Homebrew [Release] Bread Box (C64 Emulator)

spinal_cord

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spinal_cord

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I dont have c64 folder in SD

I download again and extract files and I get this:

BreadBoxEverything and inside this folder this:
data
resources
source
BreadBox.3dsx
BreadBox.cia
BreadBox.elf
BreadBox.smdh
icon
icon_sml
Makefile

I install cia but rest folder in root sd card?
Wow, I hadn't noticed that.
there is supposed to be a folder called c64, inside that there should be prefs.ini with the following...
Code:
NormalCycles = 63
BadLineCycles = 23
CIACycles = 63
FloppyCycles = 64
SkipFrames = 1
LatencyMin = 80
LatencyMax = 120
LatencyAvg = 280
ScalingNumerator = 2
ScalingDenominator = 2
DrivePath8 = c64/games/
DrivePath9 = c64/games/
DrivePath10 = c64/games/
DrivePath11 = c64/games/
ViewPort = Default
DisplayMode = Default
SIDType = DIGITAL
REUSize = NONE
DisplayType = WINDOW
Joystick1Port = 1
Joystick2Port = 1
SpritesOn = TRUE
SpriteCollisions = TRUE
JoystickSwap = TRUE
LimitSpeed = TRUE
FastReset = TRUE
CIAIRQHack = FALSE
MapSlash = FALSE
Emul1541Proc = FALSE
SIDFilters = FALSE
DoubleScan = FALSE
HideCursor = FALSE
DirectSound = FALSE
ExclusiveSound = FALSE
AutoPause = FALSE
PrefsAtStartup = FALSE
SystemMemory = FALSE
AlwaysCopy = FALSE
SystemKeys = TRUE
ShowLEDs = TRUE
SleepTimeOut = 10
ButtonX = 0
ButtonY = 0
ButtonB = 0
Zoom = 0
 

urherenow

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is that .zip the latest, or is 01_6_16 the latest? I'm not sure which version I last tried, and the "About" tab doesn't mention it. Now I feel bad for saying stuff doesn't work (my version may be very out of date)

EDIT: After waiting forever for Bruce Lee to load, I hit F7 to start the game, and the game crashes. (on the version I currently have installed). I'm unable to grab the big zip at the moment, so I'm thinking of installing the smaller 01_6_16 one for now.
 
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urherenow

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on the latest luma, the 01_6_16 always crashes via .cia. I was better off before using it. I do have the dsp in /3ds and I tried making a copy in the root just in case. I also overwrote the prefs.ini...

The .3dsx works... like whatever other version I had. It does load Bruce Lee, but crashes when starting a game. Not a crash of the emulator, but the emulated machine crashes. I can use the menu to reset the c64.

Something is definitely up with the .cia, above and beyond game compatibility. Whatever old version I had installed actually ran, so it's a regression and not necessarily something with luma+b9s. I think :unsure:

Impossible Mission doesn't seem to load past the title screen either. Press "A" on the 3DS and it just resets the c64.
 
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subcon959

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on the latest luma, the 01_6_16 always crashes via .cia.

Something is definitely up with the .cia, above and beyond game compatibility. Whatever old version I had installed actually ran, so it's a regression and not necessarily something with luma+b9s. I think :unsure:
At the moment, I only have my vanilla 9.2 O3DS handy and the .cia seems to work fine on it (via soundhax>minipasta). The emulated C64 seems to do most things fine. My only issue is game compatibility is non-existent.
 

urherenow

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At the moment, I only have my vanilla 9.2 O3DS handy and the .cia seems to work fine on it (via soundhax>minipasta). The emulated C64 seems to do most things fine. My only issue is game compatibility is non-existent.
I just tried on 9.2, and it loads, but crashes when trying to mount a .d64 image. The version I had installed just before now, did not do this.

It will be a couple of weeks (if I'm lucky) before I will be able to download some other CFWs to try this with, so I can see if it's a Luma problem. Again, it makes no sense that the older version worked though.
 
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subcon959

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I just tried on 9.2, and it loads, but crashes when trying to mount a .d64 image. The version I had installed just before now, did not do this.

It will be a couple of weeks (if I'm lucky) before I will be able to download some other CFWs to try this with, so I can see if it's a Luma problem. Again, it makes no sense that the older version worked though.
It is indeed a big regression. The Nov 15 version worked pretty well, other than the audio wasn't quite right.
 

Muxi

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I see your point, the first one doesn't seem to load, the second one works fine though.

Castle wolfenstein loads, as you can also confirm, not at all. Beyond castle wolfenstein starts up to a certain point, then an error message appears - disk read error. The same d64-image runs under pspvice without problems. Also it seems that frodo has problems with emulating speech-output.
 
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Muxi

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For everybody who has problems with crashes while loading a game, try to change the following entries in the prefs.ini:

DrivePath8 = *.d64
DrivePath9 = c63/games/
DrivePath10 = c63/games/
DrivePath11 = c63/games/

for * enter the name of an existing game
 

spinal_cord

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I'm looking for a little help from anyone who knows ANYTHING about FRODO.
I've been messing with the code and managed to get the game compatibility all the way up to ZERO. That is, the reset function is now causing a fatal crash, can't load any games or do anything important with it right now.
 

Muxi

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I'm looking for a little help from anyone who knows ANYTHING about FRODO.
I've been messing with the code and managed to get the game compatibility all the way up to ZERO. That is, the reset function is now causing a fatal crash, can't load any games or do anything important with it right now.
If I could, I'd help you. I had only a few improvement suggestions. How would it be with a quickload and quicksave function added to the L and R buttons, as well as selection possibility of the command - load "*", 8.1 as a hotkey or shortcut
 

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