Having trouble getting a male kana :/
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Hex is hard
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Hex is hard
Really? All you have to do is remove the shield of a logbook M Kana or change the ID of a female Kana.Having trouble getting a male kana :/
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Hex is hard
Ik but the hex editing is hard can't figure it out rlyReally? All you have to do is remove the shield of a logbook M Kana or change the ID of a female Kana.
I can help you if need be. I could share the resources I possess with you, such as a diagram of a character block.Ik but the hex editing is hard can't figure it out rly
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I guess I'll just wait for this program to make it easier
@Soaprman when you add the option to change the class,lv,xp and accessories?
Silly question here, but I have a Sky3ds+ and a .sav file from the game. Is it possible to use this with the program or do I need to use some sort of other program to get to the chapter saves?
Silly question here, but I have a Sky3ds+ and a .sav file from the game. Is it possible to use this with the program or do I need to use some sort of other program to get to the chapter saves?
I ported this to OS X. Here is the link.
I'm looking forward to "all level 3 statues and interactive buildings", but I think it may be some time before such is added.
254 MB?
All the wine binaries. It takes up a good amount of space, also I don't think OS X uses .NET254 MB? I'm not about to download it or anything (I have no way of even using it, probably), but I'm curious what kind of stuff you're slipping in there to make the file so huge. Does it come with some sort of .NET Framework implementation or something?
You can use this tool to change the battles and victories of each unit to 100, which lets you upgrade their statues to Lv3. Plus being able to max out DVP at the same time helps.I'm looking forward to "all level 3 statues and interactive buildings", but I think it may be some time before such is added.
That's only true for 1st gen characters except Corrin. I haven't implemented for Corrin and 2nd gen characters yet.I'll add a nicer display for those sometime.
Currently, the values shown should be the same as what's shown in-game. I haven't tested the code much so it may be wrong!
i hope it lol but im really hyped about this editor it has good views for the futureWill this be used to remove the blue Shields in the future?