Hacking WiiU VC game injection working on 5.3.2

VinsCool

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remenber you need an ini file

[RomOption]
UseTimer = 1
RetraceByVsync = 1

[BreakBlockInst]
Count = 1
Address0 = 0x7f0d0eeC
Inst0 = 0x24420004
JmpPC0= 0x7f0d0ee8
Type0 = 1
Indeed! But for some reasons, the break block inst isn't needed lol.
 

pedro702

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Indeed! But for some reasons, the break block inst isn't needed lol.
i have a theory about that.

all the break insblocks and patches and such that are game specific are hard coded into the emulator itself and are there just for reference, they activate once that gameid is loaded, so when you change a game header you activate this on the emulator teh thing is U and E versions might lot like those changes becuase their assets are on diferent adresses while some might have them on the same adresses, tahts why it might work for some games and not for others.
 
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Deleted-355425

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is it possible to use a vc dump to use as a base game to use the injection method?
 

VinsCool

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i have a theory about that.

all the break insblocks and patches and such that are game specific are hard coded into the emulator itself and are there just for reference, they activate once that gameid is loaded, so when you change a game header you activate this on the emulator teh thing is U and E versions might lot like those changes becuase their assets are on diferent adresses while some might have them on the same adresses, tahts why it might work for some games and not for others.
Exatly my theory too.

That worked with Pokémon Snap, Yoshi's Story and Perfect Dark.

Golden eye didn't work. Textures were fixed, but the game still crashed.
 

pedro702

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@pedro702
The .inis that come inside the folder, config. (The one's you get when you dump your game via Tcpgecko)
yes those are all the ini files made by nintendo itself my ini files arent there but most of my testing was just blank ini file to see which games worked without any added stuff.
 
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VinsCool

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yes those are all the ini files made by nintendo itself my ini files arent there but most of my testing was just blank ini file to see which games worked without any added stuff.
in my tests, some games were a bit laggy, were fixed by adding RetraceByVsync = 1 :P
 
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Deleted-355425

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can snes also be injected into a valid vc game that is being run through loadiine? was thinking whether its worth buying a fe base games or just waiting for working vc dumps to appear to use?
 

Markus95

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can snes also be injected into a valid vc game that is being run through loadiine? was thinking whether its worth buying a fe base games or just waiting for working vc dumps to appear to use?

No, loadiine and tcp gecko don' t use the same kexploit...
 

VinsCool

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can snes also be injected into a valid vc game that is being run through loadiine? was thinking whether its worth buying a fe base games or just waiting for working vc dumps to appear to use?
Theorically, yes. But nobody did that.
edit: actually, rom swap. not complate game changes.
 

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