This is purely how the emulator handles the ROM. If it still bothers you, try using another emulator.Anyway to rectify the issue then?
This is purely how the emulator handles the ROM. If it still bothers you, try using another emulator.Anyway to rectify the issue then?
I'm running the games off of the 3DS, so this means I have to use a CPU emulator?This is purely how the emulator handles the ROM. If it still bothers you, try using another emulator.
I'm worried about having to run the roms on my computer instead of on my 3DS because of performance/speed issues. Is there anything specific I need to download to make the games run on my 3DS system like they do on their native consoles (GBA and SNES games), or do I have to stick to pc emulators?
That's the source code for the emulator.What exactly am I supposed to be downloading here?
For GBA games, you can use the Ultimate GBA VC Injector. For SNES games, if you own a new3DS, you can use the Ultimate SNES VC Injector. If not, you can't do shit.I'm worried about having to run the roms on my computer instead of on my 3DS because of performance/speed issues. Is there anything specific I need to download to make the games run on my 3DS system like they do on their native consoles (GBA and SNES games), or do I have to stick to pc emulators?
I've used the Ultimate SNES VC Forwarder since the Ultimate SNES VC Injector is not picking up on the .smc files (like Kirby's Dream Land 3) whereas the former tool is doing so (though Super Mario RPG looks weird at some times like not having a background). Between the four base emulators (pocketsnes, catsfc(+), and Snes9x Next (RetroArch version, not bubble2k16 one)), which one would be best for running Kirby's Dream land 3 and other SNES games for that matter?That's the source code for the emulator.
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For GBA games, you can use the Ultimate GBA VC Injector. For SNES games, if you own a new3DS, you can use the Ultimate SNES VC Injector. If not, you can't do shit.
By the most accurate for snes9x next, do you mean the game looks like how it was played on its original system? As mentioned earlier, the water in Kirby's Dream Land 3 can be seen through, but on the 3DS after injecting it it's solid (I think the settings were on Pocketsnes).Trial and error, catsfc+ generally has the best audio, and snes9x next would be the most accurate. Pocketsnes is usually fastest if the game can't run at full speed (Old 3DS and chip games)
Yes, that's what most accurate means, though it'll vary on a game to game basis.By the most accurate for snes9x next, do you mean the game looks like how it was played on its original system? As mentioned earlier, the water in Kirby's Dream Land 3 can be seen through, but on the 3DS after injecting it it's solid (I think the settings were on Pocketsnes).
Thanks, I'll give it a shot.Yes, that's what most accurate means, though it'll vary on a game to game basis.
Well...Is there a way to turn off Pixel Perfect? All of the options for resolution seem to be with Pixel Perfect mode. I'd like to match all the resolution and screen size of the normal VC releases.
Screen size:
You can set the game screen size to match pixel perfect resolution, full screen resolution, or a custom one if you want. You have a preview of how the game screen will be compared to the 3DS screen.
Well...
I took two screenshots of a VC Injected SNES game:Does anyone know what the resolution is for the official SNES VC games? I've been trying to match it, but I can't quite find the right resolution.
I took two screenshots of a VC Injected SNES game:
This is with Pixel Perfect option enabled (from the VC Touch Screen menu):
If you measure the game screen you'll get 256x224.
This is with Pixel Perfect option disabled (from the VC Touch Screen menu):
If you measure the game screen you'll get 284x224. I guess this is the number that you wanted.
Quick question, what determines which folder the saved games go to? I ask because having four forwarders leading to the four weeks of Zelda Ancient Stone Tablets would be an excellent way to play it.
For the uninitiated, Zelda Ancient Stone Tablets was a game for the Japanese-only Broadcast Satellaview SNES add-on that ran on the Link to the Past engine. It was broadcast over the course of four weeks with two dungeons available to play per week. The four weeks shared save data, so you could continue where you left off each week.
The four weeks were eventually dumped, hacked, and translated to become enjoyable on emulators and flash carts, but the challenge is always managing the save files.