Hacking Nintendont

KongsNutz

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Needs an "error" section

Interesting fact. Most people who have an issue with Nintendont have their answer on the OP. They are just too lazy to read it

Oh I know, most poeple gloss over things so I'm doing this to show people who have never used Nintendont before.

Error section? Like with the most common errors that occur?
Yeh a troubleshooting section might be needed.
P.s it's far from complete right now, just started it.
 

Adeka

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Oh I know, most poeple gloss over things so I'm doing this to show people who have never used Nintendont before.

Error section? Like with the most common errors that occur?
P.s it's far from complete right now, just started it.

I have an error, what does it mean, what should I do?
There are few errors you could encounter.

• IOS58 is not the correct version on Wii!:
It means you are using an outdated IOS58 on your Wii. Update it.
IOS58_installer from Tantric doesn't install the correct and latest version.
To update your IOS58, you need to find the correct file version. You can extract IOS58-64-v6176.wad from a game's disc (wiixplorer), a game's ISO (Wiiscrubber), or download it with modmii or NUSD.
Install IOS58-64-v6176.wad using a wad manager which is NOT patching the IOS. If your HBC is upside down, reinstall the Wad using a different wad manager.

THIS IS NOT FOR vWII on WiiU !!!! NEVER INSTALL IOS58 MANUALLY ON YOUR WIIU!
THIS IS ONLY AN ERROR ON OLD WII !

THE ISO58 ON WIIU IS ALREADY THE CORRECT VERSION...... DON'T TRY TO FIX SOMETHING IF IT'S NOT BROKEN!!!


• You need to disable AHB_PROT:
You didn't correctly install nintendont. read the install section above.
You need to copy the meta.xml in the same folder than nintendont. You also need the Homebrew Channel v1.0.7 or newer. Old version (HBC v1.0.6 and older) will not work.
If you have a meta.xml, make sure that the tag <ahb_access/> is present in your meta.xml.
The file should be created and updated automatically when launching nintendont.

If you are launching nintendont from an external loader (Wiiflow, USBLoaderGX, etc.) and encounter this error, you are not launching the loader correctly. Don't launch it from priiloader auto-boot menu, go to The Homebrew channel and be sure your loader has a correct meta.xml file with the <ahb_access/> tag.


• Nintendont always freezes at "Loading Patched Kernel... -1":
If The Homebrew Channel has a custom theme applied, reload the default bubble theme, or another custom theme, and try again.


• Nintendont always freezes on checking fs:
Make sure your Hard Drive is formatted fat32 and plugged into the correct USB port. The bottom port on the Wii and the top port on the Wii U.


• Error at launch when using caching features with cache.txt:
Your drive is not fast enough. Try to format it with higher cluster size (64k/cluster), or use a faster hardware.


• Nintendont doesn't find my games:
Rename the game filename to "game.iso".
/games/Zelda Wind Waker [GZLP01]/Zelda.iso <--- WRONG
/games/Zelda Wind Waker [GZLP01]/game.iso <--- Correct
/games/Zelda Wind Waker [GZLP01]/game.iso.iso <--- WRONG
be sure to enable "display known file's extension" in Windows settings, it's a common problem with users having bad file name.


• Nintendont doesn't find my controller.ini file, but it's there!:
You probably named the file "controller.ini.ini", because you are hiding known file's extension on Windows.
Rename the file only "controller", or unhide the file extensions to see the real filename and keep only one extension, not two.


• Nintendont doesn't work with UStealth:
To support Stealth drives, nintendont needs to be recompiled using a version of LibFAT with stealth support.
You can also find an automated/untested (use at your own risk) re-build of nintendont with UStealth support here:http://homebrew.svalas.net/nintendont/


• Nintendont doesn't swap disc when using memory card emulation:
Memory card size of 16MB is preventing the swap disc feature.
Use a 8MB or less memory card size for games requiring a swap without letting you save before the swap point.

USBLoaderGX specific issue with swap disc:
If you are using USBLoaderGX r1231 to create the "multi" memory card, the size is forced to 16MB. Use the "individual" setting for the swap games, or create your first multi card by launching a game with the "multi" option and a size of 8MB or less from Nintendont loader itself. When the card already exists, Nintendont will use its current size regardless of the size set in USBLoaderGX.


• My Bluetooth controller is not synch when launching Nintendont:
First, be sure your controller is linked to your console (use the red button) before launching nintendont.
If it doesn't work ingame, you need to disconnect and reconnect the Classic Controller to your wiimote.
Keep the power button pressed to unsynch a WiiU pro controller.


• Nintendont doesn't find my games when I have two drives connected:
Nintendont mount only one drive at launch and doesn't test another one. If you have a drive connected on Port1 it will be used by default and Nintendont will NOT check the drive connected on Port0 to see which one it should use/check.
If you set your Gamecube game HDD on Port1, you could still encounter issue with memory card and game listing.

The issue comes from the used IOS.
The "Loader mode" is using IOS58, which mounts Port1 in priority, checks the games and memory card presence on it.
The the "Kernel mode" is launched, which doesn't use IOS58, and is now checking Port0 in priority.
It seems the Loader and the Kernel doesn't mount the same port. The loader will check the memory card existence on Port1 and the Kernel will access it on Port0.

Solution: Disconnect the unused HDD when playing with Nintendont.


• Nintendont freeze at INIT DI when playing Pokémon or another game:
Verify your game's path. Use only simple, non accentuated letters.
Exemple: Rename Pokémon to Pokemon


• The game always ask me to reformat my memory card! I don't want to lose my other game progress, help!:
when not using the "multi" option, nintendont use a single memory card file per game.
A new unformated memory card file is created when launching the game for the first time. The format message is normal and you can accept without fearing of losing your other game's progress as it's using a new card for each games.
 

KongsNutz

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I have an error, what does it mean, what should I do?
There are few errors you could encounter.

• IOS58 is not the correct version on Wii!:
It means you are using an outdated IOS58 on your Wii. Update it.
IOS58_installer from Tantric doesn't install the correct and latest version.
To update your IOS58, you need to find the correct file version. You can extract IOS58-64-v6176.wad from a game's disc (wiixplorer), a game's ISO (Wiiscrubber), or download it with modmii or NUSD.
Install IOS58-64-v6176.wad using a wad manager which is NOT patching the IOS. If your HBC is upside down, reinstall the Wad using a different wad manager.

THIS IS NOT FOR vWII on WiiU !!!! NEVER INSTALL IOS58 MANUALLY ON YOUR WIIU!
THIS IS ONLY AN ERROR ON OLD WII !

THE ISO58 ON WIIU IS ALREADY THE CORRECT VERSION...... DON'T TRY TO FIX SOMETHING IF IT'S NOT BROKEN!!!


• You need to disable AHB_PROT:
You didn't correctly install nintendont. read the install section above.
You need to copy the meta.xml in the same folder than nintendont. You also need the Homebrew Channel v1.0.7 or newer. Old version (HBC v1.0.6 and older) will not work.
If you have a meta.xml, make sure that the tag <ahb_access/> is present in your meta.xml.
The file should be created and updated automatically when launching nintendont.

If you are launching nintendont from an external loader (Wiiflow, USBLoaderGX, etc.) and encounter this error, you are not launching the loader correctly. Don't launch it from priiloader auto-boot menu, go to The Homebrew channel and be sure your loader has a correct meta.xml file with the <ahb_access/> tag.


• Nintendont always freezes at "Loading Patched Kernel... -1":
If The Homebrew Channel has a custom theme applied, reload the default bubble theme, or another custom theme, and try again.


• Nintendont always freezes on checking fs:
Make sure your Hard Drive is formatted fat32 and plugged into the correct USB port. The bottom port on the Wii and the top port on the Wii U.


• Error at launch when using caching features with cache.txt:
Your drive is not fast enough. Try to format it with higher cluster size (64k/cluster), or use a faster hardware.


• Nintendont doesn't find my games:
Rename the game filename to "game.iso".
/games/Zelda Wind Waker [GZLP01]/Zelda.iso <--- WRONG
/games/Zelda Wind Waker [GZLP01]/game.iso <--- Correct
/games/Zelda Wind Waker [GZLP01]/game.iso.iso <--- WRONG
be sure to enable "display known file's extension" in Windows settings, it's a common problem with users having bad file name.


• Nintendont doesn't find my controller.ini file, but it's there!:
You probably named the file "controller.ini.ini", because you are hiding known file's extension on Windows.
Rename the file only "controller", or unhide the file extensions to see the real filename and keep only one extension, not two.


• Nintendont doesn't work with UStealth:
To support Stealth drives, nintendont needs to be recompiled using a version of LibFAT with stealth support.
You can also find an automated/untested (use at your own risk) re-build of nintendont with UStealth support here:http://homebrew.svalas.net/nintendont/


• Nintendont doesn't swap disc when using memory card emulation:
Memory card size of 16MB is preventing the swap disc feature.
Use a 8MB or less memory card size for games requiring a swap without letting you save before the swap point.

USBLoaderGX specific issue with swap disc:
If you are using USBLoaderGX r1231 to create the "multi" memory card, the size is forced to 16MB. Use the "individual" setting for the swap games, or create your first multi card by launching a game with the "multi" option and a size of 8MB or less from Nintendont loader itself. When the card already exists, Nintendont will use its current size regardless of the size set in USBLoaderGX.


• My Bluetooth controller is not synch when launching Nintendont:
First, be sure your controller is linked to your console (use the red button) before launching nintendont.
If it doesn't work ingame, you need to disconnect and reconnect the Classic Controller to your wiimote.
Keep the power button pressed to unsynch a WiiU pro controller.


• Nintendont doesn't find my games when I have two drives connected:
Nintendont mount only one drive at launch and doesn't test another one. If you have a drive connected on Port1 it will be used by default and Nintendont will NOT check the drive connected on Port0 to see which one it should use/check.
If you set your Gamecube game HDD on Port1, you could still encounter issue with memory card and game listing.

The issue comes from the used IOS.
The "Loader mode" is using IOS58, which mounts Port1 in priority, checks the games and memory card presence on it.
The the "Kernel mode" is launched, which doesn't use IOS58, and is now checking Port0 in priority.
It seems the Loader and the Kernel doesn't mount the same port. The loader will check the memory card existence on Port1 and the Kernel will access it on Port0.

Solution: Disconnect the unused HDD when playing with Nintendont.


• Nintendont freeze at INIT DI when playing Pokémon or another game:
Verify your game's path. Use only simple, non accentuated letters.
Exemple: Rename Pokémon to Pokemon


• The game always ask me to reformat my memory card! I don't want to lose my other game progress, help!:
when not using the "multi" option, nintendont use a single memory card file per game.
A new unformated memory card file is created when launching the game for the first time. The format message is normal and you can accept without fearing of losing your other game's progress as it's using a new card for each games.

Yep I think I'll do something like that but simplify it further.
 

sonictopfan

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Nintendont 2.187
Mios Wii
GC controller
Clean 1.1 isos
EmuMEM

Sonic Gems Collection still crashes after exiting Sonic CD, Godzilla now resets after first match instead of giving me black screen (seriously what gives? It used to work fine a few revisions before) other than that all games seem to work.

Nintendont version 2.187 + PatchSI commented out, only for wii with real GC ports.
What does this do?
 

Roxas012

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deshayzilla

Could anyone that owns Kirby Air Ride test this code out?
I just went through a lot of HEX calculation to modify the working region from PAL to NTSC-U.

I still have my doubts since I got 3 different offsets and I went for the one I thought would work..

Code:
Kirby Air Ride (GKYE01)
 
16:9 Aspect Ratio (Widescreen)
C238795C 00000002
C042FA70 D0440044
5FFFFE40 00000000
040C3E10 C022FC30
040CADB0 C022FC30
045D8BB0 3FE38E39
I just tested it. I can confirm that it doesn't work.
 
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Quick question, is the cheatcode support just really bad or am I doing something wrong? %90 of the cheats I try dont work (and I know for a fact they should) and the very few that actually will work ONLY WORK IF LAUNCHED FROM A LOADER (i.e. usb loader GX)
I cant get cheats to work at all from the nintendont app. Yes I have that file that I had to download and put in a "sneek" folder.
If you want to try, Im just using the standard Super Mario Sunshine cheat list you can get from geckocodes.org Only a few of these actually work on with Nintendont, and they are all correct codes because Ive used them with other programs.
Help please, thanks
 

Walker D

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actually games take the exact amount to boot, its just that now the loader is displayed for only 5 seconds and then it does the patching for 3 seconds instead of the loader being displayed 8 seconds, I made videos and cut it frame perfect and both times it took exactly 8.400 seconds.
Um.. interesting ...almost exactly the duration of this video (around ~8.40 seconds) :

 

pedro702

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Nintendont 2.187
Mios Wii
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Clean 1.1 isos
EmuMEM

Sonic Gems Collection still crashes after exiting Sonic CD, Godzilla now resets after first match instead of giving me black screen (seriously what gives? It used to work fine a few revisions before) other than that all games seem to work.


What does this do?
do you have anything forced on godzilla? progressive?videomode?
 

Seismonaut

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Sounds like you might have a problem with your external hard drive. Test out these games using a different hard drive or SD card. I'd also make sure that your external HD is properly formatted.

I love you man that's what was wrong! I tried it with an usb stick today and no more problems anymore :) <3
It's weird though that my hdd didn't work, I used a y cable and connected the power supply part to the front usb with an extension cable. never had problems with wii backups.
 

pedro702

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Mario Kart Arcade GP doesn't boot for me on 2.187, is this right for everyone?
I thought it was fixed...?
i can boot it and play just fine on 187 try some times i guess ppl seems to say AX only works every 1 in 3 times or something maybe gp1 is the same for me it always boots up lol.
 

KongsNutz

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i can boot it and play just fine on 187 try some times i guess ppl seems to say AX only works every 1 in 3 times or something maybe gp1 is the same for me it always boots up lol.

Ah ok will try again and again.
Nah it just freezes for me, I've tried booting it 6 or so times

It freezes on black screen with all 4 LED's on Wiimote on, I can't even do the reset have to unplug WiiU haha

What settings you use? USB or SD also?
 

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