Well you have more cores, so yeah, I'd imagine it threads better.Wait, so you guys confirmed there is increased threading?
Well you have more cores, so yeah, I'd imagine it threads better.Wait, so you guys confirmed there is increased threading?
any hope to take advantage of the ARM7 core?
They managed to do this.
http://gbatemp.net/threads/pasta-cf...-and-new-3ds-required-ninjhax.388925/page-226
N3DS has slightly more RAM, CPU, and I think it has a slightly better GPU
Someone on neogaf(lol) stated that the developers on there hinted at increased single-threading, possibly resulting from cache speed/increase. Since there are known to be actual 3DS developers on neogaf, I wondered if you guys would've come across further evidence since you're working directly on the hardware.Well you have more cores, so yeah, I'd imagine it threads better.
Isn't the scaling the same sort of bicubic filter they use for DS games? That looks bad for DS, can't imagine how bad it'd look like for GBA... I don't get why they just don't use a linear filter.Agreed. That, plus the GBA Virtual Console is actually pretty terrible all around, it lacks the already bare-bones features found in other VC titles, and fails hard in terms of image quality. The scaling looks ugly, the screen is always very dark regardless of brightness level, and both of these lead to a lot of ghosting, turning your game into a blurry mess that just hurts your eyes if you try to play fullscreen.
Everybody knows this. But that's no excuse for shitty scaling and darkened image.GBA VC lacks features of other systems because it's not an emulator, it use the DS backward compatibility to run, so you can add any feature to it. NES/GB/GBC VC are emulators, that's why they have other features.
The problem is not scaling itself. The issue is how it's done - poorly. GBC VC is scaled well, it uses Linear, it's not the sharpest scaling there is but it generates no artifacts.you can disable the scaling by holding start or select on boot (same with gb(c) and ds(i))
Not entirely, saves are handled kinda weird. And 128KB saves aren't supported, which means no Pokemon.GBA VC lacks features of other systems because it's not an emulator, it use the DS backward compatibility to run, so you can add any feature to it. NES/GB/GBC VC are emulators, that's why they have other features.