Hardware What will happen with nintendo (?)

ShadowSoldier

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I have no idea where you're getting any of that from. How is the PPC architecture outdated when you're comparing it to the x86? I also don't know where you're getting numbers for how much Nintendo is paying for it's processor and how much Sony and Microsoft are paying for theirs.


The PPC is just an upgraded processor from the GameCube. Well Wii, which was upgraded from the GameCube. It's outdated compared to the x86. With the x86, it's much more like a PC, thus making development not nearly as bad as it used to be.

And in terms of numbers, it's just a guess. The WiiU is pretty/was pretty expensive with relatively weak hardware compared to the PS4/Xbox One. Yet it's costing Sony 380 bucks to make a PS4. Meanwhile Nintendo said that they lost money on consoles sold, and buying a game was the only way for them to make a profit.
 

calmwaters

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This has a lot to do with both Nintendo's licensing terms and with the specs of their systems. It's been said a number of times - Nintendo makes systems that play their games, not games that play on their systems and this is a problem. You have to give developers wiggle room - don't treat yourself as the ultimate common denominator.

Additionally you're assuming that "Nintendo" released a Youtube app for the 3DS when that's not true - Google did, Nintendo had nothing to do with it. Nintendo Network couldn't possibly become the next XBox Live because that would require it to have an account system and a sensible infrastructure - something it still doesn't have.

As for region locks, none of them are "going" since they were implemented for a very specific purpose - spreading the profits relatively equally across the three branches of the company because screwing customers over is easier to implement than company re-structuring. By "screwing over" I'm refering to the implementation of region locking on portables when there's literally nothing that calls for it - in fact, it doesn't make sense.

But Nintendo had to approve the release for Google to do that, right? And I thought you got an account when you got your Wii U. I mean, even though you buy a 360, you still have to make an account for Xbox Live. That way, they can charge you both for the system and the internet. With the Wii, you got the internet with the console, even though that infrastructure was awfully terrible. Why shouldn't they do the same for the Wii U? Then all they have to do is improve the infrastructure.

Hmm, but if current runners of Nintendo don't do that or allow games to be released on their system, maybe they should step down.
 

grossaffe

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The PPC is just an upgraded processor from the GameCube. Well Wii, which was upgraded from the GameCube. It's outdated compared to the x86. With the x86, it's much more like a PC, thus making development not nearly as bad as it used to be.

And in terms of numbers, it's just a guess. The WiiU is pretty/was pretty expensive with relatively weak hardware compared to the PS4/Xbox One. Yet it's costing Sony 380 bucks to make a PS4. Meanwhile Nintendo said that they lost money on consoles sold, and buying a game was the only way for them to make a profit.

The x86 processor has been around since the 80's and is built on the CISC design principles which have been scrapped by modern processors in favor of RISC design principles as seen in the PPC architecture. Just because the Gamecube and Wii were built off PPC does not make it outdated. As a matter of fact, modern x86 processors try to retroactively act like RISC processors with a CISC wrapper. Just because x86 is what PCs use, does not make it the superior architecture. PCs are locked into it because of decades of code designed for it and thus PCs are unable to break free of the antiquated architecture. Intel tried to do it once with the Itanium series processors, but it flopped because it did not support old x86 programs.

As for the cost, the gamepad is not cheap and raises the price of the overall system.
 

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But Nintendo had to approve the release for Google to do that, right? And I thought you got an account when you got your Wii U. I mean, even though you buy a 360, you still have to make an account for Xbox Live. That way, they can charge you both for the system and the internet. With the Wii, you got the internet with the console, even though that infrastructure was awfully terrible. Why shouldn't they do the same for the Wii U? Then all they have to do is improve the infrastructure.

Hmm, but if current runners of Nintendo don't do that or allow games to be released on their system, maybe they should step down.
XBox Live is a service, the XBox 360 is a system, they're separate entities. It's the same with PSN and the PlayStation 3/4/PSVita/PSP, really. When purchases, friends lists or achievements are tied to your system, not a service account you simply lose them the moment you lose the system for whatever reason. Services like this need accounts because they're independent from the hardware which is prone to damage or loss - it can break, it can get stolen, it can get lost - a service can't. God Bless Nintendo that they're implementing accounts to Nintendo Network, but it's a little late if you ask me.
The x86 processor has been around since the 80's and is built on the CISC design principles which have been scrapped by modern processors in favor of RISC design principles as seen in the PPC architecture. Just because the Gamecube and Wii were built off PPC does not make it outdated. As a matter of fact, modern x86 processors try to retroactively act like RISC processors with a CISC wrapper. Just because x86 is what PCs use, does not make it the superior architecture. PCs are locked into it because of decades of code designed for it and thus PCs are unable to break free of the antiquated architecture. Intel tried to do it once with the Itanium series processors, but it flopped because it did not support old x86 programs.

As for the cost, the gamepad is not cheap and raises the price of the overall system.
Do not equate architecture as a general term to the architecture of cores - x86_64 as well as PPC have hundreds of core designs out there and it just so happens that the Gamecube, Wii and the Wii U is based on PowerPC 7xx, a 1997 design while the XBox One and the PlayStation 4 are based on AMD Jaguar, a brand-new core design. The Wii U's core architecture is outdated, you can't really argue against that.
But Nintendo had to approve the release for Google to do that, right?
Oh gee whiz, thanks for approving applications, Nintendo! :rofl2:
 

calmwaters

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XBox Live is a service, the XBox 360 is a system, they're separate entities. It's the same with PSN and the PlayStation 3/4/PSVita/PSP, really. When purchases, friends lists or achievements are tied to your system, not a service account you simply lose them the moment you lose the system for whatever reason. Services like this need accounts because they're independent from the hardware which is prone to damage or loss - it can break, it can get stolen, it can get lost - a service can't. God Bless Nintendo that they're implementing accounts to Nintendo Network, but it's a little late if you ask me.

Well I have two Wiis. I got my new one and wasn't able to transport my VC games to it, so I just kept it. It's not like it got console banned or anything. Plus I don't value achievements or similar shit as much as the people on Xbox Live do. And if losing your stuff is valuable, then you won't do things that could make you lose it. I don't need a trophy to tell you I've earned over twelve million points in Super Paper Mario or devoted 4000 hours of playtime into Lego Star Wars. If you won't believe me, then you won't believe the trophy. It's like Google Chrome. You get the browser, but you need to make an account for it. And it's because Google thinks that 5 or 6 people will be using the browser on your computer, so they all need separate accounts. Besides, accounts get hacked. If you don't have one, it reduces your risk of getting hacked and losing all your data anyway. I suppose people just like logging into programs.
 

NinSyeiko

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A system doesn't have to win fan boy bragging rights to be successful.
I agree with you, Wii u already has a lot of good games (without games like mario kart, smash bros, zeldaU or ...) xD

we dont know what kind of games going out in the next years....

nintendo doesnt going to win in bussiness, but all their console has a lot of EPIC games!
 

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Well I have two Wiis. I got my new one and wasn't able to transport my VC games to it, so I just kept it. It's not like it got console banned or anything.
Yep, and that kind of a situation is completely unacceptable and not present on any other platform.
Plus I don't value achievements or similar shit as much as the people on Xbox Live do. And if losing your stuff is valuable, then you won't do things that could make you lose it.
Please tell that to the thousands of people who have their houses burglarized each year. Or the hundreds of people who are affected by tornadoes or other natural disasters. Or the handful that experience BGA failure for whatever reason. Please tell them to stop doing all those silly things that endanger their system.
I don't need a trophy to tell you I've earned over twelve million points in Super Paper Mario or devoted 4000 hours of playtime into Lego Star Wars. If you won't believe me, then you won't believe the trophy.
Okay, you don't like trophies and achievements, fine - you don't have to. Other users may enjoy them though, so don't generalize. I will also contest the latter part of your statement - you can say whatever you want to say to anyone even if it's a lie while "achievements don't lie". If your system registered that you did something then even if by mistake or a bug you did it.
It's like Google Chrome. You get the browser, but you need to make an account for it. And it's because Google thinks that 5 or 6 people will be using the browser on your computer, so they all need separate accounts.
You don't need to make an account to use Chrome.
Besides, accounts get hacked. If you don't have one, it reduces your risk of getting hacked and losing all your data anyway. I suppose people just like logging into programs.
Are you implying that there are no account recovery methods in place? Please. All it takes is one e-mail and even if my PSN account got hacked by someone, I can immediately regain access. Not only that, such "hacks" are few and far between.
 
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calmwaters

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Yep, and that kind of a situation is completely unacceptable and not present on any other platform.

Please tell that to the thousands of people who have their houses burglarized each year. Or the hundreds of people who are affected by tornadoes. Or the handful that experience BGA failure for whatever reason. Please tell them to stop doing all those silly things that endanger their system.

These two. And sorry for the delay; I've been busy. Okay, fine; it's unacceptable to you. I don't really care. Let's see: I lost my save data for Super Paper Mario. Sure it was upsetting, but I've made so much progress in my new playthrough that it really doesn't matter now. If I had achievements, I'd just get them all over again. No biggie. It's not like I'll never be able to get them again. And if you don't feel like getting them again, well then they weren't that important in the first place. You told yourself that you'd never have to get them again, and now that you've lost them, you don't feel like getting them again because you're lazy. Bull shit. And you expect me to be an ass and tell people they deserved to lose their system because of a tornado? Don't blow something out of proportion to prove a point. They've got no control over that: don't expect me to insult people that can't control how they lost their system. It's like me going to a funeral picketing to declare that people deserve to die. I'm talking about cases where your little brother rendered your system inoperable. Oh, and if you don't believe me that I did those things, then you're just being an ass. Honestly, I've got no reason to lie to you about shit like that.
 

Foxi4

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These two. And sorry for the delay; I've been busy. Okay, fine; it's unacceptable to you. I don't really care. Let's see: I lost my save data for Super Paper Mario. Sure it was upsetting, but I've made so much progress in my new playthrough that it really doesn't matter now. If I had achievements, I'd just get them all over again. No biggie. It's not like I'll never be able to get them again. And if you don't feel like getting them again, well then they weren't that important in the first place. You told yourself that you'd never have to get them again, and now that you've lost them, you don't feel like getting them again because you're lazy. Bull shit. And you expect me to be an ass and tell people they deserved to lose their system because of a tornado? Don't blow something out of proportion to prove a point. They've got no control over that: don't expect me to insult people that can't control how they lost their system. It's like me going to a funeral picketing to declare that people deserve to die. I'm talking about cases where your little brother rendered your system inoperable.
Leave the damned Achievements alone, we're not even talking about them anymore, we're talking about account-related content in general. :rofl2:

For example, consider WiiShop purchases you have on your Wii - they are tied specifically to your Wii, not to an external account system that would store your purchases. In the event of losing the capability to use that Wii for whatever reason, your own fault or external, you lose those games. Games that you paid for. With money.

Sure, you can call tech support and go through a quadrillion of hoops to get them back (provided you still have all the necessary information - if you don't happen to have your serial number and the Wii was stolen then you're outta luck) but it's not a given that you will wheras on every other platform you just log in to your account and re-download all your content on a new system you just bought to replace the old one - it's that simple. How is that not a big deal to you?
 

calmwaters

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Leave the damned Achievements alone, we're not even talking about them anymore, we're talking about account-related content in general. :rofl2:

For example, consider WiiShop purchases you have on your Wii - they are tied specifically to your Wii, not to an external account system that would store your purchases. In the event of losing the capability to use that Wii for whatever reason, your own fault or external, you lose those games. Games that you paid for. With money.

Sure, you can call tech support and go through a quadrillion of hoops to get them back (provided you still have all the necessary information - if you don't happen to have your serial number and the Wii was stolen then you're outta luck) but it's not a given that you will whereas on every other platform you just log in to your account and re-download all your content on a new system you just bought - it's that simple. How is that not a big deal to you?

Keep your box? Hide it somewhere if you're afraid it'll get stolen? I guess it's not practical, but it's better than losing everything. Always have a backup plan. And I guess customer service will have to prove how much they care about you. Your last part is another backup plan which works. I still have a GameCube card that's corrupted if someone wants to help me with that...
 

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The PS3 version of Bayonetta was pretty shitty in comparison to the superior, which was Xbox 360's edition.

I'll eventually buy an Xbox One Slim and PS4 Slim but for now they lack the exclusive games I want so no need to rush it.

And well, to be honest, being in Portugal you'd be lucky enough to be able to afford even one gaming console seeing how bad your country's economy is right now.


That's your opinion about PS3 version. :)

What do you mean ? I can afford it just fine. :)
 

omgpwn666

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Probably nothing. If anything they drop the home console and focus all their time on the handheld market until they eventually feel comfortable enough to jump back into the market with a another home console. That's if they failed, I don't think the Wii U is going anywhere though.
 

Foxi4

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Keep your box? Hide it somewhere if you're afraid it'll get stolen? I guess it's not practical, but it's better than losing everything. Always have a backup plan. And I guess customer service will have to prove how much they care about you. Your last part is another backup plan which works. I still have a GameCube card that's corrupted if someone wants to help me with that...
I'm a big proponent of backups, I agree with what you're saying, but I'm allowing the distinct possibility that there are situations in life which you can't predict. I know that the natural disaster argument is an extreme one, but is it not within the realm of possibility? We hear about devastating hurricanes every now and then, is it not a good idea to think ahead of schedule and protect the interests of affected customers too?

When a company deals with digital purchases, there has to be a backup plan not just on the customer end but also on the provider end. The customer should be able to have access to the digital copies no matter what the circumstances are for as long as the service is active. You buy your content as a person, you are the owner of the licenses to use that software and you should be able to retrieve them. There really is no reason as to why it should be tied to a physical machine almost permanently when it's already tied to you as a customer.

Again, God Bless whoever suggested creating an account-based system at Nintendo HQ, can't wait to see it in motion.
 

Psionic Roshambo

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All this thread needs is some homeless guy with a cardboard sign and a tinfoil hat screaming "The end is near!!!"

About out dated CPU's, this gen I would say all of them are out dated from day 1 if you compare them to anything. Saying console X's CPU is outdated because console Y's CPU!" is nuts... Unless they think AMD is packing AMD's best CPU in these machines or that IBM sold it's very top of the line... The idea is laughable.
 
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VMM

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All this thread needs is some homeless guy with a cardboard sign and a tinfoil hat screaming "The end is near!!!"

About out dated CPU's, this gen I would say all of them are out dated from day 1 if you compare them to anything. Saying console X's CPU is outdated because console Y's CPU!" is nuts... Unless they think AMD is packing AMD's best CPU in these machines or that IBM sold it's very top of the line... The idea is laughable.


When people said that WiiU has an outdated CPU, it's obvious they are comparing with PS4 and Xbox One.
There is no point in making comparissons for consoles and PCs, PC will always be superior to consoles.
WiiU have already had trouble with ports from X360 and PS3 because of it's underpowered CPU,
how well is it going to perform with the next multiplatform titles within the next years?
 
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grossaffe

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All this thread needs is some homeless guy with a cardboard sign and a tinfoil hat screaming "The end is near!!!"

About out dated CPU's, this gen I would say all of them are out dated from day 1 if you compare them to anything. Saying console X's CPU is outdated because console Y's CPU!" is nuts... Unless they think AMD is packing AMD's best CPU in these machines or that IBM sold it's very top of the line... The idea is laughable.

It was about outdated CPU Architectures rather than the CPU itself.
 

osirisjem

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nintendo.stock.price.2013.jpg


Investors aren't impressed with Nintendo.
Considering the stock traded in the 40s in 2010 ... to be sitting at $15 is quite bad.

The stock has been hammered since the Wii U was conceptualized and launched.

The Wii has lots of fans. Sadly Wii fans aren't converting to Wii U fans.

I think even Nintendo is having a hard time programming for the Wii U. The big gamble for the Wii U was trying to launch a year ahead of the other consoles. They needed to do really well in the first year and that ship has sailed.

How easy will it be to port a good PS4 game to an underpowered Wii U ?
 
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trumpet-205

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It was about outdated CPU Architectures rather than the CPU itself.
Arguing that x86 and PPC architecture are outdated is a pointless effort.

Even ARM is quite dated if you count years (1985, 5 years after 32 bit x86). Almost all CPU architectures started out around 1970 to 1980.
 

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