Homebrew Official Citra - New 3DS Emulator

Rick Astley

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One user already upload it <snip>
i be watch over there chinese site and when new version appear i try to upload it.

Hi, i'm sorry for distrubing but i've a few questions about this :
- First, the link / citra is safe right ? I'm quite paranoiac with that but... we never know.
- The pokemon game are working fine ? (Not speaking about FPS etc, i'll check that with my own config= I've seen some problem with creating files from sd card (and the contrary with KazoWar's working without any problem haha)
- Save / Load states are aviable already ? This is the main thing i'd use with Citra !

Thanks o/
 
Last edited by raulpica, , Reason: Removed link to illegal Citra build -rp

master_cheat001

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he is right the build is epic fast 70-90fps on oot 60-80 fps in mm3d in game and a link between worlds is 50fps -60
What did you quote me for lol? Anyone can edit or know the keyboard mapping? It is outrageous to play with the pre-mapped keys....

Hi, i'm sorry for distrubing but i've a few questions about this :
- First, the link / citra is safe right ? I'm quite paranoiac with that but... we never know.
- The pokemon game are working fine ? (Not speaking about FPS etc, i'll check that with my own config= I've seen some problem with creating files from sd card (and the contrary with KazoWar's working without any problem haha)
- Save / Load states are aviable already ? This is the main thing i'd use with Citra !

Thanks o/
- Links/exe programs on the internet can never be safe. Use at your own risk, unless it is from trusted publishers/developers.
- Pokemon will only work during the intro and after you named your character. After that it will highly freeze. Tested with 4 version of Pokemon on the 3DS (build of the Chinese).
-No save/load state and i dont think it will be implemented in the near future. Many things to do than that.
 
Last edited by master_cheat001,

Rick Astley

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- Links/exe programs on the internet can never be safe. Use at your own risk, unless it is from trusted publishers/developers.
- Pokemon will only work during the intro and after you named your character. After that it will highly freeze. Tested with 4 version of Pokemon on the 3DS (build of the Chinese).
-No save/load state and i dont think it will be implemented in the near future. Many things to do than that.

Well @KazoWAR posted a video with a build of Citra and it seems to work with Pokemon games, so perfect
More sad about save state, a huge point for emulation but well not really a problem haha.
Thanks
 

emmauss

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for those thinking of how to use the sse and avx optimizations when building, a quick way is to either
1. append -m'x' to gcc build commandline. this only builds non-qt citra with optimizations. 'x' is replaced by the extension type, like -msse3 for sse3 or -mavx for avx
see http://gcc.gnu.org/onlinedocs/gcc-4.3.2/gcc/i386-and-x86_002d64-Options.html http://stackoverflow.com/questions/18638051/using-avx-with-gcc-avxintrin-h-missing

2. adding /arch:'xxx' to ms vc project properties>c/c++>commandline. this can build qt citra if it is apllied to the 'citra-qt' project
'xxx' is rplaced with extension type, like "/arch:sse4.1" or "/arch:avx2"
see https://msdn.microsoft.com/en-us/library/7t5yh4fd.aspx?f=255&MSPPError=-2147217396

--------------------- MERGED ---------------------------

any one know how to configue cmake to auto make the above options. it will be good for quick optimization on appveyor.
 

AcidRains

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What did you quote me for lol? Anyone can edit or know the keyboard mapping? It is outrageous to play with the pre-mapped keys....

For key mapping, you can get back to default settings by edit the sdl2-config under user=>config, simply delete all corresponding number and leave it nothing, like pad_start=

as for the reason of speed improvement, i guess it was a combination of gcc compiling and benefit of instruction sets,
i'm expecting someone around here is capable of taking advantage of this and compile a better version, maybe merge other useful commits too,
 

master_cheat001

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For key mapping, you can get back to default settings by edit the sdl2-config under user=>config, simply delete all corresponding number and leave it nothing, like pad_start=

As i said, i was editting in the config file but the "sdl" wont use the same keyboard code as the "qt" one. So if normally, 90 is the Z key but in "sdl" it understand as numpad key 2.... That was my question.
 

masaki88

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for those thinking of how to use the sse and avx optimizations when building, a quick way is to either
1. append -m'x' to gcc build commandline. this only builds non-qt citra with optimizations. 'x' is replaced by the extension type, like -msse3 for sse3 or -mavx for avx
see http://gcc.gnu.org/onlinedocs/gcc-4.3.2/gcc/i386-and-x86_002d64-Options.html http://stackoverflow.com/questions/18638051/using-avx-with-gcc-avxintrin-h-missing

2. adding /arch:'xxx' to ms vc project properties>c/c++>commandline. this can build qt citra if it is apllied to the 'citra-qt' project
'xxx' is rplaced with extension type, like "/arch:sse4.1" or "/arch:avx2"
see https://msdn.microsoft.com/en-us/library/7t5yh4fd.aspx?f=255&MSPPError=-2147217396

--------------------- MERGED ---------------------------

any one know how to configue cmake to auto make the above options. it will be good for quick optimization on appveyor.

So its means anyone can create sse3/4 builds and increase more speed?. I hope so.

Yes i found his repository https://github.com/yami-hack/citra but i don t sure what its same chinese guy who created chinese build. Maybe ask him in pm? if its him maybe we can ask him to build other builds?.
 

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emmauss

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So its means anyone can create sse3/4 builds and increase more speed?. I hope so.


Yes i found his repository https://github.com/yami-hack/citra but i don t sure what its same chinese guy who created chinese build. Maybe ask him in pm? if its him maybe we can ask him to build other builds?.
it is possible. i want to try it out so i am reinstalling vs. and the yami guy seems to have configured cmake to use sse4 but only for non-qt and gcc.
 

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Sorry if the question was answered before but I can't seem to find it anywhere when I tried to google, How I can enable Scaled resolution to 1080P in Citra ??

I have use_scaled_resolution = 1 but it doesn't look 1080P in 3d games or am I missing something ?
 

breel

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1. append -m'x' to gcc build commandline. this only builds non-qt citra with optimizations. 'x' is replaced by the extension type, like -msse3 for sse3 or -mavx for avx
Why not use -march=native instead?
(Assuming you're building your own build).
 

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