ROM Hack [GB(C)] Injection with the New Generation of VC

Deleted member 370283

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So no update on the patch yet (I'm still working on tweaking it and getting it to correctly run), but I wanted to point out something weird in the patches.

In the original R/B/Y VC patches, for some reason, patch [Network_RESET] points to an address within a routine that checks and works with the Super Gameboy. Considering this routine is most likely never ran while Pokemon is being played on Virtual Console, it begs the question as to why it was patched in the first place.

What is EVEN WEIRDER is that the routine in Yellow to transfer data to the SGB is vastly different from the one in Red and Blue, yet the patch still points to an address in it. This confirms that it wasn't an error on Nintendo's part, which makes it even more confusing.
 

CatmanFan

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So is that like working with config files in Wii U VC N64? They're pretty much similar, except this involves patches instead of config.
 

duffmmann

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Best of luck with this. Forgive me if this has been asked, but if you're successful in getting gen 2 titles to communicate with each other wirelessly like RBY, would the gen 2 titles, GSC be able to communicate wirelessly with the official gen 1 titles like you could with the actual games, or does the communication work a little differently to not allow that.
 

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No one knows FOR SURE, but my theory is that somewhere in the code, for some reason, palette lines 5 and 6 are being purposefully cleared. Pokemon Yellow never uses those lines, so it doesn't affect it at all.

Maybe it has something to do with the Jynx colorization? Who knows. (What I'm talking about is that Jynx uses more colors on its palette than normal in the VC version of Pokemon Yellow)
 
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I just want to clarify, so you guys are aware~

The reason right now that we're testing around and doing things is because that, though the patch is very close to being done, Crystal is having problems connecting to another copy of Crystal. Linking up with Red, Blue, or Yellow (and even Green, IIRC) works just fine. It's just getting the game to connect to another copy of Crystal that's being a bit of a bugger.
 
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I just want to clarify, so you guys are aware~

The reason right now that we're testing around and doing things is because that, though the patch is very close to being done, Crystal is having problems connecting to another copy of Crystal. Linking up with Red, Blue, or Yellow (and even Green, IIRC) works just fine. It's just getting the game to connect to another copy of Crystal that's being a bit of a bugger.

Take your time! It's awesome to see that it's even working between Red/Blue/Yellow and Crystal!

I assume that issue also happens between two copies of Gold too? Or just Crystal to Crystal?
 

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To be clear though, the patch has not been ported to Gold or Silver yet. It's just very safe to assume that, since Crystal is based on Gold and Silver, that Gold and Silver would have the same problems.
 

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does the timecapsle work for trading to a legit purchased pokemon red blue or yellow on a non hacked 3ds
can a game bot color rom work in a gameboy vc

I think yes and sort of. A game like Pokemon Crystal will certainly work in a normal VC game, but in the case of these specific VC titles, some of the palette (specifically the browns) and obviously the link cable features by default (which are being worked on as we speak) do not work. Otherwise though, it seems that more or less the games will work and if I'm not mistaken, can be traded to regular legit-bought VC titles.

Hacking a 3DS on legit bought VC Pokemon title doesn't really equate into the first question.
 

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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I appreciate the insight!
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    It inserts a newline in a random spot.
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