple message is the danger.

EDIT: then again, I should dump it of the cart and test it myself
EDIT: Looks like was fixed, https://github.com/citra-emu/citra/issues/2960
 
Last edited by drwhojan, , Reason: added info
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drwhojan

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Last edited by drwhojan, , Reason: added info

jroweboy

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Hello guys,

Yesterday I downloaded the lastest official version of Citra and a Fire Emblem Awakening ROM. My problem is that I got 60fps during fight's map, but it's decrease to 15-20 fps during fights and cut scenes...
Could you help me ?
its the same issue with metroid: samus returns. I hope to have a fix for this soon ish, but no guarentees that it'll for for FE:A
 

jroweboy

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do you think monster hunter 3U or kingdom hearts DDD have the same performance problem?
I believe someone checked 3u and it did *not* fall into this issue. I don't know of anyone that has checked khddd yet (I don't have either game so I haven't checked them)
 

NiagA

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its the same issue with metroid: samus returns. I hope to have a fix for this soon ish, but no guarentees that it'll for for FE:A
@jroweboy maybe Drwhojan know the answer to this question made by @Dr_Syner, see these 2 videos in the game Ben 10 Galactic racing and compare with a sudden drop in performance in Canary 56 ... already in Build compiled by Drwhojan there is no frame drop and this occurs also in other games.

Canary 56:



Citra + CC-MINGW (Drwhojan) 26\09



 
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drwhojan

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^ I'm sure the answer maybe in my commits from #56 upwards.
https://github.com/Jhno591/citra/commits/master

Could be.. Full_Motion_video_SpeedUp_By50% , this one was just found while toying about, hack are not, why dose it speed FMV up a lot ?, what could be made of it in proper source coding ?..

I can not find much released to this part in other files, on search in MSVC

(NOTE) Although this will Not happen in every game.
 
Last edited by drwhojan,

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