We've been keeping pretty quiet since most of what we've been up to has been mundane, or research/stuff that won't make it into release. You can see I've been logging lots of tidbits of info on 3dbrew recently. There was a lot of silly showoffiness when we announced this project, and we really want to avoid that now. It's a personal research project above all else, and it's fairest to everyone if we reflect that in our posting habits. There's nothing to gain from dickwaggling, as we were before. We'll still give relevant updates when exciting things happen, though!
If you want a super raw update, I did a ton of cleanup and tweaking in our earlier stages today. Our ARM9 stage is now 100% portable between all entrypoints without any knowledge of how that entrypoint is configured. Means we can port around with minimal effort, for that spider entrypoint I know everyone will end up wanting.
Also I redid a fair bit of our drawing code, and it's like 2.5x faster now. We can draw mad boxes.