Can we make "trust me, I'm a dev" a thing on gbatemp. Quick someone make a meme.
For what it's worth, I actually AM a developer.
Im just wondering since we have a way to play gc games with the wii u pro controller now, would there be a way to port dolphin to the wii u so we can play wii games with a pro controller?
The Wii U Pro controller already works with wii homebrew, like wiiflow. It's only a matter of time before there is a whole catalog of wii homebrew will make use of the Wii U pro controller.
In theory, the Mountain Dew I just drank should be able to emulate the PS8. Trust me, I'm the first man on Mars.
yes it works WITH wiiflow, but not with the games, that are loaded by wiiflow, the reason is explained one post above yours by FIX94
I misunderstood and cannot see why add such support, you can use the Wii U pro controller to navigate wiiflow, but once you load a wii game there is no more support for the controller. This almost seems pointless.
no
don`t claim crap, that clearly is a lie
you want to be a dev? and yet don`t understant, that emulating a system on the very same system it is supposed to emulate is absolute nonsense
you can`t emulate a wii on a wii, because emulation takes up far more processing power, then the emulated system has
and vwii is basically just a wii in terms of power, the wiiu side isn`t publicly hacked far enough to be considered in this discussion
on the other hand, making the wiiu pro controller work in vwii might just be possible, but NOT by running dolphin in vwii, at least not if you don`t like playing at 10fps
So, you guys want to know why wii games cant be controlled that easly with a wiiu pro controller?
Every game on itself has a bluetooth library built in, so in order to support the pro controller you would need to add code to every game you have. Now that is of course possible with alot of reverse engineering and creating general patch patterns, the bluetooth library is from the sdk which only few versions are there. If you got those patches you could add code into 0x80001800 which gives you a few kb of free memory which is used right now for cheats, so basically you could give up cheats and instead use patches for the pro controller. Now if anyone wants to go through that, I dont know.
i was thinking more along the lines of creating something like nintendon't
That is exactly what nintendont does, most patches are in that area and follow this exact way, I'm a dev of it so yea
Im just wondering since we have a way to play gc games with the wii u pro controller now, would there be a way to port dolphin to the wii u so we can play wii games with a pro controller?
Yes that is what fix was sayingFrom my understanding, Nintendon't uses hooks and a bluetooth library to utilize wireless external controllers such as the PS3, Wii U Pro controller and others when playing GameCube games. It's noteworthy that Nintendon't isn't an emulator, and neither are backup loaders such as USB Loader GX. From what I understand, the processor architecture is the same and the Wii U runs GameCube & Wii games natively.
Whether emulating a Wii within a Wii is feasible or not, no emulation whatsoever is needed in order to use the Wii U Pro controller to play Wii games. Doing what you described is a lot easier; you simply just need to access the controller. If I were a Wii homebrew developer (which I am not), I would recommend taking a look at the source code for using a Wii U Pro controller, and I would merge this into the source code for a homebrew app that lets you launch Wii backups, such as USB Loader GX.