it isnt, only the bin is.I know that much, but I have a .raw that doesn't only reads ".raw", and I wanted to know if that was part of the Triforce save system too.
it isnt, only the bin is.I know that much, but I have a .raw that doesn't only reads ".raw", and I wanted to know if that was part of the Triforce save system too.
If multi memory card is turned on , it will corrupt your memory card if a Triforce game is played . last time i tested an reported.it isnt, only the bin is.
i think that was fixed long ago too.If multi memory card is turned on , it will corrupt your memory card if a Triforce game is played . last time i tested an reported.
Also Wii's have issues with the 1019 Block Memory Card. My Wii corrupts every game save on my 1019 Block card but my GameCube doesn't. Not much you can do but use a smaller memory card. USA/Pal saves must be on a separate memory card as they CANNOT be used on the same memory card as Japanese saves.Phantasy Star Online 1&2Plus save data corrupts on my real 1000block+ memory card and even after you delete/format it auto corrupts again. It doesn't do this for PSO1&2 original version however. Was wondering if there was anyway to fix this?
I also learned that I have saved japanese game files (Only Fire Emblem Path of Radiance Japanese) on the card as well, and I'm thinking that could be the issue.
But then I tried other games and those save files work perfectly fine even with mixed save data.
Alright, Thanks pedro702. So do you think it would be safe to delete it?it isnt, only the bin is.
First of all ur Nintendont version is out of date by 2 months.XIII is having a hissy fit when I attempt to boot it directly via nintendont, it says that it fals to initialize the memcard, but when I do it from say usbloaderGX it runs. Memorycard emulation is off and the version is the v3-334 built apparentl on may 12 of this year, firmware 58.24.32.
It also says missing cheat file.
First of all ur Nintendont version is out of date by 2 months.
https://github.com/FIX94/Nintendont/blob/master/loader/loader.dol
The update was moved to Github due to Google Code shutting down so you have to redownload a fresh copy from Github.Odd I hit upload to download the file directly.
Also the latest nintendon't has no issues with megaman X collection?
Eh not quite, you see some Japanese games work and save fine on real NTSC/PAL MCs while others don't, it really varies on the game, but yeah it's best if you just separate both.Also Wii's have issues with the 1019 Block Memory Card. My Wii corrupts every game save on my 1019 Block card but my GameCube doesn't. Not much you can do but use a smaller memory card. USA/Pal saves must be on a separate memory card as they CANNOT be used on the same memory card as Japanese saves.
I haven't played this game for over a month but before then I re-played all of the games and they all worked fine for me, I'm not sure if it supports widescreen though so that might be your problem.Ok the bug is not present and Megaman X collection still has problems
The screen is cut in half, only the top is show and the bottom half is black.
I didn't found any issues with megaman X3.
Can you list your Nintendont settings (All of them). What you are using to load the game (USB/SD) Have you hash checked the ISOs?Ok the bug is not present and Megaman X collection still has problems
The screen is cut in half, only the top is show and the bottom half is black.
I didn't found any issues with megaman X3.
Can you list your Nintendont settings (All of them). What you are using to load the game (USB/SD) Have you hash checked the ISOs?
Turn off Force Widescreen and Force Progressive.ON are cheats, force wide screen, force progressive, video force, videomode NTSC, the rest is off, videowith Auto and screen position 0.
Off are debugger, debugger wait, cheat path, auto boot, unlock read speed, OSreport,Wiiu widescreen, drive read LED, log.
Max pads 4.
Also Wii's have issues with the 1019 Block Memory Card. My Wii corrupts every game save on my 1019 Block card but my GameCube doesn't. Not much you can do but use a smaller memory card. USA/Pal saves must be on a separate memory card as they CANNOT be used on the same memory card as Japanese saves.
Eh not quite, you see some Japanese games work and save fine on real NTSC/PAL MCs while others don't, it really varies on the game, but yeah it's best if you just separate both.
I always had an issue with the 1019 card on my Wii. It would save at first but would say the save is corrupted when trying to save again or load the save later. I never had the issue on my GameCube so I know it wasn't the card. I didn't have WiiConnect24 on as it made the system hotter than when on.It's also not a given that 1019's will be a problem on the Wii. I've never had problems with mine. I think the biggest issues (and I do not deny there are sometimes issues) were due to leaving the Wii in standby mode with that 24/7 connect thing on, something I never did. It killed some really early Wiis entirely but also wrecked the larger memory cards.
Turn off Force Widescreen and Force Progressive.
What is the region of the game you are trying to play? If PAL, force progressive is a bad thing to turn on.
why do you have cheats on? this might break games depending on the cheats your using, also everytime a screen is cutted is due to forced progressive/widescreen so if you turn cheats,force widescreen and force progressive off the games should run just fine.ON are cheats, force wide screen, force progressive, video force, videomode NTSC, the rest is off, videowith Auto and screen position 0.
Off are debugger, debugger wait, cheat path, auto boot, unlock read speed, OSreport,Wiiu widescreen, drive read LED, log.
Max pads 4.