Are you using the dock's USB hub or a USB C to A adapter?
Tried both actually.
Are you using the dock's USB hub or a USB C to A adapter?
Ok. No idea what's wrong then
Oh, weird. Can you link me to the fork?I use someone else's fork and it worked on Leonardo R3.
Oh, weird. Can you link me to the fork?
Oh ok, nice. I'm gonna add that link to the OP just in case anyone else has trouble with the main forkhttps://github.com/WyseNynja/Splatoon-2-Drawing/
But I didn't use the docker since I can upload the hex with avrdude directly.
mh is there a way to invert the Pic at the end?
i have test it with White Background and Black Painting so he makes the Background Black.
Then i have inverted the Raw png and convertet it to the data so that the Background was Black and the Painting White but he still make the Background Black and the Painting White.
I would say the correct way is to alter the code or the python script to get the correspondent char array.
But the easiest way is to select the layer in GIMP, then select "Color > Invert/Invert Value". This will get you an invert color image tho result in correct color.
Try the other repo; if that doesn't work, something may not be installed properlyi've followed the steps, but, whenever i get to compiling, it seems to go fine until i hit an error, and i'm not really sure what to do, i also don't see a .hex file anywhere in where im compiling, so im assuming it didnt work out properly, do you have any idea of what i'm doing wrong?
i was originally using the 2nd repo posted (the one for the atmega32u4) but when i use the original one (shinyquagsire's) i get a completely different error, any idea of what im doing wrong? i might just go with a reinstall of everything if that might be the issueTry the other repo; if that doesn't work, something may not be installed properly
Awesome! Now I feel silly about buying the more expensive 2.0++ haha.Can confirm that the branch by progmem works on a regular Teensy 2.0 (non plus). Just change the makefile to compile for atmega32u4.
i haven't reinstalled anything yet, however, i did notice, that while i did get that error, I did notice a joystick.hex in the folder where i compiled the shinyquagsire build, does that mean everything worked out? I don't have my stuff on me to test, but that is the file I need, I thinkA reinstall might work. Before that, try a reboot; sometimes it can make all the difference.
Oh weird, which DLL did you replace with what?i haven't reinstalled anything yet, however, i did notice, that while i did get that error, I did notice a joystick.hex in the folder where i compiled the shinyquagsire build, does that mean everything worked out? I don't have my stuff on me to test, but that is the file I need, I think
edit: never mind actually, replacing a .dll in the winavr/utils/bin directory fixed said issue with both builds, not sure why or what happened there, but everything works now, so i wont question it
I know haha. Still a lot faster than drawing by hand tho. Unfortunately I don't think it can go any faster, as it just emulates a controller pressing the buttons for you, which is limited to a certain speed in-game anyway.This is pretty cool, but man is it slow. I wonder if there isn't a way to make it run faster.