anyone tested sonic boom rise of lyric?
Well. Mario 3D World looks like Unreal Engine. XDMy observations for 1.3.1 compared to 1.3.0
Super Mario 3D World - MAJOR CHANGES – Now gets ingame, many graphical glitches, but it works. 10 fps in overworld. 6-9 fps in world 1-1. Crashed at the end of the level.
does smash bros get to demo mode if you leave it on title screen and not press any button?
My observations for 1.3.1 compared to 1.3.0
Angry Birds: Star Wars - Minor Changes - Boots, and shows the loading screen, crashes after.
NEW: Assassin's Creed III – MAJOR CHANGES – Boots, 14 fps in menu, can't press any buttons once you get to the 'Start new game' screen. (Need someone to confirm this on another system.)
Bayonetta 1 - No changes - Crash on load
NEW: Call of Duty: Ghosts – No changes – Infinite stuck on loading.
Captain Toad - No changes - Crash on load
Deus Ex: Human Revolution - No changes - Just as broken as before. (My original Deus Ex post from 1.1.2: https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-103#post-5864679)
Donkey Kong Tropical Freeze – Very Minor Changes – No more blackness in the distance of the menu screen.
Ducktales Rematered - No Changes - Infinite stuck on loading.
Game & Wario - No changes - Crash on load
Hyrule Warriors - Minor Changes – Now boots, but crashes a few seconds after.
Injustice Gods Among Us - Minor Changes - Now boots, but doesn't do anything beyond that.
Kirby and the Rainbow Curse - No changes - Crash on pressing start game.
Lego Marvel Super Heroes – Very Minor changes - Once again, more loading screen stuff. It does kinda look worse in a way, but it's more colorful.
Mario & Sonic Olympic Sochi 2014 - No changes - Infinite stuck on loading
Mario Kart 8 -
Mario Party 10 - No changes - Crash on load
Mass Effect 3 - No changes - Crash on load
Monster Hunter 3 - No changes - Boots, but gets stuck on an infinite black screen
NES Remix - No changes -First Mario level runs at ~5 fps
New Super Luigi U - No changes – Gets ingame.
New Super Mario Bros U - No changes – Gets ingame
Nintendoland -No changes – Gets ingame
Sonic All Stars Racing - No changes - Stuck on loading
Splatoon - No changes - From ~13,5 to ~14,5 fps
Super Mario 3D World - MAJOR CHANGES – Now gets ingame, many graphical glitches, but it works. 10 fps in overworld. 6-9 fps in world 1-1. Crashed at the end of the level.
Super Smash Bros - CHANGES - Boots with image, crashes after the title-screen
Wii Party U - No changes - Crash on load
Wonderful 101 - No changes - Boots into an infinite black screen.
Xenoblade Chronicles X - Minor changes - More stuff is getting rendered
Yoshi's Wooly World - No changes - It boots, gets to an infinite black screen after it's finished loading.
ZombiU - No changes - Crash on Load
Actually, I got to select a stage in Smash and after choosing one, it crashed on me.
Be sure to go through frame-buffers, that's what I did.
Keep in mind I used what people often refer to as Loadiine or an extracted dump.
At long last the release of Cemu 1.3.1 is here! Download as usual available on the website. Direct link here.
In other news we now have a Patreon campaign! What's Patreon you ask? It's a crowdfunding platform that allows you to pledge any amount you want on a per-month basis. It's a continuous process rather than a one-time-donation which fits the development style of an emulator much better. The whole thing is somewhat of an experiment for us, so we might make adjustments to rewards and texts while we figure out what works best for everyone.
Also a very important distinction here, the Patreon campaign is optional and we will NEVER put Cemu behind a paywall or make features permanently exclusive to donators but we will try to come up with interesting rewards for those that take the extra step of supporting us with more than words
-Comment has been removed-Writing in a text size like this will guarantee you that no one wants to help you, sorry.
Incompatibility on certain hardware is very likely in early stages of development and can change between versions.
That's not possible, because I pasted keys into keys.txt that came with Cemu. I also tried copying keys.txt from Cemu 1.3.0 folder, but it recognised only common key.Are you sure you didn't over write the keys.txt file with the blank one in the new release?
It would be easy to do if you were distracted.
I always backup my original just in case I over write it by mistake...
My keys.txt is not corrupted. I have all keys in exel file and if I need a key can I just paste it into keys.txt.Corrupted txt file?
Did you have it in notepad?
Also I think you better delete the bottom image as it shows the keys information which is a no no in this thread.
Thank you and sorry for disturbing at night(it's not night in my country).It is late at night here and I need some sleep, maybe you should read through all pages of this thread to find your answer
LOLI think that for June we'll surely have at least 30 fps