Hacking Nintendont Controller-Configurations

uyjulian

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Primero que todo pido disculpas por no escribir en ingles, espero que sepáis perdonarme...

Hola a todos, me gustaría colaborar con este magnifico proyecto aportando mi configuración para este adaptador:
Logic3 PlayStation 2 Controller Adapter for PC / PS3 (PS2/PC)

1004004004982816.jpg



Funcionan todos los botones correctamente y también esta habilitada la vibración.
La asignación de botones es la siguiente:
A=Equis
B=Cuadrado
X=Circulo
Y=Triangulo
L=L1
R=R1
Z=R2
Start=Start
Joystick C= Joystick derecho
Joystick principal= Joystick izquierdo
Cruzeta=Cruzeta

Agradezco muchísimo a todos los que han hecho posible este maravilloso "emulador" :)

PD: Para usar esta configuración tan solo tenéis que copiar el archivo .ini en la carpeta "Controllers", esta carpeta tiene que estar en el dispositivo (SD o USB) donde estén los juegos.

PD2: Dejo el archivo como adjunto.

translate:
First of all I apologize for not writing in English, I hope you know forgive me ...

Hi all, I would like to work with this wonderful project with my settings for this adapter:
Logic3 PlayStation 2 Controller Adapter for PC / PS3 (PS2 / PC)


All buttons work properly and this enabled the vibration.
The button assignment is as follows:
A = Equis
B = Square
X = Circle
Y = Triangle
L = L1
R = R1
Z = R2
Start = Start
C = Joystick Joystick right
Main Joystick = Joystick left
Cruzeta = Cruzeta

Thank you very much to all who have made this wonderful "emulator" :)

PS: To use this setting only have to copy the .ini file in the "Controllers" folder, this folder has to be on the device (SD or USB) where games are.

PD2: I leave the file attached.
 

RRRM

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Well if someone use the controller GENIUS MAX FIRE BLAZE 3 here is the ini that i use
f1274344315078.jpg

[Genius Controller]
VID=0583
PID=B031
Polltype=1
DigitalLR=1
DPAD=1
A=0,01
B=0,04
X=0,02
Y=0,08
Z=0,20
L=0,40
R=0,80
S=1,02
Power=1,01
Left=2,06
Down=2,04
Right=2,02
Up=2,00
RightUp=2,01
DownRight=2,03
DownLeft=2,05
UpLeft=2,07
StickX=3
StickY=4
CStickX=5
CStickY=6

PD. Sorry for the bad english
 

zadanlavey

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Hello;

I´ts possible to remap two buttons for the GC Controller used on the Wii U with a four port mayFlash adapter?

I would like to change the "X" button to the D-Pad "Right Direction" and visseversa and the same for the "Y" button with the D-Pad "Up Direction".

This is to solve an issue using the dance mat on the Wii U where you can´t press two arrows at the same time (Because Nintendont emulate the D-Pad on the dance mat).


Thank you in advance guys!

I get this done, more details on this post:
GC Dance Mat on Wii U


zL
 

stfuminnie

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I have the same problem as martin even though his communication and replies have halted vis a vis twin usb ps2 adapter player interference. My controllers are official though. It works perfectly fine on pc and android, multiinvalue=00 & 01 produce this problem. 00 a tiny bit less though. 02 makes only controller 1 work.
I have the driver disc for the adapter (xp & possibly vista only as windows 7 automatically detects it) and can send the files if necessary to advance support, as i suspect this to be one of the most common adapters for ps2>usb since its only a quid on ebay lol.

Funny thing is nintendont is the first program I've used that actually enables vibration. I thought the adapter just didn't support it. Maybe this is a part of the problem?

Would be nice if i didnt have to turn analogue back on after loading a game too :( (maybe being too slow for controller 2 is why 02 only registers control 1?)
Oh yeah maxpads=0 and I'm using a wii. Hid test v6 ignores the second pad completely too for some reason
Hopefully this can be resolved as there is no information anywhere else regarding this matter and i spent hours looking, though i also found previous versions of nintendont mentioned multiplayer via hid wasnt supported yet but the page after june 3 update doesn't mention this yet the problem persists
Thanks in gameboyadvance

Edit: just tried rumble=0. No luck
Edit 2: now hid test is crashing since i put multiinvalue=00 .-. Is there a more recent version than 0.6?
 
Last edited by stfuminnie,

Saigo

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Hello so im new here and im runing my games with this adapater
PSII_2Player_Convertor_blue_g.jpg
so far i could use only port 1 since 2 didnt works so reading on previous post i changed
MultiIn=1 to MultiIn=2 as sugested by, so starting smash tested both start buttons so far good but when on character selection screen both "hands" Player 1 and 2 started flashing when try to move them they went back on starting position and flashing againg, as if u were conecting and disconecting them.

is there a way to fix this issue or ill have to undo the change back to MultiIn=1

Nintendont version used:
Nintendont loader v3.334 (wii)
Built: May 12 2015 23:35:54
Firmware:58.24.32

Ini file used: 0810_0001 (multini on mine changed 1 to 2)
[PS2 Controller]
VID=0810
PID=0001
Polltype=1
DPAD=1
DigitalLR=1
MultiIn=1
MultiInValue=01
Power=6,10
A=5,20
B=5,40
X=5,10
Y=5,80
Z=6,08
L=6,01
R=6,02
S=6,20
Left=5,06
Down=5,04
Right=5,02
Up=5,00
RightUp=5,01
DownRight=5,03
DownLeft=5,05
UpLeft=5,07
StickX=3,1A,100
StickY=4,1A,100
CStickX=2,1A,100
CStickY=1,1A,100
LAnalog=0
RAnalog=0
Rumble=1
RumbleType=0
RumbleDataLen=05
RumbleDataOn=01,00,00,7F,7F
RumbleDataOff=01,00,00,00,00
RumbleTransferLen=05
RumbleTransfers=1

I use a generic dual shock ps2 controller and a psone original controller (both work fine)


Thank in adnavnce
 

Darrow2

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I'm hoping you can help me, I have the Mayflash USB Gamecube Adapter for Wii U/PC.
large.jpg


For some reason, when I enter a game with it, I can not get any buttons to respond. I have found the controller responds in the Nintendont pre-boot menu and the HID test does confirm the controller.ini exists and functions properly. I have also checked USB Loader GX and made sure it has HID Controllers enabled. The adapter is also set to Wii U and not PC.

I currently have no idea what else to try to get the controller to respond. I was hoping you might have some ideas what else I might try.

--------------------- MERGED ---------------------------

I'm hoping you can help me, I have the Mayflash USB Gamecube Adapter for Wii U/PC.
large.jpg


For some reason, when I enter a game with it, I can not get any buttons to respond. I have found the controller responds in the Nintendont pre-boot menu and the HID test does confirm the controller.ini exists and functions properly. I have also checked USB Loader GX and made sure it has HID Controllers enabled. The adapter is also set to Wii U and not PC.

I currently have no idea what else to try to get the controller to respond. I was hoping you might have some ideas what else I might try.

Edit: Nevermind found the solution. Accidentally had the Native Controllers option set to On in the USB GX Loader Settings Menu.
 
Last edited by Darrow2,

technomooney

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i want to play super mario sunshine but i only have a ps3 dualshock sixacess controler that has the buttons that can register a half press but the botton confuguration is backwords (X=b,Sq=a,Tri=y,Cir=x) and i want to change that nd i am not sure if i can just switch the values and it will work... but i also want to have the variable reading pressure capability... thou i am not sure if nintendont had the ability ti read such input
 

Chojialdo

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Hey I literally just made an account in hopes of resolving this issue:
My ps3 controller in nintendont works and everything however the joysticks are hard to control/bugged. For example on Zelda wind waker when I move, the camera moves as well and it's hard to control link. Idk what to do.
 

pedro702

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Hey I literally just made an account in hopes of resolving this issue:
My ps3 controller in nintendont works and everything however the joysticks are hard to control/bugged. For example on Zelda wind waker when I move, the camera moves as well and it's hard to control link. Idk what to do.
did you made your own controller.ini? if so delete it and let nintendont internal controller ini take over maybe your ini file is bad.
 

Adeka

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did you made your own controller.ini? if so delete it and let nintendont internal controller ini take over maybe your ini file is bad.
He may also have a third party controller that looks like the official ones and he needs to set his own deadzones on the analog sticks
 

pedro702

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He may also have a third party controller that looks like the official ones and he needs to set his own deadzones on the analog sticks
he said when he moves one stick the other moves aswhell so my guess is they might be set on the same button input or something lol.
 

Chojialdo

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did you made your own controller.ini? if so delete it and let nintendont internal controller ini take over maybe your ini file is bad.
Thanks I'll try that, where can I get a good ini?

--------------------- MERGED ---------------------------

He may also have a third party controller that looks like the official ones and he needs to set his own deadzones on the analog sticks
It's the Sony ps3 controller what happens is for example I move with the left stick but not only does it move my character, that same stick also moves the camera so I basically move in circles on Zelda wind waker
 

pedro702

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Thanks I'll try that, where can I get a good ini?

--------------------- MERGED ---------------------------


It's the Sony ps3 controller what happens is for example I move with the left stick but not only does it move my character, that same stick also moves the camera so I basically move in circles on Zelda wind waker
you dont need to get a good ini nintendont has its own good inis coded into them so you can just have no inin and nintendont will take care of it if its on the database.
 

BlastPhantomXV

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I need help making a controller.ini!!

Cyan told me to post the values I see on the HID Test when I press a button on my controller, or when I leave it idle.

00 00 0F 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 00 00 This is when i press nothing ont he controller.

When I press A - 04 00 0F 80 80 80 80 00 00 00 00 00 FF 00 00 00 00 00 00 00

When I press B - 02 00 0F 80 80 80 80 00 00 00 00 00 00 FF 00 00 00 00 00 00

When I press Y - 01 00 0F 80 80 80 80 00 00 00 00 00 00 00 FF 00 00 00 00 00

When I press X - 08 00 0F 80 80 80 80 00 00 00 00 FF 00 00 00 00 00 00 00 00

When I press L - 40 00 0F 80 80 80 80 00 00 00 00 00 00 00 00 00 00 FF 00 00

When I press R - 80 00 0F 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 FF 00

When I press Z - 20 00 0F 80 80 80 80 00 00 00 00 00 00 00 00 00 FF 00 00 00

When I pressed Start - 00 02 0F 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 00 00

When I pressed Select - 00 01 0F 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 00 00
 

Cyan

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Only partial controller.ini because you didn't provide all information.
Please give now Dpad (up/down/left/right), and tell us if your L and R are digital or if they have analog sensitivity (if you see values going from 00 to FF instead of jumping right from 00 to FF) and which "offset" are affected by the Left analog stick, Right analog stick. (offset starts at 0, see the first offset for the button is offset 0)

Code:
[Your controller name]
VID=Your Vendor ID
PID=Your Product ID
Polltype=0
DPAD=0
Power=1,01  <-- Exit nintendont is set to Select button
A=0,04
B=0,02
X=0,08
Y=0,01
Z=0,20
L=0,10
R=0,80
S=1,02
Left=
Down=
Right=
Up=
StickX=
StickY=
CStickX=
CStickY=
LAnalog=11   <-- not sure it's working
RAnalog=12   <-- not sure it's working
 

BlastPhantomXV

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This is for Up on the D Pad - 00 00 00 80 80 80 80 00 00 FF 00 00 00 00 00 00 00 00 00 00
This is for Down - 00 00 04 80 80 80 80 00 00 00 FF 00 00 00 00 00 00 00 00 00
This is for Left - 00 00 06 80 80 80 80 00 FF 00 00 00 00 00 00 00 00 00 00 00
This is for Right - 00 00 02 80 80 80 80 FF 00 00 00 00 00 00 00 00 00 00 00 00
Left Stick - 00 00 0F 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 00 00. These numbers that I put in bold are the values that changed when I moved the Left Stick around.
Right Stick - 00 00 0F 80 80 80 80 00 00 00 00 00 00 00 00 00 00 00 00 00 . Again, the values in bold are the values that changed when I moved the Right Stick around.

How do I figure out the Vendor ID, and Product ID, and are these two REALLY necessary? And I suppose my left and right shoulder buttons have analog sensitivity. Because, instead of going to FF, It jumps Straight to FF

--------------------- MERGED ---------------------------

Ok, so I think I MIGHT have gotten it down.

Take a look

[Your controller name]
VID=Your Vendor ID
PID=Your Product ID
Polltype=0
DPAD=0
Power=1,01 <-- Exit nintendont is set to Select button
A=0,04
B=0,02
X=0,08
Y=0,01
Z=0,20
L=0,10
R=0,80
S=1,02
Left=2,06
Down=2,04
Right=2,02
Up=2,00
StickX=3,00
StickY=4,00
CStickX=5,00
CStickY=6,00
LAnalog=0,40 <-- not sure it's working
RAnalog=0,80 <-- not sure it's working

Is this right?
 

BlastPhantomXV

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I actually just figured it out, Here is the .ini for the Gamestop afterglow PlayStaion 3 Controller. Now compatible with Nintendont

Code:
[Gamestop Afterglow PS3 Controller]
VID=0E6F
PID=6302
Polltype=1
DPAD=1
Power=1,01 
A=0,04
B=0,02
X=0,08
Y=0,01
Z=0,20
L=0,40
R=0,80
S=1,02
Left=2,06
Down=2,04
Right=2,02
Up=2,00
RightUp=2,01
Rightup=2,01
DownRight=2,03
DownRight=2,03
DownLeft=2,05
DownLeft=2,05
UpLeft=2,07
UpLeft=2,07
StickX=3
StickY=4
CStickX=5
CStickY=6
LAnalog=0,40  
RAnalog=0,80
 
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phatmike128

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Guys I'm trying to use the latest build of Nintendont with my PS4 controller. Does it only work with a USB Cable? I'm unable to get it to work wirelessly. My Wii U Pro controller is also not working.. :( Not sure what is going on...
 

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