Trying an internal 1 TB WD HDD in USB enclosure
Made an 80 GB FAT32/Primary/Active
Nintendont is stuck at "Checking FS"
Tried to resize to 32 GB and tried different cluster sizes (8,16,32...) and still getting the same error
Is there anything I can still try before labeling the drive as non-compatible?
Tia
Freasko
ERROR: module 'shared/mgso.rel' is too big
limit is 4868096
size is -857432111
over by -862300207
I've had Melee running for about 20 minutes with no hang or crash so far. What games have you seen the crashes in?
MGS Twin Snakes NTSC no longer boots either (hangs after the Konami screen with an error), as of v1.63:
USB Gecko log: https://gist.githubusercontent.com/...ad9871a5851b13ec8cb2f5d60e25d0d/gistfile1.txt
Pretty much any any game that worked before.
Super Smash Bros. Melee
Super Mario Sunshine
Resident Evil 2
Resident Evil 3
Resident Evil Code Veronica X
It may just be a fluke on my end (i've been having some other bad luck lately with the program) but i want to be sure first. I'm sure it would do it with anything else that's worked perfect before too that i haven't tried.
did you deleted all nintendont created files on the SD/usb? some users were having alot of problems until they deleted thoseFF Crystal Chronicles, Mario Kart Double Dash, and Fire Emblem all seem to hang when an FMV plays, or shortly after one is finished playing. I'm going to stick with 1.61 (recompiled) for now, I think..
Nope. Not as far as I can tell. I still have to use your mod to compile it for UStealth support.had to skip 30-ish pages to catch up again
Just to check, the ustealth fix hasn't been added to the compiled googlecode builds yet, right?
(no evidence otherwise on googlecode, at least, without actually downloading and testing ... which I'll do soon)
just uploaded 1.69, now metroid prime should run fine again and games like melee should not randomly freeze or have sound issues.
just uploaded 1.69, now metroid prime should run fine again and games like melee should not randomly freeze or have sound issues.