Emulation [RELEASE] Cemu - Wii U emulator

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newluigidev

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Whenever I boot NSMBU/NSLU, and it loads past the controller screen, it crashes (which it shows the dialouge box 'cemu.exe has stopped working'). Please help!
 

myowfriend

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"emulateDualPrecision" is for double FPS.

No it isn't. It would cause the compiler to try to round dual-precision (64-bit) instructions.

Example.ini said:
emulateSinglePrecision = false # If set to true, the recompiler will try to correctly round the result of single-precision instructions. Can fix gameplay bugs at the cost of performance.
 

Slashㅤ

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Is emulateDualPrecision even a thing in Cemu? It feels off that it would be left out in the example file for game profiles.
 

newluigidev

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Ok, I've already posted this, but I really want an answer. So I try to load either NSMBU or NSLU, get past the controller screen and CEMU crashes. Also, I have placed the files in the mlc01 folder too, same result. It would be awesome for some help. Thanks!
 

alucard_xs

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finally it works !
Great in 1080p but colors seems too bright /like washed on mario kart 8, is it a bug or something ?
btw, lots a stuttering in mario kart 8 ...
 
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myowfriend

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Is emulateDualPrecision even a thing in Cemu? It feels off that it would be left out in the example file for game profiles.

I'm not completely sure that it is. I think he just tried as an assumption especially when it's usually called double precision not dual. Half-precision is a 16-bit operation, single precision is 32-bit, and double is 64-bit.
 

Pasqui

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Hi all :) a little question... someone have this blur problem with Super Mario 3D World?
2cP3cjn.jpg

Any solutions? :(
Asus notebook with i7 and Nvidia 840M.
Thanks!!
 

masterotaku

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Hi all :) a little question... someone have this blur problem with Super Mario 3D World?
Any solutions? :(

Yes. Check my github: https://github.com/masterotaku/shader-mods/

I have two bloom options: disabled or reduced (40% strength). I'm playing with the 40% version and it's OK. About DoF, I've reached Champion's Road and disabled its DoF shader. I just have to check the goal of that level and maybe revisit old levels (when you finish a level there are sometimes unique DoF shaders and I haven't checked old levels for that. Maybe shaders from later worlds disabled it everywhere or maybe not).
 
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ned

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Yes. Check my github: https://github.com/masterotaku/shader-mods/

I have two bloom options: disabled or reduced (40% strength). I'm playing with the 40% version and it's OK. About DoF, I've reached Champion's Road and disabled its DoF shader. I just have to check the goal of that level and maybe revisit old levels (when you finish a level there are sometimes unique DoF shaders and I haven't checked old levels for that. Maybe shaders from later worlds disabled it everywhere or maybe not).

With your PC shader mods do I set C:\Program Files (x86)\HiAlgo\Plugins\SWITCH\d3d9.dll
instead for HiAlgo Switch?
 

masterotaku

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With your PC shader mods do I set C:\Program Files (x86)\HiAlgo\Plugins\SWITCH\d3d9.dll
instead for HiAlgo Switch?

No. The PC folder from my github is for PC games. The files you want are in the WiiU folder: https://github.com/masterotaku/shader-mods/tree/master/WiiU

The .txt files go for example here: "cemu_1.7.0\graphicPacks\SuperMario3DWorld_2160p" or whatever graphic pack you use. No subfolders inside.

@masterotaku I have to copy the txt file "as is" ?

See what I said above.


By the way, I have found a bloom shader in Captain Toad. I uploaded a disabled and a reduced version on github. It isn't used a lot, at least up to the seventh level of the game (sometimes Toad's light on his head, some particles, etc).
 
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MoeSizlak

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Hi all :) a little question... someone have this blur problem with Super Mario 3D World?

Any solutions? :(
Asus notebook with i7 and Nvidia 840M.
Thanks!!

Yeah when it looks too bright and overexposed you probably need to go to Debug->Enable Compressed Texures and make sure that is checked.
 
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xcedf

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emulateDualPrecision actually a real deal
it helped me to avoid crashes during loading beetwen some areas in Zelda Twilight Princess HD
 
Last edited by xcedf,

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