Hacking WiiU VC game injection working on 5.3.2

ShadowOne333

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i just got ogre batle and added the title id and title key to that key site everyone knows, but i dumped and again a single ini on it, it seems that for every release after majoras mask and mario party 2 there are no more inis except the ones of the game itself sadly i saw this on the latest releases.
Well I guess that was it for Nintendo 64 INIs. RIP
The only way to go from there is to make custom inis, but I don't believe anyone would even bother with that.

Damn you, Nintendo.
 

pedro702

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Well I guess that was it for Nintendo 64 INIs. RIP
The only way to go from there is to make custom inis, but I don't believe anyone would even bother with that.

Damn you, Nintendo.
its probably easier to just port an n64 emulator and optimize it rather than trying to reverse engenering n64 emulator by nintendo without a source code.
 

ShadowOne333

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its probably easier to just port an n64 emulator and optimize it rather than trying to reverse engenering n64 emulator by nintendo without a source code.
Yeah I agree, instead of screwing around with the INIs, it'd be easier to just get a ported N64 emulator running on the system.
But until then...
 

ShadowOne333

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What would be the best/easiest way to edit and inject custom .tga's? Been trying to figure out the best method.
IOSUhax alongside FTPii U Everywhere.
You run FTPii U Everywhere to get to the desired title you want to change TGAs for, then simply download it, edit it, then reupload it to the console.

You have to be running a fw.img which allows for a server to be ran on the background with IOSU.
 

JHoliness

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IOSUhax alongside FTPii U Everywhere.
You run FTPii U Everywhere to get to the desired title you want to change TGAs for, then simply download it, edit it, then reupload it to the console.

You have to be running a fw.img which allows for a server to be ran on the background with IOSU.
Alright thanks. I'll try FTPii U Everywhere.
 
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Pachee

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i just got ogre batle and added the title id and title key to that key site everyone knows, but i dumped and again a single ini on it, it seems that for every release after majoras mask and mario party 2 there are no more inis except the ones of the game itself sadly i saw this on the latest releases.
What is the version of the vessel? Latest i had was 2428.
 

pedro702

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So the 2428 that @Pachee has is newer than the Ogre vessel?
yeah remenber most games now have inis made for months are are just sitting there before release i mean pokemon snap was really old too lol i dont doubt that harvest moon will also be older than that too, just becuase they are released now doesnt mean they dont have the files ready for way too long.
 
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ShadowOne333

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yeah remenber most games now have inis made for months are are just sitting there before release i mean pokemon snap was really old too lol i dont doubt that harvest moon will also be older than that too, just becuase they are released now doesnt mean they dont have the files ready for way too long.
Indeed :P
So this seems to be it for Wii U VC then?
Also, I read the Wiki for N64 INIs and apparently F-Zero X seems to have the most recently compiled version of the vessel.rpx.

I want it :lol:
 

pedro702

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got harvest moon and again single ini and old build by one digit xD.

SVN: 2427 TIME: 2016/11/17 10:28:06

putted the title key on that key site to anyone who wants to check it out.
 

Pachee

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got harvest moon and again single ini and old build by one digit xD.

SVN: 2427 TIME: 2016/11/17 10:28:06

putted the title key on that key site to anyone who wants to check it out.
SVN: 2395 TIME: 2016/08/30 13:57:02 Ogre Battle 64: Person of Lordly Caliber
SVN: 2427 TIME: 2016/11/17 10:28:06 Harvest Moon 64
SVN: 2428 TIME: 2016/11/18 11:44:39 F-Zero X v16 (USA)

I wonder how many releases they got ready. If you calc the days between 2395 and 2427 it shows on average one new build of the vessel every 1 day and half.

Also, how is the ini? Does it look anywhere like the one i made?
 
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pedro702

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SVN: 2395 TIME: 2016/08/30 13:57:02 Ogre Battle 64: Person of Lordly Caliber
SVN: 2427 TIME: 2016/11/17 10:28:06 Harvest Moon 64
SVN: 2428 TIME: 2016/11/18 11:44:39 F-Zero X v16 (USA)

I wonder how many releases they got ready. If you calc the days between 2395 and 2427 it shows on average one new build of the vessel every 1 day and half.

Also, how is the ini? Does it look anywhere like the one i made?
;Havest Moon 2 US
[RomOption]
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
;BackupType = 1
;BackupSize 2048 16K 4K 512
;BackupSize = 512
UseTimer = 1
PDFURL = "http://m1.nintendo.net/docvc/NUS/USA/NYWE/NYWE_E.pdf"

[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80

[Render]
InitPerspectiveMode = 1
DepthCompareLess = 1
CopyColorBuffer = 0
CopyMiddleBuffer = 0
FlushMemEachTask = 0
 

Pachee

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;Havest Moon 2 US
[RomOption]
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
;BackupType = 1
;BackupSize 2048 16K 4K 512
;BackupSize = 512
UseTimer = 1
PDFURL = "http://m1.nintendo.net/docvc/NUS/USA/NYWE/NYWE_E.pdf"

[Input]
StickModify = 1
STICK_CLAMP = 1
VPAD_STICK_CLAMP = 1
StickLimit = 80

[Render]
InitPerspectiveMode = 1
DepthCompareLess = 1
CopyColorBuffer = 0
CopyMiddleBuffer = 0
FlushMemEachTask = 0
lol almost the same fixes, even the inputs except for the stick limit 64.
 
Last edited by Pachee,

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