Homebrew Official [Release] SaveMii - Wii U/vWii savefile manager

lordelan

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Technically yes, but the user save folder would needs to be renamed for the other Wii U (at least for now).
As stated before it's kinda easy to find out the unique user ID by dumping something random (I think could even be a dump of a system app like the activity log?).
So this should be done at first launch on every console by your tool so it can work with that ID.
 

Zarklord

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As stated before it's kinda easy to find out the unique user ID by dumping something random (I think could even be a dump of a system app like the activity log?).
So this should be done at first launch on every console by your tool so it can work with that ID.
your forgetting something...
when you dump it, how do you know which user id to dump? its not as simple as dumping some file... the best way i can figure out would be using nn_save.rpl to "act like your saving a file" to generate a path to the save dir and check that, even still its just a concept, and no idea if it actually would work...
(source: i worked on my own version of a save manager for a while and had to figure it out...)
 

yusuo

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icon.png

SaveMii
Latest version: v1.0.0 (Apr 04, 2017)​

You need to run iosuhax/mocha cfw first in order for this homebrew to work.

This homebrew allows you to backup your Wii U and vWii savegames to the SD card and also restore them. Up to 256 backups can be made per title. Backups are stored in sd:/wiiu/apps/savemii/backups.

This is my first time doing Wii U stuff, so please report any issues that may occur.
Tested with Super Mario 3D Land, Freedom Planet, and Super Mario Galaxy 2.
Wii U backups are made for all users, so keep that in mind when restoring.

TODO:
- make separate backups for each user
- gx2 gui (help wanted)
- installable package (help wanted)

Thanks:
- @dimok, for libiosuhax and libfat for Wii U
- @rw-r-r_0644, for lib_easy
- dimok again, because he's awesome :3​

Black screen for me as well using haxchi cbhc, any ideas
 
D

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CBHC/Haxchi CFW has different MCP hooks so that might be the case here.
Either code it to support both CFW's or just keep it as it is.
 
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KiiWii

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New release!

Changelog:
- Fix savedata backup/restore for disc titles
- Separate backups by user
- Add loadiine support
- Move backups folder to sd:/wiiu (you need to move your backups from sd:/wiiu/apps/savemii to the new location)
- Savedata wiping
- Task selection now comes after title selection

Awesome thank you!
 

lordelan

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your forgetting something...
when you dump it, how do you know which user id to dump? its not as simple as dumping some file... the best way i can figure out would be using nn_save.rpl to "act like your saving a file" to generate a path to the save dir and check that, even still its just a concept, and no idea if it actually would work...
(source: i worked on my own version of a save manager for a while and had to figure it out...)
Ok I never had more than my own user on my Wii U. :P
 

lordelan

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New release!

Changelog:
- Fix savedata backup/restore for disc titles
- Separate backups by user
- Add loadiine support
- Move backups folder to sd:/wiiu (you need to move your backups from sd:/wiiu/apps/savemii to the new location)
- Savedata wiping
- Task selection now comes after title selection
Very very cool!
Do installed games need to have a savegame already before I can inject a Loadiine save with your tool or could I just install everything and inject all my Loadiine saves?
 

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